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Kotaku: "Destiny Review Scores May Cost Bungie $2.5 Million"

Zeth

Member
My favorite part is how on 2012 they call it Destiny game #1.

They should get a decent ~10 point bump for game #2 just for being a sequel and being "more of a good thing".
 

Omega

Banned
So it's near perfect besides for one of the most important things for a series that's gonna be around for a decade?

what?

Mario/Zelda haven't lasted this long for their story. Halo/CoD haven't been around for a decade because of it's story.

The most important thing for a game is to be fun and have content that brings people back. Story is probably the least important thing.
 

Mario

Sidhe / PikPok
I don't like the phrasing here.

Saying it "cost" them money implies it's something they were due, or that it was money taken from them.

I've had Activision contracts where it was required to put some of the development budget into the "bonus pool", making it a sort of perverse gamble/guarantee on quality. In that case, if you didn't measure up to the agreed minimum, then you wouldn't receive the full development budget and it would "cost" the developer money.

That being said, I doubt that is the case here, though I haven't read the contract.
 

bomo

Neo Member
Aggregating review was always silly because even “reputable” critics are giving a subjective evaluation, and in many cases there are incentives for them to disagree with consensus opinion. Take the movie critic Armond White as an example; White often gives movies that receive nearly universal praise bad reviews because it impacts how they do on Rotten Tomatoes, and that allowed him to draw a great deal of attention to himself. He was virtually unknown before he started doing it, but know people actively hate him, and on the internet it doesn’t matter why people click your articles-the clicks are enough.
 

Curufinwe

Member
Aggregating review was always silly because even “reputable” critics are giving a subjective evaluation, and in many cases there are incentives for them to disagree with consensus opinion.

It hardly ever happens with AAA games, though.
 

Ken

Member
Bungie obtains a legendary engram.

This engram may contain 2.5 million USD.

Bungie gets Mote of Light.
 
So, quick couple of things I noticed right away being tossed around:

1) Destiny did not make $500 million in profit. It brought in $500 million in revenue. A lot of publications are incorrectly associating approx. 10 million sales at approx. $50 a pop (which isn't an accurate revenue per copy, btw) to mean that they have already recouped $500 million in development and marketing costs. They likely haven't. And they certainly haven't brought in enough money to turn a massive profit that some are suggesting or assuming.

2) Bungie does not get all the money. They don't even get most of the money. Even with Bungie owning the IP, Activision takes all the money. Literally. All of it. All revenue is funneled through the publisher first. And then distributed to Bungie via bonuses and budgeted funding for, I presume, Destiny 2. So, yes, $2.5 million in lost bonuses is a huge blow to Bungie, especially the average developer.

3) Tying Metacritic or other aggregate review scores to bonuses is a relatively common industry practice. It's one reason that developers at major studios/publishers have a very love/hate relationship with game journalists. When one or two extreme reviews (like 2/5 or 40/100) can deny you tens of thousands of dollars in income - and usually from decisions that were made completely out of your control - the relationship is tenuous at best. Our last project had a similar contractual stipulation and we did not hit our target. I lost out on probably $15k because our game scored 4 points below what our publisher wanted - even though our sales were higher than their projections. Yes, that's right, critical perception was valued over net revenue to determine bonuses. For real. That happened.
 
For all the money being spent, you'd think they would have spent a bit more on less haphazard public relations and communications team.
 

bomo

Neo Member
It hardly ever happens with AAA games, though.

Yeah.

Anyone that has had to deal with angry fanboys defending "their" game probably understands why. On a related note, while I'm sure that a desire to please AAA developers does exist at gaming journalism sites I think that it rarely impacts scores as much as fanboys do.
 
We've now reached the point where valid criticism of a commercially available product by critics and consumers is casually contrasted to rape. This is offensive on like 75 different levels. Wow.
You might want to figure out what context means and see how it's applied when people speak/write. You sound like someone that gets easily offended at just about everything. I found his statement silly myself but not for the ridiculous reason you did.
 

David___

Banned
They don't even deserve the chance to make a sequel let alone deserve a bonus.
Yea. Fuck them. No one deserves a second chance at all. /s


Doesn't the entire game + marketing cost $500m? Didn't they make that in 24 hours? So essentially anything from day 2 and onwards is essentially a pool of cash for Activision and Bungie to swim in. The only issue will be when they have to make a bigger pool once all the expansions start rolling in.

$500m invested towards Destiny as a franchise, not a single game.
 
Everyone has a right to their opinion of course. But yes personally I found reviews to this game to be surprisingly negative compared to my experience, as its been a lot of fun for me and my friends as we've played together every night since launch

I've had a ton of fun too... but I can understand why the reviews are where they are. Then again, some of my favorite games ever have been rated under 80.
 
Bungie obtains a legendary engram.

This engram may contain 2.5 million USD.

Bungie gets Mote of Light.

ibhr2sPh4fniyL.gif
 

Darak

Member
S

2) Bungie does not get all the money. They don't even get most of the money. Even with Bungie owning the IP, Activision takes all the money. Literally. All of it. All revenue is funneled through the publisher first. And then distributed to Bungie via bonuses and budgeted funding for, I presume, Destiny 2. So, yes, $2.5 million in lost bonuses is a huge blow to Bungie, especially the average developer.

If the contract is still in effect as the post assumes, you can read there Bungie gets 20% to 35% in royalties in addition to bonuses. Also, they have hefty revenue-based bonuses that are twenty times bigger than the 2.5 one, and those are likely to have been reached already.

The contract is extremely good for the developer compared to industry standards. They also reserve for themselves the right to do a Marathon shooter after Destiny (any other Bungie shooter would breach an anti-competitive clause).
 
Overall, I don't think this will hurt them in the long run. With amount of money the game
is making, they have much to be proud about, and I'm sure they will get the funding to make
the second a much better game.
 

Jawmuncher

Member
Damn they weren't even close to 90%.
I hadn't looked at the average until now.
Actually kinda sad that Bungie review wise didn't hit it out of the park.
 
So they could have, theoretically, intentionally made the game mediocre to avoid the $2.5 million dollar fee?

Sure, why not undercut a game that reportedly cost hundreds of millions of dollars to make/advertise, hurting the series' overall sales potential, just to save $2.5 million dollars. No, I don't think they did that.
 
3) Tying Metacritic or other aggregate review scores to bonuses is a relatively common industry practice. It's one reason that developers at major studios/publishers have a very love/hate relationship with game journalists. When one or two extreme reviews (like 2/5 or 40/100) can deny you tens of thousands of dollars in income - and usually from decisions that were made completely out of your control - the relationship is tenuous at best. Our last project had a similar contractual stipulation and we did not hit our target. I lost out on probably $15k because our game scored 4 points below what our publisher wanted - even though our sales were higher than their projections. Yes, that's right, critical perception was valued over net revenue to determine bonuses. For real. That happened.

Cool to have an actual dev weigh in.
 

JohnGrimm

Member
The most important thing for a game is to be fun and have content that brings people back. Story is probably the least important thing.
Unless you happen to be a Sci-Fi RPG with lofty goals of being included among the likes of Star Wars and Lord of the Rings.
 

Xenon

Member
Part of me wonders if the review embargo could have affected reviewers disposition since they got the play the game the same time as everyone else. They might of been given the benefit of the doubt on certain things.
 
So did Bungie rape everyone's mothers or something?

It's a common saying...

Dumb.

Bungie obtains a legendary engram.

This engram may contain 2.5 million USD.

Bungie gets Mote of Light.

This amused me greatly.

What ridiculous contract terms to agree to - they should do it on sales only.

It's pretty common. This has been planned as a series since the get go, so bad reviews matter. Destiny 2 can be hurt by these bad reviews. I think it will be fine, but Bungie is going to have to prove that they're listening to the complaints now.

If D2 comes out and is the same repetitive gameplay, non-existent story, and lacking matchmaking as this one they'll be fucked. People are going to be more forgiving with the first, especially this early in the generation when we're all hungry for hot new shit to play.

For a company of that size is 2.5m really that big a deal?

I bet the employees would have liked the bonus.
 
If the contract is still in effect as the post assumes, you can read there Bungie gets 20% to 35% in royalties in addition to bonuses. Also, they have hefty revenue-based bonuses that are twenty times bigger than the 2.5 one, and those are likely to have been reached already.

The contract is extremely good for the developer compared to industry standards. They also reserve for themselves the right to do a Marathon shooter after Destiny (any other Bungie shooter would breach an anti-competitive clause).

And yet, there are a ton of subtle, yet extremely important parameters to that.

First, is that none of them are revenue-based. They are based on Operating Income, which is Gross Revenue minus Costs (basically, it is based on profits).

Second is that royalties are calculated per quarter, against the per quarter Operating Income. So it's likely that quarterly profits won't be more than $100m per quarter and thus always 20% or nothing at all (since Operating Costs include Activision overhead and Bungie operation costs). Then, you have the penalties - every quarter than Destiny was delayed, they lose 2% of that 20% - and when/if Development Advances exceed $140m (which it almost certainly did) they lose 2%.

And third, as mentioned above, their Threshold Bonuses are based on Operating Income of $750m and $1b to pay out $25m and another $25m respectively. Destiny has not reached $750m in profit. Not even close. Maybe after the first expansion comes out. Maybe.
 

Gattsu25

Banned
If you are an employee of Bungie, it's a big deal. Rough math, if 500 people are on the team that averages out to a $5,000 (pretax) bonus each. (Obviously, there will be great variation.) I imagine if you were looking forward to that bonus you'd be a bit bummed.

Personally I think it's foolish to tie bonuses to review scores. Should have been tied to things like sales, or player retention, etc.
I fear they wouldn't want it tied to player retention, either.
Bungie obtains a legendary engram.

This engram may contain 2.5 million USD.

Bungie gets Mote of Light.

The item tables and drop rates are bad, I agree.
 
Poor Bungie, if only their game didn't got a 500 million sold-in in the first 24 hours...oh wait.

Yes, I understand that this money will probably go to the suits, but even if they get a small %, it still is a shitload of money. If it wasn't so clichéd I would post that Woody Harrelson wiping tears with money gif.
 

Asbear

Banned
Ahh, I'm just bummed they didn't hit home-run with their first title, mostly because this was our first impression of this new IP but also because I think Destiny 2 will lose something significant without O'Donnel's music :/

Of all the things that bring Destiny down, Marty's music is one of the few things that just subtly makes the game much more enjoyable. It's not even a very striking score except for the orbit music and the intro theme etc. but it has an incredible atmosphere mixed with Marty's signature style of dissonant strings and stuff. Lots of good composers in our industry but Marty is like the Thomas Newman of gaming. His music moves me.
 
Poor Bungie, if only their game didn't got a 500 million sold-in in the first 24 hours...oh wait.

Yes, I understand that this money will probably go to the suits, but even if they get a small %, it still is a shitload of money. If it wasn't so clichéd I would post that Woody Harrelson wiping tears with money gif.

I don't imagine the average employee gets any percentage of the sales (that'd be a lot of percentages given the number of people who work at Bungie). The game selling well means they get to keep their normal paychecks instead of getting fired.
 

jschreier

Member
I'm disappointed that Jason is one of the many that feels like Destiny is a game that can't properly be reviewed until well over a week after it has been sitting on store shelves.
The way I see it is this: A review has two primary purposes, right? One is to offer criticism that can enhance our understanding of a piece of art and give us an insightful, thorough assessment of its strengths and weaknesses. I think we can all agree that it'd be very tough if not impossible to write something like that after spending two days with a game.

The second purpose is to tell people whether or not a game is worth their time/money. I'd argue that review scores don't do a very good job of accomplishing that. They create the illusion of definitive, authoritative criticism, when really they're just arbitrary numbers that mean totally different things to different people. (A 7 at Game Informer, for example, is way different than a 7 at Edge.) To give a review score at all feels silly, but to give one to a game like this after just a few days seems unfair to your readers.

More and more I'm thinking that Destiny feels more akin to something like WoW or even Dota than it does to a traditional video game, and I question the value in providing some sort of definitive quantitative assessment (aka: review score) of a game that will be drastically different in months if not weeks. It's fair for reviewers to want to tell their readers what they think of the game, of course. But scores feel definitive and misleading right now.

I also don't like how he almost implies that Bungie are inherently owed the bonus and that it's his own peers' faults that Bungie had something so deserved wrongfully taken away from them for all their incredible work on such a near-perfect game.
I think that review scores are actively hurting video games -- for evidence of that, read this article: http://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 -- and I sympathize with the level designers and artists and programmers who may have very well done stellar jobs, putting in countless hours every day just to ship the game, only to miss out on bonuses because someone cranked through the game in two days and decided it was "worth" a 6. I'm baffled and frustrated by the insistence on trying to give quantitative assessments to personal, subjective experiences.

There are rare cases when a game is "objectively" bad -- it's broken, it doesn't function properly, it doesn't do what it promised, etc. Aliens: Colonial Marines comes to mind. It's pretty easy to give that game a 1 and be done with it. But usually, video games deserve so much more than numbers. They really do.
 

I'm with you on the scores hurting video games. But, I think it's fair for reviewers to put out their (scored) reviews already. If someone is trying to decide whether they should spend their hard earned $60 on a game or not, why should they give a fuck what the game might be like in 6 months, they want to know what the game is like now. This is the product Bungie chose to sell, it's the product that should be reviewed.
 

jschreier

Member
I'm with you on the scores hurting video games. But, I think it's fair for reviewers to put out their (scored) reviews already. If someone is trying to decide whether they should spend their hard earned $60 on a game or not, why should they give a fuck what the game might be like in 6 months, they want to know what the game is like now. This is the product Bungie chose to sell, it's the product that should be reviewed.
How do you put a score on World of Warcraft? How do you score Hearthstone? Dota? League of Legends? The way to assess these games is through interesting writing, not review scores. And even if you do believe a review score has value to readers, I don't think there's value to offering such a nuance-free evaluation so early.

Let me put it this way: I think review scores are useless, but I think they're even more useless for a game like this, especially after such a short time period.
 
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