NSMBU sold 25 million copies less than its predecessor.
It's like some of you guys aren't even reading the article before commenting and getting mad at Nintendo.
Also, some of you seem to be real upset that you aren't Nintendo's sole target for video games.
This makes no sense it was the casualized stuff that sold millions of Wii and DSes.
The Wii U and 3DS are have been much more "hardcore".
Exactly. They always think they're the only group that matters.These reactions from "hardcore" gamers, though...
Guys. I really don't want to call anyone entitled or whiny, but you are, like, giving all possible reasons to do so. Please realize that:
- there are people who play video games but not video game enthusiasts
- some people really did and do struggle with 3D movement and camera control
- Nintendo don't want to create yet another frustrating Mario experience like Super Mario Sunshine which sales and reception hit them so hard they had to go back to the drawing board
- they did say they are considering to make separate games for separate types of players
Regardless of what you may think, navigating 3D space via a 2D display is very difficult and is not a problem that only existed back in the mid 90s. It's clear that Nintendo puts a LOT of effort into figuring out how to convey enough monocular depth cues for the player to understand what they need to do and they've gotten better at this over the years to the point that they are more trusting to give the player more 3D challenges. From Mario 64 and Sunshine where the majority of the game was adventure heavy and jump mistakes weren't as costly, to Galaxy, where they used the gravity mechanic as a safety net, to 3D Land, where the 3DS' ability to present stereoscopic depth meant they could go all out, to 3D World, where they tried to see if what they did in 3D Land could be playable without stereoscopic 3D to aid the player.
Wii and DS started with core gamers either in focus or at least as an integral part, regardless of revisionist narratives and overall they had a significantly more varied library for gamers other than non-gamers (3DS too, why it didn't flop nearly as hard as WiiU). The additional audiences they've gotten through Wii Fit and Nintendogs later have left for other platforms because Nintendo has failed to evolve.
Yet, when WiiU came, their entire strategy was casual-only, dropping core gamers completely. In the laziest way possible. Cheap rehashes of NSMB and Wii Fit, thinking that the random minigame collection Nintendoland would excite anyone, securing years old 3rd party ports any gamer already had. One year later, taking an additional dump on core gamers by having their most anticipated teams work on more super ,,safe'' platformers which only exist because they thought they still had their Wii Fit audience buying everything twice.
It's good that the WiiU flopped this badly and hopefully people at Nintendo other than stubborn old Miyamoto comprehend that deconstructing their own 3D gameplay revolutions for the sake of a dead audience gets them nowhere.
Some things to remember:
Wii has sold 101.56 million units.
NSMBWii: 29.32 million, 28.9% attach rate
SMG: 12.5 million, 12.3% attach rate
SMG2: 7.41 million, 7.3% attach rate
Wii U has sold 10.01 million units.
NSMBU: 4.84 million, 48.4% attach rate
SM3DW: 4.3 million, 43% attach rate.
The games are sold on a console that has 1/10th the sales and their sales reflect that. They have much higher attach rates and it's nuts that a 3D Mario is selling almost in step with a 2D Mario considering past sales. NSMBU and SM3DW are the #3 and #4 best-selling Wii U games respectively.
As for difficulty, Galaxy was far easier than 3D World. It required less precise platforming and was more forgiving with HP. But the level design may have made judging the jumps that it did have more difficult.
Regardless of what you may think, navigating 3D space via a 2D display is very difficult and is not a problem that only existed back in the mid 90s. It's clear that Nintendo puts a LOT of effort into figuring out how to convey enough monocular depth cues for the player to understand what they need to do and they've gotten better at this over the years to the point that they are more trusting to give the player more 3D challenges. From Mario 64 and Sunshine where the majority of the game was adventure heavy and jump mistakes weren't as costly, to Galaxy, where they used the gravity mechanic as a safety net, to 3D Land, where the 3DS' ability to present stereoscopic depth meant they could go all out, to 3D World, where they tried to see if what they did in 3D Land could be playable without stereoscopic 3D to aid the player.
casual gamers exist still. they're buying ps4s and playing destiny and fifa
[A new Mario Galaxy] is always in discussion. But even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.
True, but the people Miyamoto is talking about don't play on consoles at all anymore. They have their smartphones now, and that's all they need. Ergo, the Wii U's sales after what the Wii did. Nintendo doesn't seem to get that their "new, confused gamer" audience isn't buying consoles anymore. The "hardcore", the people buying PS4s, XBOs and gaming PCs, sure know how to control a character in 3D space.
Is Star Fox Zero the only Wii U game to be rendering a different 3D 60fps stream on the TV and the Gamepad? I know there are plenty of other 60fps Wii U games but most either have a 2D Gamepad image or simply mirror what the TV is displaying.
I feel like I have played Wii U games where there is a separate 3D view being rendered to the TV and to the Gamepad but I don't remember any being 60fps on both the TV and the Gamepad.
oh god, Nintendo is so out of touch.
Some things to remember:
Wii has sold 101.56 million units.
NSMBWii: 29.32 million, 28.9% attach rate
SMG: 12.5 million, 12.3% attach rate
SMG2: 7.41 million, 7.3% attach rate
Wii U has sold 10.01 million units.
NSMBU: 4.84 million, 48.4% attach rate
SM3DW: 4.3 million, 43% attach rate.
The games are sold on a console that has 1/10th the sales and their sales reflect that. They have much higher attach rates and it's nuts that a 3D Mario is selling almost in step with a 2D Mario considering past sales.
You should hand Mario 64 over to a 3 yr old that's never played video games and see what happens nobody is born with video game experience ya know.I was a 3yr old when Mario 64 came out... I doubt kids have become worse at this than 19 years ago.
1) So at one point in your life you were playing video games for the first time yes?He should do what the rest of us did, keep trying until he gets better, it's a good life lesson. No need to dumb shit down.
And no I wasn't once part of the expanded audience, I'm in my 30's, I've been gaming for pretty much the entire time gaming has existed.
Wii and DS started with core gamers either in focus or at least as an integral part, regardless of revisionist narratives and overall they had a significantly more varied library for gamers other than non-gamers (3DS too, why it didn't flop nearly as hard as WiiU). The additional audiences they've gotten through Wii Fit and Nintendogs later have left for other platforms because Nintendo has failed to evolve.
Yet, when WiiU came, their entire strategy was casual-only, dropping core gamers completely. In the laziest way possible. Cheap rehashes of NSMB and Wii Fit, thinking that the random minigame collection Nintendoland would excite anyone, securing years old 3rd party ports any gamer already had. One year later, taking an additional dump on core gamers by having their most anticipated teams work on more super ,,safe'' platformers which only exist because they thought they still had their Wii Fit audience buying everything twice.
It's good that the WiiU flopped this badly and hopefully people at Nintendo other than stubborn old Miyamoto comprehend that deconstructing their own 3D gameplay revolutions for the sake of a dead audience gets them nowhere.
No more big 3D Marios with action adventure elements because two people got motion sickness back then.
The reason the WiiU sells like shit is because people don't care about another bunch of NSMB rehashes and its 3D iteration. Attach rate means nothing on such a ludicrous install base. Mario is their biggest flagship, yet it moved as good as no WiiUs. These games are total sales failures.
I honestly thought the spin jump in Galaxy (waggle) solved that problem pretty well. If you can't make a jump even with the spin jump safety net... git gud.
(snip)
The games are sold on a console that has 1/10th the sales and their sales reflect that. They have much higher attach rates and it's nuts that a 3D Mario is selling almost in step with a 2D Mario considering past sales. NSMBU and SM3DW are the #3 and #4 best-selling Wii U games respectively.
Regardless of what you may think, navigating 3D space via a 2D display is very difficult and is not a problem that only existed back in the mid 90s. It's clear that Nintendo puts a LOT of effort into figuring out how to convey enough monocular depth cues for the player to understand what they need to do and they've gotten better at this over the years to the point that they are more trusting to give the player more 3D challenges. From Mario 64 and Sunshine where the majority of the game was adventure heavy and jump mistakes weren't as costly, to Galaxy, where they used the gravity mechanic as a safety net, to 3D Land, where the 3DS' ability to present stereoscopic depth meant they could go all out, to 3D World, where they tried to see if what they did in 3D Land could be playable without stereoscopic 3D to aid the player.
oh god, miyamoto is so out of touch.
agreed. nintendo are increasingly out of touch and the gaming world has rightfully ignored the wii u. great, u made yet another nsmb, wii fit, mario 3d land, mario party etc. (none of which have online multiplayer, mind u) meanwhile the rest of the world has moved on to new experiences like minecraft. they are a dinosaur in this industry and it's because of outdated management.
Nintendo Land. In fact, some sections of the game display up to 5 viewpoints on a single 3D space, all in 60 fps.
On the Wii U, those games have sold what many third parties would aspire to on the PS4. Is it Nintendo's finest hour? Of course not, but they're not sales failures.
Also, saying "bunch of NSMB rehashes" when there has only been one, at launch, shows your bias and/or lack of knowledge/information.
The reason the WiiU sells like shit is because people don't care about another bunch of NSMB rehashes and its 3D iteration. Attach rate means nothing on such a ludicrous install base. Mario is their biggest flagship, yet it moved as good as no WiiUs. These games are total sales failures.
Personally, I can't play FPS/TPS games for very long before I start getting sick. It's been like that since Wolfenstein for me. About a year ago, I tried playing Halo at a friend's house for a bit and still had the same problem.Heh, I know people who won't play 3d games because it does make them sick.
The games industry really needs some sore of big hit introduction into 3d control.
Something with not much going on at one time but still enjoyable and it needs to teach the basics of camera control.
3D camera control is not a naturally learned task in life so introductory games to it should be a 1st party goal.
mario sunshine outsold mario 3d world and has a 92 on metacritic
Judging by the fact that the game sold ~5 million copies a lot of people seemed to care. Hell 5 million is quite a lot realativly speaking. Wasn't Square Enix complaining that Tomb Raider didn't reach that amount a couple of years ago?
So why wouldn't you check out Brawl's sales and Metacritic points then?
Miyamoto said:"the TV and GamePad are both rendered in 60 frames, so in total thats 120 frames. Its really just a matter of the CPU speed at this point"
The fact that he thinks, in 2015, that players still haven't come to terms with a 3D camera is kind of mind boggling to me.
NX being a overclocked Wii U confirmed. -_-
How many gamecubes duck tapped together will it be?
Oh, and here come people who think they are smarter than the company which exists for 125 years, makes consoles for more than 30 years, has lots of cash and a bunch of best-selling video game software and hardware in their pocket.
You are like angsty kids rambing on your parents about them being "out of touch."
Judging by the fact that the game sold ~5 million copies a lot of people seemed to care. Hell 5 million is quite a lot realativly speaking. Wasn't Square Enix complaining that Tomb Raider didn't reach that amount a couple of years ago?
The reason SM3DW has a higher attach rate than the Galaxies is that the only people who are still buying Nintendo consoles are the hardcore Nintendo faithful (well, mostly). The massive casual audience that bought a Wii is gone. So obviously these games are gonna sell better on Wii U in relative terms.
He's making games which can be played by everyone, not just "gamers."
and what successes have they had in the last 3 years? the console that crippled their stock prices, is barely outselling the dreamcast, won't be touched by any major third parties and is generally a laughing stock in the industry. yes, they are out of touch. launching a mario party game in 2015 with no online multiplayer? just one of the many stupid ideas coming from a once great company. great job nintendo.
Don't you have a more ridiculous statement? I mean there's big competition here and lot of people with lack of self awareness.
Wasn't Square Enix complaining that Tomb Raider didn't reach that amount a couple of years ago?
and what successes have they had in the last 3 years? the console that crippled their stock prices, is barely outselling the dreamcast, won't be touched by any major third parties and is generally a laughing stock in the industry. yes, they are out of touch. launching a mario party game in 2015 with no online multiplayer? just one of the many stupid ideas coming from a once great company. great job nintendo.
Nintendo needs to learn that not every game needs to be accessible for everyone.
They are pushing away fans/gamers this way.
and what successes have they had in the last 3 years? the console that crippled their stock prices, is barely outselling the dreamcast, won't be touched by any major third parties and is generally a laughing stock in the industry. yes, they are out of touch. launching a mario party game in 2015 with no online multiplayer? just one of the many stupid ideas coming from a once great company. great job nintendo.