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TEKKEN 7 |OT| How I killed your mother

Ferrio

Banned
That's good to hear, I was reading it was steppable and thought that meant you could step and get a guaranteed punish between the b+1 and the 4. If it's just that you can step the KNK move and KNK 2 will stuff it, that's not bad at all.

No you're correct. The 4 can be sidestepped, left I believe. They needed the tracking in the console version.
 

Astral

Member
I really suck at blocking. Defense has always made me anxious in any fighting game so here I've been relying a lot on keeping just the right amount of distance and hoping for a whiff or a CH. Lows hit me often and when I do block them I really can't tell if I'm reacting to them or I'm just guessing because I'm not really familiar with anyone's moveset. Defense is scary.
 
I really suck at blocking. Defense has always made me anxious in any fighting game so here I've been relying a lot on keeping just the right amount of distance and hoping for a whiff or a CH. Lows hit me often and when I do block them I really can't tell if I'm reacting to them or I'm just guessing because I'm not really familiar with anyone's moveset. Defense is scary.
block high most of the time, eat poke lows. Learn to react to launching lows.

Seems to be the best strategy for rookie defense.
 
Really wished I would have got the PC version, but unfortunately all my mates play it on PS4.

Similar dilema for me hah except I haven't bought the game yet. I don't want to gamble on taking this game seriously on PC and have no one to play a year down the line.

Not too bothered either way tbh, will probably move on and play battlefront 2 as my main game.
 
Instructions on how to remove, please? I always forget to do it.

Currently this is how I have the ini file setup (Game must be set to ultra postprocessing to read this)

the file is:

Code:
C:\Users\*user*\AppData\Local\TekkenGame\Saved\Config\WindowsNoEditor\Scalability.ini

Code:
[PostProcessQuality@3]
r.MotionBlurQuality=3
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=0.6
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=100
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=0
r.LightShaftQuality=1
r.Filter.SizeScale=1
r.Tonemapper.Quality=3
 

Wegelius

Neo Member
I been practicing Shaheen's slide, it is deceptively hard to use in a match, I have to be more patient when using it as you need to be full crouch and I'm either doing it too fast or too slow. I really do need it as Shaheen doesn't have that much mix up without it as he's a pretty basic character, but people never expect the slide and I could mix it up with ws+2 for a 70 dmg combo.
 

Astral

Member
block high most of the time, eat poke lows. Learn to react to launching lows.

Seems to be the best strategy for rookie defense.

Got it. There's also low parrying that I've been messing around with in training but I haven't applied it in an actual match since I typically don't know when people are gonna throw out lows and don't know a single matchup.
 
Got it. There's also low parrying that I've been messing around with in training but I haven't applied it in an actual match since I typically don't know when people are gonna throw out lows and don't know a single matchup.
this has definitely been the most matchup intensive fighting game I've gotten in to. When it comes to some characters like Josie I know that in switch stance she can go low and high quickly, but without a counter hit she cant get any real damage from those. The mids however are slow and reactable. So when Josie goes switch I block low so the high whiffs and the low gets blocked.

There isnt much visual feedback to all of that though, so its all just knowing the character. However I'm still basically a scrub and am not even sure if I'm handling that situation properly, let alone the insane number of character options in this game.
 

Ferrio

Banned
Got it. There's also low parrying that I've been messing around with in training but I haven't applied it in an actual match since I typically don't know when people are gonna throw out lows and don't know a single matchup.

Just remember it's not always better to parry. If blocking leaves them negative enough to punish with a launch then you should block instead of parry.

this has definitely been the most matchup intensive fighting game I've gotten in to. When it comes to some characters like Josie I know that in switch stance she can go low and high quickly, but without a counter hit she cant get any real damage from those. The mids however are slow and reactable. So when Josie goes switch I block low so the high whiffs and the low gets blocked.

Probably your best bet but watch out about blocking low, she can crouch dash from her stance and go into her launcher.
 

AAK

Member
this has definitely been the most matchup intensive fighting game I've gotten in to. When it comes to some characters like Josie I know that in switch stance she can go low and high quickly, but without a counter hit she cant get any real damage from those. The mids however are slow and reactable. So when Josie goes switch I block low so the high whiffs and the low gets blocked.

There isnt much visual feedback to all of that though, so its all just knowing the character. However I'm still basically a scrub and am not even sure if I'm handling that situation properly, let alone the insane number of character options in this game.

If you block the right kick which makes Josie transition into her switch stance a standing jab will beat every single option except the 1 follow up. Unfortunately if the Josie player does the 1 follow up she gets a counter hit launcher on you so there is the risk.

She also has the b+3+4 sway transition as well from switch which will crush your jab so there's that option they have as well but I'd rather show the Josie player early in the match that I'm not going to respect that kind of offense and build the meta from there.
 

hamsjams

Member
Tekken 7 is my first Tekken and really my first fighting game. Before trying this game I wasn't even able to consistently pull off hadoukens.

I've struggled to 1st Dan online with Alisa. I know that's nothing but I have still hit a wall and hard. I simply cannot deal with constant offense. Lees and Eddy's just blow me out, but if any opoonent with any character is pressing buttons I cannot stop them. I can't get away, her sidestep (which I think is supposed to be good) gets caught or is too slow, and my fastest jab feels sluggish compared to anything opponents throw out. I do block, but then something that doesn't look low or unblockable will hit me anyway. I try to block lows, but either still get hit anyway or get caught with a mid right after. Despite best efforts, I'm also apparently incapable of breaking 90% of throws. It seems like the only defense is a good offense.

But offense is a problem for me too. Any given opponent will block the majority of my different pokes. High, mid, low, dash, crouching, hopkick, down 3, doesn't matter. If they don't block the poke they just hit me in the middle of it and are off and away with seemingly endless combos. Nothing feels safe for me on block. Nothing feels unsafe on block for them. If I do manage to start a combo, my damage output feels comparitively low. Opponents need 3 or 4 combos max to do me in. I feel like I need to rely on them to make close to 10 or more mistakes to laboriously chip them down. I won't mention how often opponents kill me with a Rage Art in the middle of my own attack. I often win the first two rounds pretty smoothly, and then get run back all three rounds by opponents who seem to have no strategy aside from attack.

All of this is based on my obviously biased perception, but the frustration is real. The game is physically very, very fun to play. I want to get better but don't have the slightest idea of where to begin. I feel fundamentally outmatched by the majority of my opponents, even those I beat, and I can't even comprehend specifically how or why.

I used to dislike fighting games. Now I hate them. Even though I really like them.
 

remz

Member
lately I've been playing a lot of Tekken 7. like 80 hours a lot, and I've noticed a lot of people adding me after matches, which like never happened in 300+ hrs of Street Fighter V so I'm like �� damn the Tekken community is really friendly! all these people wanting to be friends after games, messaging me to say ”gg ��" and such so I'm like hell yeah. Today a guy adds me after I beat him and I'm expecting a nice message but instead he's like ”Nice jobbing spamming idiot. Do you even know your characters moves? No wonder you have 250 wins and you're still in marauder, (low ish rank) you suck" and other such h8

for the record I do spam Eliza's B124 like a lot (fish for dem launches/CH's on the last hit) but still wtf?? So there's this moment in my mind where I'm ready to shout through my fingers into the keyboard at this dude like shut up man you lost lmao but a bulb flicks in my brain where I'm like meh, what if I entertain this dude so I'm like ”sorry I'm new at this can you teach me to play better? :>"

And we play like 8? Maybe more matches after that. I win the first four straight and after each game he gives me the most barebone tips like ”mix your moves up so you're not predictable" (sure) ”You can break my throws" me: does it matter which button I press to break, him no I don't think so (spoiler: it does, lol) do you just play Eliza (yes) ”oh try other characters it's more fun" (fuck off mai waifu is my laifu) and I just keep winning and I can't figure out why this guy is acting this way but having him be nice is better than flaming me so whatever...

At the end of it all I'm like ”oh that was my last 1 I gotta go to work" and he's all ”Oh have fun at work ��" and I'm just sitting thinking what the fuck happened!!! This guy went from blasting me to wishing me a good day in like 30 minutes???

And I'm racking my brain trying to figure out why there was such a dramatic switch, why the guy went from flaming asshole to tutor and then I realise, when I play Tekken 7 I'm playing on my girlfriends account, and her steam profile has her name listed. he was treating me weird because he thought I was a girl, this dude wanted to fuck!!!!!!!!!!!! it explains the add, the weird abuse, the condescending attitude even tho i kept beating him over and over... like how do girls exist on-line without going insane
 

Aceofspades

Banned
Im using Tekken chicken app to understand frame data time, I struggle with understanding the data because I found some really fast kicks and punches, but once in a match it seems to be mostly useless and slow... Can someone help with at least explaining the app to me?

I'll throw an example here,

Jin: 4

On block: -8
On hit:. +1~+2?k
Counter hit: CS
Speed: 13~14

Thanks in advance mates.
 
Tekken 7 is my first Tekken and really my first fighting game. Before trying this game I wasn't even able to consistently pull off hadoukens.

I've struggled to 1st Dan online with Alisa. I know that's nothing but I have still hit a wall and hard. I simply cannot deal with constant offense. Lees and Eddy's just blow me out, but if any opoonent with any character is pressing buttons I cannot stop them. I can't get away, her sidestep (which I think is supposed to be good) gets caught or is too slow, and my fastest jab feels sluggish compared to anything opponents throw out. I do block, but then something that doesn't look low or unblockable will hit me anyway. I try to block lows, but either still get hit anyway or get caught with a mid right after. Despite best efforts, I'm also apparently incapable of breaking 90% of throws. It seems like the only defense is a good offense.

But offense is a problem for me too. Any given opponent will block the majority of my different pokes. High, mid, low, dash, crouching, hopkick, down 3, doesn't matter. If they don't block the poke they just hit me in the middle of it and are off and away with seemingly endless combos. Nothing feels safe for me on block. Nothing feels unsafe on block for them. If I do manage to start a combo, my damage output feels comparitively low. Opponents need 3 or 4 combos max to do me in. I feel like I need to rely on them to make close to 10 or more mistakes to laboriously chip them down. I won't mention how often opponents kill me with a Rage Art in the middle of my own attack. I often win the first two rounds pretty smoothly, and then get run back all three rounds by opponents who seem to have no strategy aside from attack.

All of this is based on my obviously biased perception, but the frustration is real. The game is physically very, very fun to play. I want to get better but don't have the slightest idea of where to begin. I feel fundamentally outmatched by the majority of my opponents, even those I beat, and I can't even comprehend specifically how or why.

I used to dislike fighting games. Now I hate them. Even though I really like them.

Try to find people who'll play regular matches with you. The only way to get better is to keep playing, but it'll be easier to see your progress if you're fighting the same people a lot. Ranked can be stressful/frustrating if you just want to learn.
 

ZeroX03

Banned
Im using Tekken chicken app to understand frame data time, I struggle with understanding the data because I found some really fast kicks and punches, but once in a match it seems to be mostly useless and slow... Can someone help with at least explaining the app to me?

I'll throw an example here,

Jin: 4

On block: -8
On hit:. +1~+2?k
Counter hit: CS
Speed: 13~14

Thanks in advance mates.

Speed is how fast the move is until it hits. There's 60 frames a second.

Block, hit and counter hit is how many frames you gain or lose when a move is blocked/hits/counter hits. You can't do anything on negative frames, including block.

For example, you use Jin's 4 and your opponent blocks it. You're on -8 (your opponent is on +8), which means anything they do comes out 8 frames before you can act. Or let's say your opponent does a move that puts them on -14 frames on block. Once you block it, if you were to use Jin's 4, it would be guaranteed because they can't block anything for 14 frames. Or say your opponent is hit by Jin's 4, and then you both do 1, a 10f jab. Yours would hit first because you were at +1 frames and so it starts 1f sooner, and it would be a counter hit because you're interrupting their attack.

Where it says CS, it means crumple stun. You might also see something like KD (knock down) or JG (juggle). Your opponent can't block at all in these states obviously.

Probably best to read this or just YouTube a better explanation.
 

Aceofspades

Banned
Speed is how fast the move is until it hits. There's 60 frames a second.

Block, hit and counter hit is how many frames you gain or lose when a move is blocked/hits/counter hits. You can't do anything on negative frames, including block.

For example, you use Jin's 4 and your opponent blocks it. You're on -8 (your opponent is on +8), which means anything they do comes out 8 frames before you can act. Or let's say your opponent does a move that puts them on -14 frames on block. Once you block it, if you were to use Jin's 4, it would be guaranteed because they can't block anything for 14 frames.
Or say your opponent blocks Jin's 4, and then you both do 1, a 10f jab. Yours would hit first because you were at +1 frames and so it starts 1f sooner, and it would be a counter hit because you're interrupting their attack.


Where it says CS, it means crumple stun. You might also see something like KD (knock down) or JG (juggle). Your opponent can't block at all in these states obviously.

Probably best to read this or just YouTube a better explanation.

Thanks man, that was very helpful. I have a question regarding the bolded part, shouldn't it be the opposite since he blocked Jin's 4 and already gained frame advantage?
 

ZeroX03

Banned
Thanks man, that was very helpful. I have a question regarding the bolded part, shouldn't it be the opposite since he blocked Jin's 4 and already gained frame advantage?

Whoops yeah. I meant Jin's 4 on hit for that example. So a blocked Jin's 4 means you're at -8, but on hit you get +1 (which means the same as they're on -1). So your 10f jab is faster as you have advantage.
 

LegendX48

Member
Finally played some ranked tonight. First match I got a rage quitter then won 4 in a row. Man, I freeze up so much online >.>

Feels good to win though, my days of going 0-30 like in tag 2 are over...... (hopefully)
 

SOLDIER

Member
Tried an online tournament for the first time last night.

Is there no way to spectate matches? The messages kept using the word "spectate" but I didn't see any actual way to do so.

Also, is there any reason to stick around after you've lost all possible matches?
 

Doomshine

Member
Tried an online tournament for the first time last night.

Is there no way to spectate matches? The messages kept using the word "spectate" but I didn't see any actual way to do so.

I believe the tournament organizer can choose if they want each match to be spectated or if matches will be played simultaneously.
 

Filben

Member
Aaaand another bug/issue: local multiplayer, I start the game (in order to get my customized characters since player 2 is only a guest) my buddy is player 1 (because he wants to be on the left side and me on the right side as their is no other option available for choosing sides), I'm player 2. After the session we suspend the game and put the PS4 in hibernate. My buddy disconnect his controller, leaves. I, later, want to resume the game and the game's telling me that player 1 should reconnect his controller. Nothing I can do on my pad, not possible to cancel or proceed in any way. Had to restart the game.

Seriously, apart from actual playing everything on two player offline multiplayer is broken or not thought-out.
 

Zyrox

Member
Got demoted 3 times today. Nice to know that after 60 hours I'm only getting worse.

I know that feel. Been hovering around Vindicator rank for about 20h now. Reached the promo match like 5 or 6 times and always fucked it up. Afterwards I go on a losing streak that gets me demoted sometimes once, sometimes even twice. Really feels like I'm getting worse as the time goes on.
 
I know that feel. Been hovering around Vindicator rank for about 20h now. Reached the promo match like 5 or 6 times and always fucked it up. Afterwards I go on a losing streak that gets me demoted sometimes once, sometimes even twice. Really feels like I'm getting worse as the time goes on.

Y'all mad about being Green and I'm still Blue D:

With 1000 EVO entrants I'm bound to not go 0-2 though AYY.

Aaaand another bug/issue: local multiplayer, I start the game (in order to get my customized characters since player 2 is only a guest) my buddy is player 1 (because he wants to be on the left side and me on the right side as their is no other option available for choosing sides), I'm player 2. After the session we suspend the game and put the PS4 in hibernate. My buddy disconnect his controller, leaves. I, later, want to resume the game and the game's telling me that player 1 should reconnect his controller. Nothing I can do on my pad, not possible to cancel or proceed in any way. Had to restart the game.

Seriously, apart from actual playing everything on two player offline multiplayer is broken or not thought-out.

That happened last night at NLBC, someone left and didn't desync and they had to restart lol. I think it was during Injustice 2 though.
 
90 percent chance you'll get a no-show bye, so not 0-2! I beat Luffy at Pokken Tournament this way last Evo, haha.

Yeah I'm ditching GG Xrd Rev.2 and SFV because I haven't wanted to practice them at all, so someone isn't going 0-2 at my expense in those lol.
 

Jer

Member
Yeah I'm ditching GG Xrd Rev.2 and SFV because I haven't wanted to practice them at all, so someone isn't going 0-2 at my expense in those lol.

Sounds like good karma, hopefully you're paid off with a double bye! I think the most I've gotten is 3, pretty sure I got one real win in SSF2 in 2010 but it looked like 4-2 on the bracket.
 

hamsjams

Member
Try to find people who'll play regular matches with you. The only way to get better is to keep playing, but it'll be easier to see your progress if you're fighting the same people a lot. Ranked can be stressful/frustrating if you just want to learn.

That makes sense. Thank you. I only have one friend who is interested in playing, though. And it might take him a few weeks to get it. I wonder if there are any beginner groups on the ps4.
 
Sounds like good karma, hopefully you're paid off with a double bye! I think the most I've gotten is 3, pretty sure I got one real win in SSF2 in 2010 but it looked like 4-2 on the bracket.

I also got selected to be a Tekken 7 judge on Friday so I'm going for MAXIMUM KARMA.
 

HeelPower

Member
Okizeme is weird in this game.

On paper backrolls are "safe" in that you dont get picked up by combo resets.So it would appear that the system is much simpler now.

But waking up in general is as dangerous and complex as ever..In very different ways too.
 

SOLDIER

Member
Do you eventually collect everything in treasure mode? Is there a way to unlock items in other modes? A couple of people mentioned online to me but didn't know which modes unlocked more stuff.
 

Creaking

He touched the black heart of a mod
Do you eventually collect everything in treasure mode? Is there a way to unlock items in other modes? A couple of people mentioned online to me but didn't know which modes unlocked more stuff.

Pretty sure 2000 matches total (anywhere) unlocks everything, but that happens all at once. Treasure battle is the go-to to be drip fed items.
 

SOLDIER

Member
Pretty sure 2000 matches total (anywhere) unlocks everything, but that happens all at once. Treasure battle is the go-to to be drip fed items.

Wow, I should probably just try every character out online then. And that's regardless of whether you win or lose?
 

TaterTots

Banned
You shouldn't bother about how you rank, cause it really doesn't necessarily reflect how you're performing.

You win games, you rank up, which in return means you're learning more and more.

Today, I played for the first time in a week and was getting stomped. I said screw it and looked up Kazuya's frame data. Made a ton of difference and I went on a win streak. I'm getting away with murder with f4. Its like no one knows its + on block.
 
Wow, I should probably just try every character out online then. And that's regardless of whether you win or lose?

You need to play 2K matches regardless if you win or lose. I picked Katarina in Treasure mode and set auto turbo to spam 3 and rage art before I go to sleep, I got to 2K matches after the second night.

It didn't unlock all of Eliza's costumes for some reason.

You win games, you rank up, which in return means you're learning more and more.

Today, I played for the first time in a week and was getting stomped. I said screw it and looked up Kazuya's frame data. Made a ton of difference and I went on a win streak. I'm getting away with murder with f4. Its like no one knows its + on block.

You potentially learn from every match you play regardless of which rank you're currently in.
 

CSX

Member
landing law's dss f4 ender on juggles is insanely hard. It has to be instant. A fricking 1ms delay on the input will make it miss. I'm slowly becoming insane in practice mode cuz of this lol
 
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