A large set piece during a story mission has QTEs so you're going to watch the game on youtube? I just don't understand some people.
He is trolling.
A large set piece during a story mission has QTEs so you're going to watch the game on youtube? I just don't understand some people.
He is trolling.
Was Sunset Overdrive loaded with QTE gameplay? Wasn't expecting that from Insomniac.
The amount of hype in here seems to way outdo what little love the Beenox games received, and I'm not seeing what puts this so far above those, except even more bits where you have to repeat a cutscene if you don't press 'X' when it flashes up on screen.
Still, I liked those older games a great deal, so I'm probably in.
The close combat was awful in those games.
Is the difference we're discussing purely the quality of the execution? Because they're functionally identical. Those games used Arkham's combat principles, too. Managing groups, building the combo meter and countering.
Is it the same devs that made Second Son? Because graphics wise it looks very similar
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
Is it the same devs that made Second Son? Because graphics wise it looks very similar
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
The majority of what was shown was QTEs, with some arkham style combat - arkhams combat itself being dangerously close to QTEs at times anyway.
This Spider-Man obviously does not use web cartridges right?
This was sweet, except for he didn't say "Stop hitting yourself!"
He does have mechanical shooters, and I noticed some "special" web attacks drain a webbing meter for a few seconds before it builds back up (like the remote webbing move he does near the beginning of the demo).This Spider-Man obviously does not use web cartridges right?
With that logic, any game that involves button presses and timing are QTE's.
Not a fan of magical mystical energy man. His powers are too abstract to get a grasp of. And seems kind of boring. "Look at me, I have some kind of generic made-up energy stuff powers! Who knows what I'm capable of except for emitting weird black particles?"
This captured Spidey's acrobatics and fluid style of combat and use of webs in combat/stealth way better than any Spiderman game I've ever seen. None of the other games even come close, based on this; the fluidity of how he'd use the environment, web enemies to the environment, the aerial elements of the fighting, etc.
were they supposed to release extended gameplay today or have they already done that? i swear i saw someone mention it before.
What is it with people watching Spidey trailers lately and thinking half the product has been revealed? You've seen a couple of minutes. Relax.
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
No, people here are just weird as fuckI actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
yeah just seen an interview with the creative director mentioning they'll show more gameplay later during e3.Probably later.
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
Maybe, if you watch the part where it's first person and he's shooting the webbing to stop the helicopter, it looks like there's some sort of pressure release when he's shooting the webs.
And look at his wrists.
It doesn't look like it, but I noticed some "special" web attacks drain a webbing meter for a few seconds before it builds back up (like the remote webbing move he does near the beginning of the demo).
how about attaching a web to the building, then loop de looping around the crane manuallyI actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.
And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.
Am I missing something here?
I wish this was up on PSN to preorder already.
Nope, just your usual internet whining from a select few. Everyone else is excited for what is obviously a solid looking title!
I get that Gaf isn't exactly representative of the larger population of people that play games, so it probably ultimately doesn't matter, but the number of people dismissing those of us with concerns about QTEs as crazy or a minority is pretty ridiculous. I'd estimate somewhere around 25% of the posts in this thread mention QTEs, whether positive or negative. The game looks impressive, but the QTEs obviously stand out. People notice them. That's half the reason I hate them so much - if you're going to go through the trouble of crafting this intense action scene, I want to see it. I don't want to focus on waiting for button prompts. Just from watching the video I got into the mindset of watching for button prompts rather than paying attention to what's happening. To me, that's bad design.
WhyI must have been slightly sleepy last night, but I disappointed myself in thinking I was going to hear VAs from the 90s show in this.