Jacksinthe
Banned
Speed isn't the issue in Insomniac's game. Their swinging is sterile, by comparison. Very, very sterile. And I would venture a guess and say LESS physics based (the whole floating away from buildings thing because that's physics works?).in spiderman 2 you could press a button to fucking do jet boost with no physics whatsoever, making you fly like a god damn canon.
Like I get people want to zoom past half of the city as spiderman, but sticking with more physics based swinging where he isn't going to speed up in mid air for no reason is fine.
The pendulum DOES pick up speed in real physics at the bottom of the arc. Kicking your legs DOES increase that speed unless you've never been on a swing as a child or don't understand how momentum works.
The camera is flacid, through and through. There's no follow through on the arc and it stays almost 100% level the entire time making it look like swings and dips are just you moving straight through the environment. The camera should dip through the pendulum and rise at the top. The camera should lean into quick turns or turns, in general. Not stay 100% level while you hook 90 degree turns on a short web.
There's just so much left on the table no Spidey game has done yet and it baffles me how devs miss the little details in camera and pendulum style physics to really impressed upon the player a slight sense of vertigo and momentum. SM2s was over the top in speed, a bit TOO physics based (smacking walls left and right) and the camera was only half there, but it's still the best we have yet.
This free swinging is sterile. It lacks quite a bit compared to earlier releases. I am disappointed a bit, to be honest.