Rhazer Fusion
Member
But...that's the whole point in taking risks. Make games that may not appeal to everyone, but may still bring in new people to your system.
No one's claiming that the game was going to sell gangbusters.
But the game was going to get people who have no interest in an Xbox or Windows gaming to use their ecosystem to play it.
Yes and I definitely agree with you, but Microsoft probably felt like the game was going to be a financial flop considering the length and complications of development and add in that most XBox owners probably wouldn't of bought the game anyway. I thought the game looked good, but so many people online including NeoGAF said the game looked bad. Microsoft probably saw and also listened to the negative feedback online as well which could of all been another contributing factor. Microsoft knows their audience and probably felt like they were not going to lose money on the game. I am not saying Microsoft did the right thing, but unfortunately I understand their decision as tragic as it may be. Then again, for some peculiar reason Microsoft keeps trying in Japan where even Sony is hardly making a dent, so maybe there is more to this story than we think.