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Spider-Man E3 2017 Gameplay - PS4 - 2018

TimFL

Member
Any news on the additional cuts of this? Insomniac confirmed that we'll see an extended E3 demo (apparently the one from the show but with more fights and longer) + additional versions of the same segment played by different QA testers for a live crowd.
 
The gameplay presentation had a little more than 8 minutes. From 4:20 onwards it was almost exclusively QTE. And there was a tiny QTE scene before that (and the moves in general were a bit more automated than I expected). That was a lot of QTE.

Again, I'm not saying it looks bad. I still want it, and still think it looks a good game. It's just not something I expected from Insomniac after their other games this gen.
It's a huge set piece in a story mission what would you want them to do? Why is that so hard for people to understand?
 

Slaythe

Member
Remember RE4? nobody complained about those QTE's, in fact it was praised that even in cutscenes you have to be on the edge of your seat since if you fuck one of those quick time events up you will die and the game is over, same is probably here.

I rather have those scenes as QTE's instead of watching a cutscene, it totally puts you out of the scene while with a quick time event you need to stay focused all the time.

This is 2017. When improvements have been made to the mechanics over the years, I don't see why we'd have to look back at what people accepted 15 years ago.

Exactly like "walking and shooting at the same time".

There is a reason why the QTEs in Heavy Rain are great and the ones in Telltale Games are cancer.

Now apparently according to Insomniacs, the QTE are not as forced as shown and maybe the players can avoid them, so that'd be interesting.
 

pixelation

Member
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.

And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.

Am I missing something here?

The sinister urge to nitpick.
 

hydruxo

Member
The QTEs really didn't bother me at all. There were a lot of setpieces and the presentation was incredible, so I'm completely okay with it. Game looks great.
 
The gameplay presentation had a little more than 8 minutes. From 4:20 onwards it was almost exclusively QTE. And there was a tiny QTE scene before that (and the moves in general were a bit more automated than I expected). That was a lot of QTE.

Again, I'm not saying it looks bad. I still want it, and still think it looks a good game. It's just not something I expected from Insomniac after their other games this gen.
Except for the swinging around, chasing the helicopter. And the running through the collapsing office if we want to get really specific.
It's also been said that there's different ways to chase the helicopter, and that the demo was edited down a bit (I think less combat). Just something to keep in mind.

The villain in this game being Mr. Negative is hilarious in the context of this thread.
 

Kssio_Aug

Member
It's a huge set piece in a story mission what would you want them to do? Why is that so hard for people to understand?

Well, I don't think it's hard to understand. But that's what we got, right?
They chose to show this heavy QTE based section rather than showing a bit of free roam, or more natural combat (without enemies being well placed for a certain move activated by the press of a button).
 

Allonym

There should be more tampons in gaming
Like I said earlier, I think Insomniac's biggest sin is their choice of showing this mission as the first chunk of gameplay. I have a really strong feeling it's misleading a lot of people to think that the whole game will be filled with QTEs.

I don't mean to sound rude but if people believe that a few QTE's used in a cinematic segment speak for an entire game then that gives me reason to question their intelligence. This isn't a cinematic adventure like Heavy Rain or Detroit:Become Human, this is Spiderman and we see throughout the entire demo that control was completely in the player's hands until the INTERACTIVE cutscene. So even when the game briefly deprives the player of control, it still has a means of keeping them invested and having a role in what is occurring. The QTE's also made sense contextually. I don't know what more people want. Anyone who has been overly critical about the helicopter segment still hasn't offered up any type of elucidation as to how that scene and feat could've been accomplished otherwise.

This isn't an attack on you btw.
 

Spinluck

Member
So Mr. Game Designer. Explain how you get those huge set pieces without QTE's? Even God Of War did it and nobody complained...

Not even just GoW, there are a ton of mash mash mash moments in games like Bayonetta 1-2, and I fucking love those games
 

MattAces

Member
People who complains about QTE in E3 showings are new to E3 stuff.
I mean it's similar to last year God of War, heavily scripted when it sucks you into the cutscene where the enemy jumps out and stuff.
This year they finally showed actual combat stuff.

It's a cycle.
 

Harmen

Member
Uncharted 4, the AC games, iirc, ROTR reduced relegated that to combat only, linear set pieces have long moved past the part where we have QTEs cluttering the screen.

I don't think there are any setpieces in those games that resemble what we see here in Spidey. Not a dig at the quality of any of these games, but I don't think stating "UC does it without QTE's" is a fair comparison to be honest.
 
I don't mean to sound rude but if people believe that a few QTE's used in a cinematic segment speak for an entire game then that gives me reason to question their intelligence. This isn't a cinematic adventure like Heavy Rain or Detroit:Become Human, this is Spiderman and we see throughout the entire demo that control was completely in the player's hands until the INTERACTIVE cutscene. So even when the game briefly deprives the player of control, it still has a means of keeping them invested and having a role in what is occurring. The QTE's also made sense contextually. I don't know what more people want? Anyone who has been overly critical about the helicopter segment still hasn't offered up any type of elucidation as to how that scene and feat could've been accomplished otherwise.

This isn't an attack on you btw.

That's actually kind of what I was trying to get at lol.
I'll gladly eat crow if we're wrong and the game is ridiculously full of QTEs but I see no reason to legitimately believe that right now.
 

Spinluck

Member
Well, I don't think it's hard to understand. But that's what we got, right?
They chose to show this heavy QTE based section rather than showing a bit of free roam, or more natural combat (without enemies being well placed for a certain move activated by the press of a button).

Welcome to E3.
 

Hendrick's

If only my penis was as big as my GamerScore!
Never understood the hate for QTE's, contrasted with the love of Telltale style games. There is good and bad implementations of this mechanic just like any other. Personally, I would much rather have an interactive cut-scene over a non-interactive one.
 

StereoVsn

Member
The QTEs really didn't bother me at all. There were a lot of setpieces and the presentation was incredible, so I'm completely okay with it. Game looks great.
Yeap, the game looked great (although would prefer combat to feel more weighty) and the incessant nitpicking about QTEs is ridiculous. Personally I want to see free roaming about the city and their quest system there. That's what needs to be fun.
 

Figboy79

Aftershock LA
Reading up on Mr. Negative, I have to wonder if Cloak and Dagger will make a cameo/supporting role appearance in this game. That'd be pretty sweet. Since Mr. Negative, Cloak, and Dagger are connected to the Darkforce and Lightforce, it would be awesome to see them show up in this game.

Also, that Marvel synergy with the Cloak and Dagger show coming out as well.
 
http://wccftech.com/spider-man-swinging-physics-based/


"You can free roam in the city and webs attach to stuff.

That isn't a QTE, he is web zipping to the sign right as it explodes which triggers that special animation/camera. The player doesn't have to hit that at all.

For instance, if the water tower doesn't explode he would've zipped to the top of it, but since it did it changed the animation so he lands and vaults off.
One user posted a GIF of Spider-Man moving through a building and Stevenson confirmed that despite the absence of a HUD, that is also player controlled. "

GAF> Internet>GAF

Now that most announcements are done, I think this might be my game of show. This was so hot.

Anyone know what time are we getting to see the Youtube live demos?
 

Spinluck

Member
People who complains about QTE in E3 showings are new to E3 stuff.
I mean it's similar to last year God of War, heavily scripted when it sucks you into the cutscene where the enemy jumps out and stuff.
This year they finally showed actual combat stuff.

It's a cycle.

If only they added more inputs to make things needlessly complicated for the sake of "more control."

Who cares about fludity, stage transition, amazing animations, and Spider-Man​ looking the best he ever has in a game. 😏

Also Arkham apparently invented slo-mo in combat and counter attacks? If that's the case then Bayonetta perfected it with witch time. I'm loving how it looks here though.

I think even Spider-Man 2 had slo mo bullet dodging. That came out like 12-13 years ago.
 
felt really fresh to me. had to look up Mr Negative right after because this is my first time seeing this villain.

I think its a smart choice if they are showing off that this is its own universe. Besides, those major villains showing up are a given. We got to see some Kingpin too

naw that shit wack. they need to stop using these asian bad guys until we get a asian hero to counter the image.
 

TimFL

Member
Sorry, I'm not very familiar with some english terms, but what do you mean by "set piece"? It's an honest question. Just so I can tell you if I agree or not. Cause again, I'm not saying it looks bad.

The environment you play in (the construction site with the crane incident etc).
 

Kssio_Aug

Member
The environment you play in (the construction site with the crane incident etc).

Ah, ok. I think I understand what he meant now. Well, yeah I agree. But I'm not saying the game will be entirely based on QTE, it's just that the presentation heavily relied on that and it's just about what they've shown that I can comment. What I meant is that, coming from Insomniac I would not expect this presentation to rely so much on it.
 
Ah, ok. I think I understand what he meant now. Well, yeah I agree. But I'm not saying the game will be entirely based on QTE, it's just that the presentation heavily relied on that and it's just about what they've shown that I can comment. What I meant is that, coming from Insomniac I would not expect this presentation to rely so much on it.

Well it's spidey his does that stuff in comics , movies , etc etc all the time .
So i guess they wanted to show you that sort of stuff is in the game .
They only had 9 mins so the show you a little bit of everything .
 
GAF> Internet>GAF

Now that most announcements are done, I think this might be my game of show. This was so hot.

Anyone know what time are we getting to see the Youtube live demos?

The only thing we know for certain right now is a few of the developers will be on E3 Coliseum with Geoff at 430 PST. Not sure if they will show new footage or not though.
 

c0Zm1c

Member
Remember RE4? nobody complained about those QTE's, in fact it was praised that even in cutscenes you have to be on the edge of your seat since if you fuck one of those quick time events up you will die and the game is over, same is probably here.

I rather have those scenes as QTE's instead of watching a cutscene, it totally puts you out of the scene while with a quick time event you need to stay focused all the time.

I distinctly remember the QTEs being the worst thing about RE4. They were especially weak in the Wii version, which ironically is the best version.
 

Staf

Member
I really liked the first half but the second half with all those QTE's.... If that's representative of the game i'm not sure if i'm getting this. And i was so damn hyped for this as well...
 
This is how I see the difference between a set piece in a game and what a QTE. A set piece is when stuff out of the context of normal gameplay is occurring, like a building collapsing or being chased down by something, but I am still able to move my character. A QTE to me is when direct control of my character is taken away and all I have to do is push a button. I think some people are considering the whole Helicopter chase a QTE which it's not. If I was home I would actually add up all the time QTE's actually took up in that segment.
 
I was more turned off by the batman mechanics. I expect the qte stuff in the mainstream games these days. That is why I don't play them near as often these days.
 

DeaDPo0L84

Member
The QTE whining is hilarious, someone​ actually called this a telltale game lmao

You're referencing something I said yesterday, which I did apologize if my opinion didn't come across as I intended. I didn't say "holy shit a telltale Spiderman", my issue was if we just focus on the demo it was filled with so many qte prompts that it reminded me of one. I just think this was not the best way to show gameplay. A coordinated open world segment showing how alive the world is and how as Spiderman you can react to random situations would've been much better. I know it's probably there, just wish we would've seen it.
 

Figboy79

Aftershock LA
Are you guys serious?

At this point I'm convinced they aren't. It's like they've never seen a live demo of a game before. When was the last time a live demo of a big budget title represented the entire game experience?

This isn't a Telltale game. It's an open world action game. An open world action game made by Insomniac. Spider-Man has literally never been in better hands. Sucker Punch would have been another top tier choice.
 

cb1115

I Was There! Official L Receiver 2/12/2016
IJWpfDq.gif

can't stop thinking about this gif
O8sFuXy.png


it's so beautiful
O8sFuXy.png
 
can't stop thinking about this gif
O8sFuXy.png


it's so beautiful
O8sFuXy.png

What's awesome is that him going through that sign is dynamic, you don't have to do it. I can just imagine how awesome the traversal will be in this game. The one part where he's swinging and he transitions smoothly from a swing to the fire escape and then back to more swinging is freaking amazing.
 

Carl

Member
I actually am struggling to fathom how hysterical people are being about QTEs, they were in scenes where Peter was doing things such as stopping a crane falling down. There is no open, free gameplay to things like that. It's either QTEs or a cutscene.

And yet the rest of the gameplay was pure gameplay but apparently we have a minute at best of QTEs and everyone loses their damn minds.

Am I missing something here?
A single qte ruins a game
 

correojon

Member
Really spectacular to look at, but too many QTEs and scripted sequences for my taste. Is this developed by Rockstar? Feels a lot like the Batman games.

Anyway, the game looks really beautiful.
 
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