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Watch_Dogs original graphical effects (E3 2012/13) found in game files [PC]

Amazing screenshots. Thankfully the hooks were left in.

It's not surprising however they were chopped from the PC version. It can't come out looking like a completely different game. That would hurt their bread-and butter platforms. Just not going to happen.
 
So the lesson learned, wait an extra month on the PC version of Ubisoft games so the modders can have time to extract the additional effects the game was supposed to have and use the already available assets in the game files to do it, while they also fix the bloated usage of VRAM?

Pathetic.

Wait till Assassin's Creed Unity is downgraded then properly restored to original artistic intent. It will be glorious to see the reaction.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Awful. Just awful. It's like he has eye sight problems. I like seeing more than 4 feet in front.
It's great for screenshots but I can definitely see the repercussions it has on the overall gameplay. And interesting tidbit, I went back and watched the e3 2012 demo and the headlights of the cars don't cast shadows.
 

R_Deckard

Member
Who gives a shit? It's the same outcome for people who buy the game on PC, the lack of power on consoles is directly responsible for the PC version looking worse.

I love this COMPLETELY untrue statement that is so shrouded in ambiguity and lack of understanding on game development or even hardware configuration it is unreal.

Consoles DID NOT hold this game back, grand ambitions, time, crunching, scope, skills etc etc. The game could look better on all platforms aside the one it hits most (Last Gen) a team can only do so much in a finite amount of time!
 

Jibbed

Member
At this stage, it almost seems like developers can just get away with being ridiculously ambitious and/or lazy, shipping a game with as many effects they can chuck in as possible (activated or not), and just leave the community to pick up the pieces.
 

Authority

Banned
What the fuck man?

This is surreal. It will take me 3 days to get it through my head. Where do you even start.

Someone should make a #UbiGate trend. This is definitely a scandal.
 

prag16

Banned
I love this COMPLETELY untrue statement that is so shrouded in ambiguity and lack of understanding on game development or even hardware configuration it is unreal.

Consoles DID NOT hold this game back, grand ambitions, time, crunching, scope, skills etc etc. The game could look better on all platforms aside the one it hits most (Last Gen) a team can only do so much in a finite amount of time!

So you don't think PS360 held back PC versions of games all those years?
 

rashbeep

Banned
Can anyone confirm if trains now cast shadows of the tracks at night? Small detail, I know, but it'd be cool if that was re-enabled.
 

scitek

Member
I'm going to have to uninstall till the next version. The DOF is too much whilst hacking online!

Turn DOF off in the in-game options.

Can anyone confirm if trains now cast shadows of the tracks at night? Small detail, I know, but it'd be cool if that was re-enabled.

I think they do, and the spotlights from the helicopters also cast shadows through trees.
 
Don't see fix fake ass building reflections in that list. Nothing pulls you out of the game like standing on the second story/sea side of a building and seeing a street intersection reflected in the windows and nothing else.
 

Jibbed

Member
Don't see fix fake ass building reflections in that list. Nothing pulls you out of the game like standing on the second story/sea side of a building and seeing a street intersection reflected in the windows and nothing else.

"-Reflection changes" right there in the list man.
 
If this really is all it is and they were just disabled, fuck you Ubisoft. Afraid to make a version look better and possibly run better than the console version? Fuck you assholes.
 

rashbeep

Banned
Don't see fix fake ass building reflections in that list. Nothing pulls you out of the game like standing on the second story/sea side of a building and seeing a street intersection reflected in the windows and nothing else.

To be fair, it was never clear if real-time reflections like those were ever in the game to begin with.
 

Nzyme32

Member
Playable? Survivable is more like it.

The final mission of GTA4 is fundamentally broken in the PC version.

As bad as it is on PC, it can't be "fundamentally broken". I finished without issue. The performance throughout was lacklustre but it completed it without issue.
 
At this stage, it almost seems like developers can just get away with being ridiculously ambitious and/or lazy, shipping a game with as many effects they can chuck in as possible (activated or not), and just leave the community to pick up the pieces.

Everything the modders have found was already in the game that Ubi shipped. They just disabled it for one reason or another. Most likely performance.
 

Sendero

Member
I'm on the camp that turning off those special effects was mostly a due to lack of time and resources to making sure it worked fine in both consoles and PC. Not everything has to have a nefarious intention. Need more information on the stuttering improvement angle, though.

Anyway, I'm glad the developers didn't remove those items from the source. Hope this scandal does not become a mini "Hot coffee" affair, which prompts the managers to do swift cleanings in the future. PC modding is great for most ecosystems (except online competition).
 

Jibbed

Member
Everything the modders have found was already in the game that Ubi shipped. They just disabled it for one reason or another. Most likely performance.

Even if it was for performance, a lot of people who've tried it haven't experienced much of an FPS hit.

With the stuttering fix too, it feels like a new game.

Problem is performance is increased with this mod. So...

Aye. Depends on your system and god knows what else though, still in a very early stage of development.
 

Deepo

Member
Tried it just now, and it completely destroys the performance on my 690. Mostly 60 with stutters on vanilla with high textures, now it's fluctuating between 25 and 30 and stuttering like mad. Cool project though, will keep an eye on it.
 
I think this stuff was disabled because the game is already so demanding without them. Don't think it has anything to do with not wanting to embarrass the console versions. That makes no sense whatsoever.
 

EvB

Member
Problem is performance is increased with this mod. So...

That's what the original post says, but that may not be the case across the entire game.
Whilst one section may appear better it could be that the additional effects stack up in unfavourable ways during certain events which can technically occur at random.
 
As bad as it is on PC, it can't be "fundamentally broken". I finished without issue. The performance throughout was lacklustre but it completed it without issue.

One of the quicktime events near the end of the mission requires a certain amount of clicks per second to pass. The amount of clicks required fluctuates depending on your framerate, which makes it nearly impossible to complete unless you cripple your fps beforehand.

I experienced this issue firsthand - it took a dozen tries (with no @##%@%#$^#$!^ checkpoints, of course) until I looked up the issue. After cranking up the graphics options and crippling my framerate I completed it without issue. And to be clear, this is GTA4 not Watch_Dogs I'm talking about.
 
Jesus Herbert Christ! It now looks truly next-gen and it runs much better? What in the actual...? What am I supposed to make of this, Ubisoft? What do you say to that, Jonathan Morin? Is there any other way, besides simple stupidity, to interpret this than a conspiracy to keep the PC version at the same level as the consoles', so as not to embarrass them?

Edit: And the modder's not even completely done yet! Also, the original work might have taken him a bit of time, but he was a newbie and it doesn't seem to be that complicated of a process. All the love and kudos to him, he really deserves it, but this might have taken a skilled person (one with access to the source code, even) just a few hours. Any bugs appear to be insignificant compared to the improvement.
 
I think this stuff was disabled because the game is already so demanding without them. Don't think it has anything to do with not wanting to embarrass the console versions. That makes no sense whatsoever.

Well clearly Sony didn't want their PS4 version to be overshadowed by something that is substantially better.
 
I love this COMPLETELY untrue statement that is so shrouded in ambiguity and lack of understanding on game development or even hardware configuration it is unreal.

Consoles DID NOT hold this game back, grand ambitions, time, crunching, scope, skills etc etc. The game could look better on all platforms aside the one it hits most (Last Gen) a team can only do so much in a finite amount of time!

I've explained the statement more clearly here:

I understand you totally, however you appear to be struggling to understand me.

We're not talking about assets, we're talking about shaders. They didn't create them just for the PC version, they created them when they expected the PS4 and Xbone would be more capable than they ultimately turned out to be. When they discovered they couldn't pull off the effects on consoles, they chose to remove them entirely despite them clearly being possible on PC, rather than doing the work needed to fix artefacts and bugs they caused. Hence, the PC version did suffer because of the console versions.

Explain to me how I'm wrong, using your extensive experience with developing video games.
 
Having played the game a bit more, has anyone noticed there appears to be some kind of memory leak? Performance will be fine when you start playing, but after about 30min/1hour stuttering starts to increase.

It's either a leak or the game is loading asset after asset without unloading any of them. People say they can leave a car for hours and come back to the spot and the car will still be there. That part of the map was never unloaded. This is what I'm really waiting for them to fix in the first patch.
 

red731

Member
So I am going just LUMASHARPEN up in this, because using sweetFX and different variables to colours make it damn dark.

ed: oooh, monochrome!
 

jond76

Banned
Huh, I always thought it was weird that Watch Dogs didn't have dynamic shadows for headlights, considering Dead Rising 3 does and it has a million zombies casting shadows.

Interesting find.
 

BenouKat

Banned
That's what the original post says, but that may not be the case across the entire game.
Whilst one section may appear better it could be that the additional effects stack up in unfavourable ways during certain events which can technically occur at random.

Well if I really can put Ultra texture on my 2GB card without problems, that's what I call performance improvment.
 
That's a good find. We can't expect Durante to fix everything for us, right ;)

I don't know how game developing works exactly but I take it is common to not "clean up" unused/unneeded code/effects?
The theory that the devs themselves let these features willingly in the game in the hopes versed gamers find them sounds very exciting, I admit, but how realistic is that?

Despite the downgrade discussions I believe Watch Dogs to be one of the best looking games yet. And it's still a cross-gen game.
Ubisoft taking the effects/visuals from the E3 reveal away for console parity sounds like a stretch. Gamers across the board accept that pc versions are usually better visually. No one was actaully expecting ps4/xone versions to be the superior version.

Like said before by a fellow gaffer, qa, optimization and bug quenching leading to the excerption of these extras likely was the reason. So the decision could haven made by the actual devs and not the pub.

What impressed my visually in the E3 reveal were not high-poly models or textures but the clever use of bokeh during firefights. If that aspect can be restored Watch Dogs would get higher up in my wishlist.

Either way, since the game looks nice vanilla, I find it very hard to appreciate improvements in the screenshots posted.
Could a nice gaffer (Dennis?) take the time and create a short album of side-by-side comparisons with and without this fix, please?
 

R_Deckard

Member
So you don't think PS360 held back PC versions of games all those years?

Well when they are the lead platform then the amount you can add to the engine is limited when it has to scale.

So things like game Physics or AI will be identical, but easy wins like Textures,Rez, LoD and any post Processing affect you can add.

Remember this game still runs on those same ps360, so the amount they had to manage on such a grand scale with extra additional features for the PC and Next Gen version became limited and buggy, the game clearly is a mish-mash of other engines to make the concept work and I would not be surprised if the Original 2012 Reveal was just a sales pitch created first and then the entire game was built up from that (open world etc) then the need for PS360 was added from the management AFTER the showing!
 
who says anything about performance im talking about the damn blur

EDIT:performance wise the only issue with watch dogs is that i cant do ultra textures with anything above fxaa without stutter problems with 3GB 780

Then that is one small thing that can easily be turned off.

Sure, it's playable. Just like GTA IV on PC was playable when it released.

Still to this day though, it's an unoptimised pile of shite.

This mod doesn't change things performance wise too much though which is what I am referring to.
 
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