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[IGN] 40 minute Metal Gear Solid V: The Phantom Pain demo 1080p60 - 6/18 at 5 AM PST

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DIAMOND DOGE?!
 
Really? I mean obviously it didn't look as good as console MGS games, but I thought that game played better than pretty much most MGS games up to that point. The mission style was different but also not something I felt was "Lesser" than MGS3 or 4.

Huh, I felt pretty much the exact opposite. I really, really disliked how Peace Walker played, and I felt the gameplay itself was brutally cut down from the console MGSes. Tiny little mission areas that repeat over and over before you've even finished the story, stealth that consisted of running behind dudes and hitting L1 to completely incapacitate them, absolute trash for bossfights and weapons that were just no fun to use (some of those heavy machine guns had such ridiculous bullet spread you just had to aim in roughly the right direction and hope for the best).

Peace Walker just didn't give me anything that I like about Metal Gear, and its influence is the biggest worry I have about MGSV. I'm hoping those gameplay ideas will actually jive with me this time around, though, because MGSV seems like it actually makes good on Peace Walker's promises, if that makes sense. For example, Peace Walker didn't actually have any 'base building', it just had a mechanic where you captured soldiers and then watched some numbers go up when you sorted them into teams, whereas in MGSV you do quite literally build a base that you can walk around and see all the progress you've made throughout the game. MGSV won't send you into the same diminutive areas a dozen times between story and side missions, because it's got those gigantic open-worlds for you to play around in. MGSV controls like a proper MGS game, and we know it has proper bossfights, and there's no co-op focus to spoil everything, etc etc.

At this point it's mainly the endless grinding to unlock every little thing that I'm still not thrilled about. I just don't see what that adds to the Metal Gear formula. Let me just find a cool thing and use it, don't lock it away behind grinding and progress bars and shit.
 
Peace Walker with budget. I wanted it to be something like MGS3, snake dropped somewhere a knife a silenced 9mm and thats it, survival, not a chopper that gets you out, not a radio that can get you everything you want like this robot you can drive like a bike WTF, not the fulton recovery system you only use to get rid of bodies so you don't have to hide them, feels like GTA with cheats enabled.
 

Screaming Meat

Unconfirmed Member
Peace Walker with budget. I wanted it to be something like MGS3, snake dropped somewhere a knife a silenced 9mm and thats it, survival

I don't see why you can't play it like that.

just realised big boss isn't wearing the desert scarf he had in earlier gameplay demos.

wonder why...

There's a Head Option in the loadout screen.

Who reckons we'll get OctoCamo as a bonus item? :)
 

TheBoss1

Member
You guys do know that you can play without any of those options, hence the word "options"? You don't need to use a buddy, the fulton balloon, reflex, nor many of the new features. They're there for a variety of reasons but there is no evidence that says they must be used in the game.
 
Peace Walker with budget. I wanted it to be something like MGS3, snake dropped somewhere a knife a silenced 9mm and thats it, survival, not a chopper that gets you out, not a radio that can get you everything you want like this robot you can drive like a bike WTF, not the fulton recovery system you only use to get rid of bodies so you don't have to hide them, feels like GTA with cheats enabled.
Big Boss is about to raise hell: the game. This isn't quite the same as any other MGS, but all of the old MGS stuff is there. It's just that this is also a big new step for the series. And really, why not try to do new things?

Also:
The robot and chopper can be destroyed. The chopper specifically is an easy target for some enemies. The fulton will give you away if it's seen or heard. These aren't cheat codes and it's probably easy to get into trouble by using them too haphazardly.
 

SJRB

Gold Member
You guys do know that you can play without any of those options, hence the word "options"? You don't need to use a buddy, the fulton balloon, reflex, nor many of the new features. They're there for a variety of reasons but there is no evidence that says they must be used in the game.

In all fairness the fulton system is a pretty crucial part of the game because it's necessary to expand your troops, vehicles and to extract POW's.

I agree on the other stuff though. I think the concept of a buddy is great, but I already know I won't use one because I like the idea of going in solo.
 
You guys do know that you can play without any of those options, hence the word "options"? You don't need to use a buddy, the fulton balloon, reflex, nor many of the new features. They're there for a variety of reasons but there is no evidence that says they must be used in the game.

I've got no problem with most of MGSV's new stuff; on the contrary, I'm looking forward to a lot of it. Can't wait to bro out with DD in the field and build a sweet Mother Base. But you can't turn off the part where everything in the game is unlocked via grinding (especially not now that there are microtransactions attached to it). No matter how you slice it, the days where you could find a neat new gadget and start having fun with it immediately are gone. Everything is blueprints, GMP, R&D level, always be upgrading, watch these exciting progress bars fill up. Metal Gear Solid V: Welcome to the Grind.

I don't buy the argument that you can just turn off Reflex Mode and everything is classic Metal Gear again, either. Sure, there's an option in the menu for it, but it's not like there are robust stealth systems waiting for you once you turn it off. You either use Reflex Mode, which reduces the concept of stealth gameplay to a QTE, or you go in with nothing and suffer the shitty instant alert system if you ever put a foot wrong.
 

Pachimari

Member
I hope everyone is collecting their soldiers.

I grabbed all 40 from GZ Mission, plus the POWs and all extra shift change guards, then when I had 1 guard left I tried to trigger alerts and reinforcements and grabbed 5 extra "tougher" guys from that (Typically "reinforcement" guards are more dangerous and they had better stats than regular guards in Peace Walker)
Wait wait wait. You can collect soldiers in Ground Zeroes even though the Fulton system isn't in? Will they transfer to The Phantom Pain?
 

rajanp22

Member
Wait wait wait. You can collect soldiers in Ground Zeroes even though the Fulton system isn't in? Will they transfer to The Phantom Pain?
You can pick them up and chuck them in the helicopter. I severly doubt they'd carry into Phantom Pain. Also in the grander scheme of things 40 isn't that many.
 

Screaming Meat

Unconfirmed Member
No matter how you slice it, the days where you could find a neat new gadget and start having fun with it immediately are gone.

From the previews research is completed instantly. So, we can slice it like this: Find a blueprint for a sniper rifle, get it built and dropped off straight away.

I don't buy the argument that you can just turn off Reflex Mode and everything is classic Metal Gear again, either. Sure, there's an option in the menu for it, but it's not like there are robust stealth systems waiting for you once you turn it off. You either use Reflex Mode, which reduces the concept of stealth gameplay to a QTE, or you go in with nothing and suffer the shitty instant alert system if you ever put a foot wrong.

Reflex doesn't always work: multiple targets and armoured foes all act as effective counters. It isn't god mode by any stretch, but a stylish crutch for new players.

Turning off Reflex worked in GZ. It promoted much more careful playing and you could still interrupt a guard before he got the shout out. Not sure if it's accurate, but at least one of the previews has suggested that shouts now only alerts guards in the local area.
 

NYR94

Member
This is true, but there was also a display that had the message "Development Time: 0 Minutes".

It could be that if you build up your development team enough, they get to the point where they can create new weapons and equipment immediately. But at the beginning I hope it takes some time so you can't just find a blueprint then have the weapon dropped in front of you seconds later. I actually kind of liked the grinding aspect to Peace Walker. Felt like I actually had to work to build up my arsenal/Mother Base.
 

speiky

Member
Logic says that the 0 minutes were for the preview only. Doubt you can research anything instantly.
They had to show off their features in a reasonable amount of time for the press.
 

aember

Member
Logic says that the 0 minutes were for the preview only. Doubt you can research anything instantly.
They had to show off their features in a reasonable amount of time for the press.
If memory serves me well, Yong Yea, in one of his videos, said that dropping morale (from not visiting motherbase often enough for example) can increase research time. It was either one of his videos or a "summary" of new info I read on r/metalgearsolid, can't remember exactly.
 

Screaming Meat

Unconfirmed Member
This is true, but there was also a display that had the message "Development Time: 0 Minutes".

I don't think it'll always be instant, for whatever reasons. In the Xbox Magazine preview, the player needed to kidnap one high Intel guard to have the right R&D level to research a Sniper Rifle.

Still, that's hardly the death of "the days where you could find a neat new gadget and start having fun with it immediately". :)
 
The whole reason they have microtransactions was specifically to speed up dev time for people who don't have time to grind and wait it out

Like they were very specific about that
 
The whole reason they have microtransactions was specifically to speed up dev time for people who don't have time to grind and wait it out

Like they were very specific about that

No, the reason they have microtransactions is to squeeze money out of less patient people who don't want to put up with obnoxiously long R&D times. If they really cared about peoples' time, they'd have free cheats or something. Or better yet, there'd be absolutely no need to pay to speed something up because that gameplay mechanic would not be shitty enough to be a waste of time and necessitate speeding up.
 

jett

D-Member
No, the reason they have microtransactions is to squeeze money out of less patient people who don't want to put up with obnoxiously long R&D times. If they really cared about peoples' time, they'd have free cheats or something. Or better yet, there'd be absolutely no need to pay to speed something up because that gameplay mechanic would not be shitty enough to be a waste of time and necessitate speeding up.

Yep.

This game shouldn't even have this stupid shit.
 

Screaming Meat

Unconfirmed Member
The whole reason they have microtransactions was specifically to speed up dev time for people who don't have time to grind and wait it out

Like they were very specific about that

I thought the leaks were only talking about build times for struts and completion times for Outer Ops. Nothing else has been suggested yet, has it? On that same token, a number of previews made a point out mentioning the "instant" research, almost as if it were a feature.
 
I actually kind of liked the grinding aspect to Peace Walker. Felt like I actually had to work to build up my arsenal/Mother Base.

I get that feeling you have. However, I think that finding the actual blueprints, the relevant POW/soldier, and having enough Mother Base staff to develop the blueprint should be enough work to get the weapon instantly.
 

Vasili2K38

Member
Finally I've been able to watch the entire demo from the Gamersyde release, and my god, its really the ultimate sandbox stealth game. I don't know why some people despise all the options you have in the game, in my case I usually have a first playthrough playing more or less "realistic" with a hardcore stealth way of doing things, but then I also love to explore the options, all the gadgets. We'll see if the game delivers, but it looks very promising.

And about the microtransactions talk.. yep it doesn't bode well. I hope is more like for example Gran Turismo 6, a game in which you're able to get a lot of credits and the microtransactions are totally optional. But then you could have the typical f2p scheme :| . I don't know, we'll see.
 

Xiraiya

Member
Wait wait wait. You can collect soldiers in Ground Zeroes even though the Fulton system isn't in? Will they transfer to The Phantom Pain?
Yeah you can tranq them and carry them to the chopper, counts as elimination too in that mission with The Eye and The Finger.
Going by PW rules, they'll most likely carry over to the new Motherbase in TPP, either that or they are the crazed Motherbase survivors you'll encounter throughout the world. Regardless, POWs will carry over, so there's no reason why soldiers won't.

You can pick them up and chuck them in the helicopter. I severly doubt they'd carry into Phantom Pain. Also in the grander scheme of things 40 isn't that many.
That's 40 per mission, they have different soldiers in each side op, stat wise they're probably similar but usually every mission even if it's in the same area has different soldiers.

No, the reason they have microtransactions is to squeeze money out of less patient people who don't want to put up with obnoxiously long R&D times. If they really cared about peoples' time, they'd have free cheats or something. Or better yet, there'd be absolutely no need to pay to speed something up because that gameplay mechanic would not be shitty enough to be a waste of time and necessitate speeding up.
Do we know anything about the R&D times? they were reasonably quick in PW, most cool downs were measured by x missions completed.

If they're same as PW then that's nothing, Big Boss is a military leader, MGS becoming a base building/army collecting game is a natural progression to Big Boss's story, he's not an Agent all by himself fighting terrorists anymore, he's certainly not Solid Snake either.



It actually kind of surprises me people have such a problem with PW, do I wish it was a console game? Yeah but it actually had way more decent re-playability and customization, I thought it was a refreshing change to the series, the gameplay in previous games was fine but all of this is expanding on that basic concept and actually making it fun long term.

I just played MGS3 recently and as much as I love that game still, so many aspects feel bare now without the PW/MGSV gameplay, what we have now is a sensible evolution to all that.
If MGSV played like 3 or 4 while Motherbase did it's own thing and we had zero input on all that, I think that would be a real disappointment and kind of dumb, then we'd all be wondering why we don't get to build the base up and just go "Oh well guess I'll just CQC this guard on this straight path and then go sit through a 90 minute cutscene." Which we'll probably still get at crucial points in the game, if you don't think this game is going to have cinematic set pieces with long speeches you are crazy, of course you don't get while running around in the desert (Though it seems like we will still get it in some way going by how boss battles are talked about.)

It's not like the game isn't going to have story, I just watched all of MGS and MGS2 this week and I do not miss the Codec one bit, it was a cool feature but after awhile that stuff gets real tedious, I would like BB to talk more but I'm also not going to complain about being talked at if I can also play the game uninterrupted.
 

valkyre

Member
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.
 
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.
Yeah, the game should be completely grounded and serious. No fun should be allowed and should scale back from the fun ridiculous weapons in peace Walker.
 

Formless

Member
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.

My problem with it was that it seemed too powerful. How did soldiers not hear the arm going around?
 
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.

There's a guy with a Mega Buster on his arm, optical camouflage, and a katana fighting a Giant Mech in the first game.

You serious bro?
 
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.

It's a sad day when people don't know how to appreciate a rocket punch =(
 

Screaming Meat

Unconfirmed Member
Man ... I saw the gamersyde new 30 min demo... and when I saw the
remote controled blast arm
I cringed... in a bad way.

Yes I know Kojima wants to provide fun and lots of crazy shit, but that was really effin ridiculous... both in concept and execution...

Still waiting the game like mad though, but I do feel that the game is filled with way too many crazy shit, even by Kojima's standards.

MGS3 has a dude who fires bees from his mouth. BEES. FROM HIS MOUTH. This ain't Splinter Cell.
 

valkyre

Member
Yeah, the game should be completely grounded and serious. No fun should be allowed and should scale back from the fun ridiculous weapons in peace Walker.

There's a guy with a Mega Buster on his arm, optical camouflage, and a katana fighting a Giant Mech in the first game.

You serious bro?

It's a sad day when people don't know how to appreciate a rocket punch =(

MGS3 has a dude who fires bees from his mouth. BEES. FROM HIS MOUTH. This ain't Splinter Cell.

Are you guys THAT passionate in defending the game using sarcastic comments to some guy's personal "nitpick"?

wow... just WOW.

Sorry if that bursts your bubble that hard, but even my most anticipated games have things that I will criticize. Not because I hate "fun" in videogames ffs.

Sometimes people here give me the idea, that certain topics are TABOO in specific games, based on their sarcastic responses to someone's nitpicking. Let me hyperbole it for you:

One should never talk about animation being complete SHIT in Bethesda games. Its blasphemous to criticize such a huge world/game/effort because of things like animation.

Or you cant ever ever talk about how bad player movement/navigation/control is in GTA games. You sound like an unappreciative jerk if you do.

Similarly, since MGS has always a guy shitting himself and a dude throwing bees out of his mouth , you should never ever ever open your mouth and say that you find ridiculous a remote controled flying punch...

Oh btw. All the above games GTA/Bethesda games and obviously MGS (my most anticipated game) are among my favorite games of all time.

But you know... there are still things I can nitpick about them. That doesnt sound as "rude" as GAF sometimes makes it seem to be.
 

Shin-Ra

Junior Member
I'd like to think other bases and missions will be better defended against such tactics.

A target being indoors (with a bunch of closed doors) would stop you guiding a missile right in.
 
Are you guys THAT passionate in defending the game using sarcastic comments to some guy's personal "nitpick"?

wow... just WOW.

Sorry if that bursts your bubble that hard, but even my most anticipated games have things that I will criticize. Not because I hate "fun" in videogames ffs.

Sometimes people here give me the idea, that certain topics are TABOO in specific games, based on their sarcastic responses to someone's nitpicking. Let me hyperbole it for you:

One should never talk about animation being complete SHIT in Bethesda games. Its blasphemous to criticize such a huge world/game/effort because of things like animation.

Or you cant ever ever talk about how bad player movement/navigation/control is in GTA games. You sound like an unappreciative jerk if you do.

Similarly, since MGS has always a guy shitting himself and a dude throwing bees out of his mouth , you should never ever ever open your mouth and say that you find ridiculous a remote controled flying punch...

Oh btw. All the above games GTA/Bethesda games and obviously MGS (my most anticipated game) are among my favorite games of all time.

But you know... there are still things I can nitpick about them. That doesnt sound as "rude" as GAF sometimes makes it seem to be.

There's no point in trying to rationalize with people who are so taken by the hype machine that they react badly to any little bit of criticism.
 
Are you guys THAT passionate in defending the game using sarcastic comments to some guy's personal "nitpick"?

wow... just WOW.

Sorry if that bursts your bubble that hard, but even my most anticipated games have things that I will criticize. Not because I hate "fun" in videogames ffs.

Sometimes people here give me the idea, that certain topics are TABOO in specific games, based on their sarcastic responses to someone's nitpicking. Let me hyperbole it for you:

One should never talk about animation being complete SHIT in Bethesda games. Its blasphemous to criticize such a huge world/game/effort because of things like animation.

Or you cant ever ever talk about how bad player movement/navigation/control is in GTA games. You sound like an unappreciative jerk if you do.

Similarly, since MGS has always a guy shitting himself and a dude throwing bees out of his mouth , you should never ever ever open your mouth and say that you find ridiculous a remote controled flying punch...

Oh btw. All the above games GTA/Bethesda games and obviously MGS (my most anticipated game) are among my favorite games of all time.

But you know... there are still things I can nitpick about them. That doesnt sound as "rude" as GAF sometimes makes it seem to be.

This is a pretty crazy overreaction to some of the posts you quoted....take it easy.
 

valkyre

Member
This is a pretty crazy overreaction to some of the posts you quoted....take it easy.

lol, my reaction is crazy, but the guys who replied sarcastically/ironically are perfectly relaxed and cool...

oh GAF....

To restate, I like Kojima's silly fun. I am not against it. But there are times, that I personally believe it goes a step too far. Yes the guy throwing bees out of his mouth was ridiculous in MGS3. Dont know why people here act as if it was accepted by everyone as "amazing" back then...

At the same time silly things like soldiers masturbating or helplessly being abused by Snake is a welcome chuckle.

But especially in the case of MGSV where Kojima seems to be taking a more serious tone (in terms of story) , I cant help but feel that the antithesis between tackling serious themes such as rape / child abuse / war children etc and then proceeding to remote control rocket punch enemies, is a bit too much.

I want my MGS to have silly fun in it, it was and should always be there. Just dont overdo it.
 
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