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Want to play The Evil Within on PC at a locked 1080p60? No chance. (Eurogamer)

GavinUK86

Member
http://www.eurogamer.net/articles/digitalfoundry-2014-is-it-possible-to-run-the-evil-within-pc-at-1080p60?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph

Bethesda has given PC users the tools to unlock The Evil Within's built-in 30fps cap, but we couldn't help but wonder - just how much computational power is required to double the game's frame-rate and produce a sustained, consistent 60fps experience at 1080p? It turns out that our PC test rig - fitted with a Core i7 3770K overclocked to 4.3GHz and matched with 16GB of DDR3 - couldn't handle it, not even when outfitted with the GeForce GTX 980, the fastest single-chip graphics card available on the market today.


Something that makes this even more interesting is this:
In the case of The Evil Within, it's a little strange, bearing in mind that the id Tech 5 engine on which it is based was designed by John Carmack and his colleagues with 60fps gameplay in mind - to the point where Jens Matthies, Creative Director at Machine Games noted that the technology effectively forced them into running Wolfenstein: The New Order at 60fps.
 

Lulubop

Member
Sure, I said that in the performance thread. Despite people getting a locked 30fps at 4k resolutions. Obviously a quirk and something they'd probably look into.
 

Ray Wonder

Founder of the Wounded Tagless Children
That's ridiculous. Looks like I won't be picking this up. I wonder what smokey can get out of this game lol.
 

SerTapTap

Member
Christ. 4k, even 1440p is one thing. But this is embarrassing. Game doesn't look bad, but certainly not "the next Crysis" either. Was hoping PC ports would be less terrible this gen, still kinda hoping the recent rash of bad news (this, FFXIII) are outliers. Perhaps more embarrassing, if I say "fuck it" and get it on PS4/Xbox I still won't have a stable frame rate even at 30.
 

K' Dash

Member
Yeah I was surprised yesterday when I tried to play it with the tweeks and could't get constant 60fps with my 780.

Christ. 4k, even 1440p is one thing. But this is embarrassing. Game doesn't look bad, but certainly not "the next Crysis" either. Was hoping PC ports would be less terrible this gen, still kinda hoping the recent rash of bad news (this, FFXIII) are outliers. Perhaps more embarrassing, if I say "fuck it" and get it on PS4/Xbox I still won't have a stable frame rate even at 30.

Well, it is going to look much better on PC with constant 30fps, no black bars and FOV fix, it is night and day difference.
 
DSR may not work but traditional downsampling works without a hitch and is a massive improvement. Still think it's odd that so many sites completely ignore it when it's such a wonderful and easy to make a game look better.

Does anyone who knows more about engines know why 60 FPS is impossible? I was able to go up to 4K on a 780Ti and maintain 30 FPS 95% of the time, and 100% at 3200x1800. I mean, one would imagine you'd be able to get 60 at 1080P given that scalability. The game looks way different than other idtech5 games with dynamic lighting, shadows off the lantern, and interactive environments.
 

BiggNife

Member
DAT IDtech 5
I know IDTech5 doesn't have the best reputation around here but RAGE runs fine on my machine at 60fps 1080p. I'm not sure if these technical problems are because of IDT5 itself or Tango's modifications to the engine for TEW, but I'm guessing the latter.
 
Just a shit port.

I'm playing on PS4 and think the game is quite a looker at times, thanks to its great art direction and lighting system. However the framerate is up and down like a yoyo at points.

Obviously the tech team at Tango is pretty incompetent, or they really should have gone with a different engine instead of trying to rework ID-Tech 5. Surely UE3 would have worked just fine for them?
 

Lulubop

Member
Christ. 4k, even 1440p is one thing. But this is embarrassing. Game doesn't look bad, but certainly not "the next Crysis" either. Was hoping PC ports would be less terrible this gen, still kinda hoping the recent rash of bad news (this, FFXIII) are outliers. Perhaps more embarrassing, if I say "fuck it" and get it on PS4/Xbox I still won't have a stable frame rate even at 30.

It's much better than the console version, and people are getting locked 30fps at 4k resolutions and such. Like I said, it's obviously a quirk with 60fps being untested. Something they said prerelease and something they said they would fix. But ok guy.
 

GavinUK86

Member
DSR may not work but traditional downsampling works without a hitch and is a massive improvement. Still think it's odd that so many sites completely ignore it when it's such a wonderful and easy to make a game look better.

Does anyone know knows more about engines know why 60 FPS is impossible? I was able to go up to 4K on a 780Ti and maintain 30 FPS 95% of the time, and 100% at 3200x1800. I mean, one would imagine you'd be able to get 60 at 1080P given that scalability.

It's ridiculous considering the id Tech 5 engine was created for 60fps. What the hell did Tango do to it?
 

Fisty

Member
Please dont let this deter you from playing the game. Its 1920x816 at ~30fps on PS4, and im having a blast. Its definitely not worth missing out on this game just because you cant hit 60
 

SerTapTap

Member
DSR may not work but traditional downsampling works without a hitch and is a massive improvement. Still think it's odd that so many sites completely ignore it when it's such a wonderful and easy to make a game look better. Especially technically minded ones like digital foundry.

Does anyone know knows more about engines know why 60 FPS is impossible? I was able to go up to 4K on a 780Ti and maintain 30 FPS 95% of the time, and 100% at 3200x1800. I mean, one would imagine you'd be able to get 60 at 1080P given that scalability.

Really depends what you're doing. Watchdags had all that wind and water calculation, allegedly Assassin's Creed Unity has a billion NPC AIs which eats CPU, PhysX can be crazy CPU hungry without an Nvidia GPU to run it, no idea what the bottleneck would be in this game though.

It's much better than the console version, and people are getting locked 30fps at 4k resolutions and such. Like I said, it's obviously a quirk with 60fps being untested. Something they said prerelease and something they said they would fix. But ok guy.

Still plenty of reason to wait for a Steam sale. Pay less and hope the game is properly optimized some time between now and the sale. If it actually managed to be worse than the console version in every regard that'd be staggeringly bad, that's not what I'm saying, but that doesn't make it an acceptable port.
 
When the devs spend no time testing and optimizing beyond 30 fps, I expect this to be the case. When people end up unlocking these 30 fps locked games on PC, this seems to almost always be the case. Specific effects or sections just perform way worse than they should and I'm convinced it's because locking to 30 means performance optimizations will be lacking.
 
I know IDTech5 doesn't have the best reputation around here but RAGE runs fine on my machine at 60fps 1080p. I'm not sure if these technical problems are because of IDT5 itself or Tango's modifications to the engine for TEW, but I'm guessing the latter.

Agreed. Aside that though, I'm enjoying the game immensely. Such a shame though, any other engine would have probably faired alot better.
 

VE3TRO

Formerly Gizmowned
So it's just an unoptimized mess? Imagine what this would have been like it if originally released earlier in the year.
 
OMG I CAN't play the game its not 60fps even though i can lock on 30
I must have everything

Even people saying i'm not buying this game anymore....

Shut up ur not buying it in the first place. If u were interested this technical stuff is not a problem. In the end, its about gameplay and story
 

Cornbread78

Member
Sony and Microsoft must have told them to do this.


post-30186-I-see-what-you-did-there-gif-C-4l3y.gif


Nice, 10/10
 

Chabbles

Member
How long ago was this game originally revealed ?, i remember it being years and years back, like a little past half way through last gen, long before the new gen systems were even talked about. maybe that has something to do with the shittieness of the tech.. if it was originally meant for the PS360 era... but im just rambling, this mightn't have shit to do with anything.
 
It's a fucking awesome game. Just sucks that the technical aspects are horrible. Was it the devs not having experience? I'm confused on why this turned out the way it did.
 

JaseC

gave away the keys to the kingdom.
Something that makes this even more interesting is this:

I don't think it's "a little strange" at all. Both Rage and Wolf14 lack any sort of true dynamic lighting system, meaning Tango essentially forced into id Tech 5 something it wasn't built for, so it should come as no surprise that 60fps is a lofty goal. I'd go so far as to wager that's precisely why Carmack said Doom 4 would be 30fps on consoles.
 

RK9039

Member
OMG I CAN't play the game its not 60fps even though i can lock on 30
I must have everything

Even people saying i'm not buying this game anymore....

Shut up ur not buying it in the first place. If u were interested this technical stuff is not a problem. In the end, its about gameplay and story

Lock at 30fps...?

slide_323274_3066515_free.gif
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
IDTECH5 in action. Makes games look like crap and run like crap.

Megatextures -laughs-
 
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