That's a good find. We can't expect Durante to fix everything for us, right
I don't know how game developing works exactly but I take it is common to not "clean up" unused/unneeded code/effects?
The theory that the devs themselves let these features willingly in the game in the hopes versed gamers find them sounds very exciting, I admit, but how realistic is that?
Despite the downgrade discussions I believe Watch Dogs to be one of the best looking games yet. And it's still a cross-gen game.
Ubisoft taking the effects/visuals from the E3 reveal away for console parity sounds like a stretch. Gamers across the board accept that pc versions are usually better visually. No one was actaully expecting ps4/xone versions to be the superior version.
Like said before by a fellow gaffer, qa, optimization and bug quenching leading to the excerption of these extras likely was the reason. So the decision could haven made by the actual devs and not the pub.
What impressed my visually in the E3 reveal were not high-poly models or textures but the clever use of bokeh during firefights. If that aspect can be restored Watch Dogs would get higher up in my wishlist.
Either way, since the game looks nice vanilla, I find it very hard to appreciate improvements in the screenshots posted.
Could a nice gaffer (Dennis?) take the time and create a short album of side-by-side comparisons with and without this fix, please?