Yeah I think the key thing here, and this is not to say that Durante's isn't extremely talented (the TIS-100 leaderboards prove that), is that every game he chooses to fix are games that fundamentally shouldn't have been limited to begin with. They're quick fixes. They come from a place where developers seem to genuinely not know that people care about this stuff. There's something wrong in the feedback loop somewhere that the right people aren't getting the right information. That's why Durante wrote his previous article on what makes a good PC port. Not that publishers can't make good ones, it's that they don't even realize they should.
"lks on beach"
Yeah one of my "welcome to the games industry" moments in 2006 was when I started working at EA on the 2007 version of Tiger Woods. I found a shitload of bugs, graphical errors, things that would crash the game and I would bring them up to engineers and producers and the answers I would get were
"Well, the same bug was there last year and we shipped the game with it, so its not worth fixing"
"I cant take one day to fix that because Im working on new features"
"It doesnt break the game so its not that important"
So yeah, it all comes down to precedent, budgeting, time and whether somebody with any power actually gives a shit or not. Its sad and disheartening, but it happens all the time.