Admiral Woofington
Member
*trying to descend 1 foot to loot a chest*
OH GOD HAHAHAHAHAHAAHAHHAHAHA
*trying to descend 1 foot to loot a chest*
*trying to descend 1 foot to loot a chest*
Comparatively, I actually would argue it's way below par. The crashing alone is as bad as any other buggy release I've seen in the last 20 years. Obviously YMMV when it comes to stability issues, especially on different platforms, but the crashes are well documented on pretty much every page of the PC performance thread.
*trying to descend 1 foot to loot a chest*
*trying to descend 1 foot to loot a chest*
this isn't just swimming...kind of describes looting in general :\
I always thought the lighting was different in cutscenes. So what's the explanation for this?
And those with the Asian version of Witcher, still wont get this patch until 2 years later
fukk off
Apparently the game switches to a diferent lighting system when in conversations. Found that on CDPR forums, and i've checked it myself. Which means that the game still has the very nice lighting we all saw on the 2013 trailers!
I always thought the lighting was different in cutscenes. So what's the explanation for this?
Weird. Is there a way to force cutscene lighting at all times?
Apparently the game switches to a diferent lighting system when in conversations. Found that on CDPR forums, and i've checked it myself. Which means that the game still has the very nice lighting we all saw on the 2013 trailers!
The PS4's playtime bug better be fixed soon.
i'm sure we will find out soon! here's more:
I always thought the lighting was different in cutscenes. So what's the explanation for this?
why they don't enable that nice lighting all time, at leat on PC? i would love to know...
*trying to descend 1 foot to loot a chest*
My discerning eye is having trouble seeing how the apparent difference here is "global illumination."
The two different images just look darker. I am not seeing evidence of a different level of bounced light. Perhaps, just that shadowed areas are darker.
Do you have better images which would show off this apparent GI?
Apparently the game switches to a diferent lighting system when in conversations. Found that on CDPR forums, and i've checked it myself. Which means that the game still has the very nice lighting we all saw on the 2013 trailers!
Regarding that "subtle transition," Whenever I first boot up the game, I notice the lighting change drastically with no transition... like it'll flicker 2 or 3 times. I thought it was just a bug with the weather or something since similar things happen in Skyrim, but maybe I'm seeing the game flicker between global illumination on/off? I don't recall if I've seen it happen beyond that initial game boot up, but I'll keep an eye out for it now.
Regarding that "subtle transition," Whenever I first boot up the game, I notice the lighting change drastically with no transition... like it'll flicker 2 or 3 times. I thought it was just a bug with the weather or something since similar things happen in Skyrim, but maybe I'm seeing the game flicker between global illumination on/off? I don't recall if I've seen it happen beyond that initial game boot up, but I'll keep an eye out for it now.
You can test this transition by entering a conversation and then recording a video with fraps. Then play the video frame by frame (ctrl + arrow right in media player classic) because the change happens really quickly.
That transition could be due to HDR eye adaption changing rapidly.
*trying to descend 1 foot to loot a chest*
*trying to descend 1 foot to loot a chest*
To be fair that mostly just looks like a filter, a very very nice one though. it's not like Watch Dogs tier entire generational differences in a graphical setting or anything.Apparently the game switches to a diferent lighting system when in conversations. Found that on CDPR forums, and i've checked it myself. Which means that the game still has the very nice lighting we all saw on the 2013 trailers!
You can test this transition by entering a conversation and then recording a video with fraps. Then play the video frame by frame (ctrl + arrow right in media player classic) because the change happens really quickly.
I think you are seeing the dynamic environment lighting. It's happening every sec or so.. you can stand there and watch a shadow update in real time. That means all the lighting on every shader has to evaluate that procedural sky (and every other light source) every second getting a different albedo and changing it's color.
I'd much prefer the current lighting implementation if they have to turn off evaluating the procedural sun/sky environment to get it working.
That transition could be due to HDR eye adaption changing rapidly.
There's something clearly weird going on. Look at the grass for example
Cutscene:
Gameplay:
Cutscene:
Gameplay:
Cutscene:
Gameplay:
Cutscene:
Gameplay:
Yup, I don't understand why I'm still stuck with 1.01 with my Asian version. When will they get the latest patch up here in Asia.
I kinda don't understand the swimming complaints, whenever I go in the water I just hold the dive button till I'm clearly under water then from then on I just point the camera wherever I want to go and hold A to go faster. Haven't really had too many problems myself.
This. It's incredibly straightforward and it works well. Not sure where the problem lies.
My discerning eye is having trouble seeing how the apparent difference here is "global illumination."
The two different images just look darker. I am not seeing evidence of a different level of bounced light. Perhaps, just that shadowed areas are darker.
Do you have better images which would show off this apparent GI?
It is definitely different. I am not sure if the difference is "GI" though.
All I see is one has much greater bloom levels.
It has been known that in cutscenes they insert more lights to make scenes more dramatic but not on a wide scale as suggested by these images.
I always thought the lighting was different in cutscenes. So what's the explanation for this?