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Terra Battle 2 |OT| All Hail the Gooch

Falk

that puzzling face
Is it even really worthwhile to reroll? I feel like I invested a lot of not-so-fun time into TB2 so far, and while I'm hoping the game improves a lot over the next few weeks and months, I don't have any motivation to really reroll just for better characters at the moment.

This is the perfect kind of gacha game to play. Either it improves and you've got a headstart, or it shuts down after a few months and it's a finite time invesment

win-win

i didn't reroll

physician didn't heal thyself
 

extralite

Member
I love the concept of the world map, but the execution so far is so bad. In Terra Battle, every battle was designed. It's purely a SRPG. In TB2 because the enemies can move on the world map, aside from scripted instances it's just a clusterfuck. So either you're so overpowered that being surrounded means nothing, or you are caught by surprise and just die randomly. Silicon Studio whyyyyyyyyyyyyyyyyyyyyyy?

Since The Last Story Mistwalker has won me over with how they blend strategy and action RPG and use it for traditional RPG narration style. Actually TB1 was a bit lacking as a traditional RPG compared to TLS because of the strictly linear novel narrative but it still blends real time movement with strategic depth like TLS.

I feel TB2 is more of an SRPG actually and also more of a traditional RPG.

It's more of an SRPG now because you have to draw out the enemies like in FE or you might get overwhelmed by too many of them being in range to attack when you get too close. Not at the beginning really, but probably in later chapters if you don't keep overleveling.

And it is more of a traditional RPG because the map exploration and cutscenes triggered at certain points is what defines progression in traditional RPGs and that was missing from TB1.

The game is not for me. Chapters are such a slog to get through. Who the eff decided to make the maps so big and the enemies almost never ending. This will never be a successful game as it is and HERE i thought it would be an improvement from the first game. I cannot believe the designers didn't see how bad they are making the game compared to the first one.

On the other hand, you can do a huge volume of story with just a bit of stamina. This really changes the balance for light players. When they have time to play, they can do the story without having to wait for stamina to recover and stamina is only an issue for the grinding missions.

So basically free play as long as you want until you get stuck because you're too weak. Then stamina limits how fast you can get stronger, which also gives an incentive to spend money for faster progress.

They made rerolling really annoying.

Because rerolling is cheating anyway. And they came up with a way to make it harder.

I never reroll on any of these games and just play normally. Makes them more enjoyable for me.

The world map feels like it was made to be done on a dpad or something.

No, with an analog stick. Because that's basically what you use. You touch somewhere and that becomes the center of your stick. The whole screen becomes the range of how far you can tilt the stick.

I guess they could make a virtual overlay analog pad on the side, which would avoid obstruction. But it also would make it harder to differentiate between different speeds because you couldn't use the whole surface anymore for that. And you couldn't pick which character should lead the movement anymore.

I guess you could make the analog pad resizable like the map, for controlling sensitivity. And select the movement leader by tapping them before you use the overlay pad.
 
As a bit of realtalk: if you really feel committed to the game long-term, rerolling for a SS or Z weapon or chestpiece would probably be the best option. Either of those would be an enormous power spike for a character early on and would make getting good rank in co-op or otherwise surviving things easier. SS and Z Guardians are nice and come out of the box with more power, and end up with some really strong skills when recoded, but much like TB1, if you're just looking for kit completion, even B or A Guardians get full six-skill kits once they get their first recode upgrade of your choice, and event-farmable ones like Levi come out of the box with full kits. You can make a lot of different kinds of Guardians work, and while I'm sure S+ gear will be available through various means in the future, right now it's the biggest power spike you can get.

My sole double roll (I didn't bother rerolling) was 2 SS Guardians and an SS hat, with an S staff and some A weapons, and it's all been useful, but it's already clear that an SS+ weapon or chest would've let me do a couple things a bit faster.

By the same token, though, I'm doing great in most content with mostly B & A gear and a smattering of S+. So really, it comes down to how patient you are and how much of a power jump you think a weapon or something would be at this early stage of the game.
 

Falk

that puzzling face
You know, ironically looking back I've started a shit ton of gacha games over the past half a decade and out of the 4 I stick around with (even casually) I didn't reroll.

Others I rerolled for hours.

I think it's some kind of cosmic irony.

to be fair you can dolphin your way to top tier shit in Granblue
 

Rixa

Member
Raid went just _very_ interesting. I was like place 6 or something in raid and this dropped:

Screenshot_20170923-144129.png
Screenshot_20170923-144337.png
Screenshot_20170923-144327.png

Elga has that as skill and well now someone else gets it too.
I need to take that Fire 2% companion away, raid boss absorbs fire damage :p
 

Falk

that puzzling face
It's a little hard to discern how much of that is connectivity issues, how much of it is related to gacha, and how much of it is related to the overall game's design and direction, but I guess in the end it's all part of a larger package.

:|
 

Vamphuntr

Member
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/

Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp

Not going good!

Pretty sad but it's called Terra Battle 2 and it plays and runs worse than the first.
 
My god the difficulty jump from Leviathan Normal to Hard is ridiculous. The mooks go from level 10 to 50. Their ice attacks one-shot my characters with 1.6k HP. Leviathan's opening fullscreen ice attack kills everyone instantly.

Are there any characters with the capsule abilities from the previous game?
 

Quonny

Member
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/

Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp

Not going good!
Unsurprising. It’s like they learned nothing from the first game and actively made a worse game.
 

docbon

Member
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/

Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp

Not going good!

sakaguchi why you gotta do me like that ;~;

it had a great foundation to work with too.
 
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/

Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp

Not going good!

I haven’t experienced any real launch issues, so far my only complaints are that the adventure map seems kinda not well thought out and the gacha rates are pretty low. Is that what the japanese complaints are about too?
 

Staab

Member
I mean there's like 2hours emergency maintenance every day, lots of bugs and crashes, massive downloads / redownloads, long load times, heavier gacha than TB1, a worse UI and, arguably, less strategy.

What did they expect ?

I still like it because the storytelling seems much improved and the art is just incredible (and despite its flaws and being worse than TB1, the combat beats 90% of other mobile games).

But yeah...
 
I mean there's like 2hours emergency maintenance every day, lots of bugs and crashes, massive downloads / redownloads, long load times, heavier gacha than TB1, a worse UI and, arguably, less strategy.

What did they expect ?

I still like it because the storytelling seems much improved and the art is just incredible (and despite its flaws and being worse than TB1, the combat beats 90% of other mobile games).

But yeah...
Someone was saying how SinoAlice had worse problems at launch, and crappier gameplay, and yet stays top of the chart.

Mobage gamers... ¯\_(ツ)_/¯
 

duckroll

Member
Unsurprising. It’s like they learned nothing from the first game and actively made a worse game.

Depends on who "they" is. It's worth noting that Terra Battle 2 and Terra Wars are not developed by the same people who made Terra Battle 1. Sakaguchi is trying to branch out, so only the art/music/story elements have the same staff across all titles. When it comes to actual game development and design, Terra Battle 1 is the only in-house Mistwalker one, and the programmers and the game designer who worked on Terra Battle 1 are not working on 2 at all. They're STILL working on Terra Battle 1 because the Gooch wants all the games to be in service simultaneously.
 

Natiko

Banned
The first always seemed interesting to me but I never tried it. Should I play the first, jump straight to this, or play neither because I’ll end up hating myself because I’ll hit a brick wall without spending large sums of money?
 

Quonny

Member
Depends on who "they" is. It's worth noting that Terra Battle 2 and Terra Wars are not developed by the same people who made Terra Battle 1. Sakaguchi is trying to branch out, so only the art/music/story elements have the same staff across all titles. When it comes to actual game development and design, Terra Battle 1 is the only in-house Mistwalker one, and the programmers and the game designer who worked on Terra Battle 1 are not working on 2 at all. They're STILL working on Terra Battle 1 because the Gooch wants all the games to be in service simultaneously.
Oh really? That’s interesting.
 
I don't have a solid opinion yet, but it's definitely shaky.

I'll give it a couple of weeks or so, but I won't be disappointed if it doesn't hook me, I'm already feeling a little taxed with my dedication to Mobius.
 
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/

Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp

Not going good!

Goddamn lemmings. The game itself is fine and fun and none of its issues are unfixable.

I mean there's like 2hours emergency maintenance every day, lots of bugs and crashes, massive downloads / redownloads, long load times, heavier gacha than TB1, a worse UI and, arguably, less strategy.

What did they expect ?

I still like it because the storytelling seems much improved and the art is just incredible (and despite its flaws and being worse than TB1, the combat beats 90% of other mobile games).

But yeah...

Someone was saying how SinoAlice had worse problems at launch, and crappier gameplay, and yet stays top of the chart.

Mobage gamers... ¯\_(ツ)_/¯

The launch of Fate/Grand Order was several orders of magnitude worse than this and that game is now one of the highest-grossing digital entertainment experiences in the history of Japanese media.

I am not being facetious when I say investors are lemmings.
 

Vena

Member
I like the core loop, and the story is much improved. They just need to tweak the map mechanics and either increase player move-time or decrease the size of these maps (or number of pointless enemies).

And while the gacha rates are comically cynical, the fact that Bahl-like is a common B and Leviathan is effectively a free SS/Z despite his A-rank (since equipment actually defines the area-of-effect effects), makes me more forgiving on that. The bigger issue, I think and I will echo Nirolak, is that (right now?) equipment and summons are redundant on the gacha which makes it impossible to optimize.

Equipment and Guardians really should be on separate pools.

They also need to fix some really confusing UI decisions. Lock blocks your elements... why? Why do I not see what monsters I have recruited after battle? Where did the Help hints go (what does the U even do?)? Etc.

A lot of really dumb design decisions.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I would say the biggest disconnect between Guardians and Equipment is their utility vs appeal. I find myself swapping out Guardians constantly while trying to get a better composition but Equipment is pretty fixed, just the biggest stat sticks/range sticks I have. This makes Guardians pretty disposable which seems backwards because assets with character art are usually the backbone of these games.

I thought I was lucky pulling multiple SS and S Guardians after a few rerolls but it turns out what I really wanted all along were good equipment, of which I have only a few.
 

Vena

Member
I would say the biggest disconnect between Guardians and Equipment is their utility vs appeal. I find myself swapping out Guardians constantly while trying to get a better composition but Equipment is pretty fixed, just the biggest stat sticks/range sticks I have. This makes Guardians pretty disposable which seems backwards because assets with character art are usually the backbone of these games.

I thought I was lucky pulling multiple SS and S Guardians after a few rerolls but it turns out what I really wanted all along were good equipment, of which I have only a few.

Well its still a question of skills. In TB1 you were still hot swapping for elements or attack-types, in this case its much the same but now you're not juggling the Z-rank mage utility (corner/full map sweep spells) but the spell types themselves. S/SS/Zs still have the major multiplier damaging attacks like Solar over just Fire, but they no longer utterly crush everything in terms of utility since that's now on the weapons.

This also leverages units with multiplier stackers even more than Bahl in TB1. The little spear dude in B has Bahl's multiplier but now he can be augmented to stupid levels of AoE with equipment and he's not crippled by crappy stats.

That said, you're still going to see Zs at the top just because they have the easiest maximum damage potential but the balance in these games is never actually all that good. In TB1 Diana, an A-rank with a recode, became the best fire mage in the game just because of how her skills and unique equipment allowed her to output more raw damage than the Z-mage recode.

 
I have no idea whats going on in this game with characters, I'm so used to the gacha thing, then i found out that you use stamina for characters..but you only get guardians in gacha so you have the same characters who you play in story mode but the only switch up is the guardians..i think
 
So for folks getting into the game, a question: is there a clear idea on where Monstrous Souls drop most commonly? I'm pretty much ready to RNA my Revol, but I need one more Soul to do it.

Also, I tested it, and yes, hosting co-op doesn't cost the stamina it should. Though it seems the host doesn't get anything special for hosting, which is... odd.
 

chrono01

Member
The launch of Fate/Grand Order was several orders of magnitude worse than this and that game is now one of the highest-grossing digital entertainment experiences in the history of Japanese media.

While this is true, F/GO had the benefit of being based on one of the most popular IP's in Japan (as well as being popular/known even outside of Japan). It already had an established base of fans that were ready/willing to go through the growing process. In-comparison, Terra Battle is a lot less known than the behemoth known as the Fate franchise, and an early disastrous start could be very dangerous for its longevity. I'm sure Mistwalker will take a lot of the criticisms into account, and make adjustments where they see necessary, but I hope it's not a case of "too little, too late".

Regardless, I'm sticking with the game, at least for the next couple of months. We'll see how things go beyond that.
 
Uninstalled it for now, I might jump in if they attempt to fix the horrible overworld map mechanics but until then I'm not touching it.

Gonna go try out the first Terra Battle instead.

Edit: I'm already enjoying TB1 more.
 

Baliis

Member
The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense
 

chrono01

Member
*puts on conspiracy hat*

Mistwalker realized interest in the original Terra Battle was dropping, so they released a sequel to pull in new players and get them addicted to the gameplay. However, this sequel was plagued with issues, but thankfully the gameplay encouraged new players to go back and try Terra Battle 1 for the first time, thus increasing the player-base there and bolstering the downloads. Terra Battle 2 was nothing but a gateway to the original Terra Battle.

It was all part of the plan!
 
The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense

I think it's the way the magnet characters stick to each other and "drag". Like as you pull them around they're constantly separating and then re-attaching. It makes it look really jumpy. The magnet also isn't very reliable. Sometimes I bump into someone else but they don't attach, so 'm trying to gather up a group of guys who are all separated and it takes forever. Or if I move too fast they come apart.

Once I get a group of guys reliably stuck together, I'm kind of used to that aspect now. You just have to make sure you don't zoom out. As long as you're zoomed all the way in the squares on the grid are big enough that it's not too hard to control them and get where you want to go. So you have to zoom out first, plan out your route, then zoom in and try to get there with limited view.

I think they could fix a lot of the map problems by:

1) Making the magnet feature work better. If I'm stuck I should stay stuck. And it shouldn't be so hard to gather up a group

2) Making the timers longer, but to compensate make the movement slower. Basically, put some slow-mo onto the map movement so that 1s of clock time is like 2s of real-world time.
 

Baliis

Member
I think it's the way the magnet characters stick to each other and "drag". Like as you pull them around they're constantly separating and then re-attaching. It makes it look really jumpy. The magnet also isn't very reliable. Sometimes I bump into someone else but they don't attach, so 'm trying to gather up a group of guys who are all separated and it takes forever. Or if I move too fast they come apart.

Once I get a group of guys reliably stuck together, I'm kind of used to that aspect now. You just have to make sure you don't zoom out. As long as you're zoomed all the way in the squares on the grid are big enough that it's not too hard to control them and get where you want to go. So you have to zoom out first, plan out your route, then zoom in and try to get there with limited view.

I think they could fix a lot of the map problems by:

1) Making the magnet feature work better. If I'm stuck I should stay stuck. And it shouldn't be so hard to gather up a group

2) Making the timers longer, but to compensate make the movement slower. Basically, put some slow-mo onto the map movement so that 1s of clock time is like 2s of real-world time.

Im not even talking on the world map, just in fights.

Interesting, there's a speed bonus for killing the co-op boss? We killed him with like 7:58 left and I got a Zapper as an extra reward lol.
 
I have no idea whats going on in this game with characters, I'm so used to the gacha thing, then i found out that you use stamina for characters..but you only get guardians in gacha so you have the same characters who you play in story mode but the only switch up is the guardians..i think

So what's specifically going on is that they call their premium currency "energy". Most other games call the stamina bar this, but they just call that "stamina". Think of energy like any other premium gem currency in other mobage.

And yes, Guardians are attached to your actual human party members. It's best to think of it like Persona or something similar. The Guardians are basically Personas.

The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense

The movement in TB1 feels almost weirdly smooth to me now, though. Which is probably why I'm still a weirdo.
emot-v.gif


That said, I've had the game crash a decent few times (especially after chain-running co-ops or killing a ton of dudes) so there's no question the game isn't very well optimized at the moment.

The first always seemed interesting to me but I never tried it. Should I play the first, jump straight to this, or play neither because I'll end up hating myself because I'll hit a brick wall without spending large sums of money?

If you're going to jump in, now's the time to do it; despite rolling being locked a bit into the game, you're going to start off with enough currency to get you twenty rolls and you'll also get an extremely good attack Guardian for free, just for starting now.

There's nothing that feels remotely paywall-y yet, and there's lots of apparent mechanics for advancement that don't involve paying money. I think long-term we're going to have to see how the power curve shakes out with the existence of SS & Z weapons, but for now you can absolutely clear everything F2P. I'm going to spend a little but that's simply because I like the game and with this rough launch I think Mistwalker & Silicon could really use the support.

EDIT:
Im not even talking on the world map, just in fights.

Interesting, there's a speed bonus for killing the co-op boss? We killed him with like 7:58 left and I got a Zapper as an extra reward lol.

Yes, the reward is divided into three parts: scaling coins depending on your rank (and this may affect drop rates for the items, which you can get instead of coins, but it's unclear and the items are still really rare), a C-level Zapper for clearing in under 2:30, and a C-level Mighty for participating. The host, somewhat weirdly, doesn't get anything for hosting, though right now I think it might not be recognizing hosts properly.

EDIT #2:

Also, I've actually been wondering something, for folks who know the mechanics better than I: how precisely did bonus skill chance work in TB1, and presumably in TB2? Is it just a flat bonus, i.e. 50% base chance + 50% bonus chance = 100%, or is it a bonus percentage of the base chance (I.E., 50% base chance + 50% bonus chance = 50 x 1.5 = 75%)?
 

Vena

Member
Honestly, TB1 has power crept to such a massive degree that I honestly don't think it's fun to jump into now. Hell, I can't even play it with a seasoned roster just because of how much grind and bullshit ^ encodes they added.
 
Ugh I'm still mad that the fact that if you're not on a wifi the game is literally impossible to play. Infinite loading upon loading, neverending black screens.
 
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