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Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Niiiice. I've played through the PC demo a couple more times now with the 360 controller and I think I'm going to stick with the controller in the final game as well. Leaning towards a hybrid build of either sorcery/finesse or sorcery/might. These next 2 weeks are going to be altogether too long!

I'm definitely going to be running Might/Sorcery, but I might put points into finesse, since the bow is in the finesse tree.
 

moop1167

Member
I think I am going to go full sorcery. I'm not sure I want to dabble in other trees because the skills all seem to be tied to a weapon in that tree. I only really plan on using staves and chakrams.
 

Wallach

Member
I think I am going to go full sorcery. I'm not sure I want to dabble in other trees because the skills all seem to be tied to a weapon in that tree. I only really plan on using staves and chakrams.

I'm definitely going full Sorcery. Getting not just Blink but a PBAOE snare every time you do so seems wickedly strong when you're a caster.
 

ReaperXL7

Member
Gabe from Penny Arcade said on Twitter that he's had the full game for a few days and thinks it's better than Skyrim.

lol, gonna be good....

I thought that the Great sword at the end of the vid was this one

reckoningdetyrebarghast.jpg


but the design looks alittle different though so it's probably not the same sword.

I do remember them saying something about having a sword in the game made out of living flesh...I can't wait to see what kind of unique loot can found in this world. Lots of it already sounds awesome.

Also interesting tidbit, Curt said we might see an Amalur RTS game at somepoint down the line. I could dig it, especially since Big Huge has the experience for it.
 

Rokam

Member
I enjoyed this nugget from the front page of PA

Kingdoms of Amalur is fairly audacious, in that it tries to find a midpoint between Blizzard “lush” and Skyrim “breadth,” with combat that is immediate and kinetic and substantially less SCA. It’s a smart-ass, upstart maneuver that should have resulted in room temperature dogshit, and it didn’t. Check it out.
 

inky

Member
Gabe from Penny Arcade said on Twitter that he's had the full game for a few days and thinks it's better than Skyrim.

I can see many reasons to hold that opinion just from the demo: like the different areas/enemies/bosses progression without lvl scaling. Combat goes without saying. I think they said something about hand placing items that rewarded you for doing stuff instead of auto generating the same stuff over and over, so no more being lvl 30 and finding terrible loot after doing a particularly difficult dungeon. Crafting and enchanting looked more interesting and seemed to have more options to improve your stuff, etc.
It kinda seems more 'gamey' for sure, if that is an acceptable term; as in, the game mechanics are more directed towards having fun in everything you do, whereas in Skyrim they feel kind of disjointed/you have to make your own fun... (hopefully this makes sense).

Damn, I'll probably be getting it at launch after all.
 

Astra

Member
Gabe from Penny Arcade said on Twitter that he's had the full game for a few days and thinks it's better than Skyrim.

Not all that surprising. Skyrim is a pretty good game, but it is very bland. The quest lines are so shallow. Especially the College of Winterhold questline. Oblivion's had much more depth by comparison.
The best part of Skyrim, the exploration through thr beautiful landscape, was great. It started to wear thin with the dungeons, though. The lack of unique loot killed much of my desire for exploration.
The Daedric quests had unique weapons, and some were pretty fun. Not nearly enough.

(Disclaimer: that's just like, my opinion man)

With all I have seen of KoA, it seems to have a fair amount of unique and useful loot. Also seems to be a greater variety of enemies, as well as more varying behavior. I like the fact that enemies carry about their business if you watch then and they're unaware of your presence. Small example being, some bandits will do pushups to kill time. I love little details like that, makes the world seem more alive, rather than have enemies standing around idly waiting for the player to come slaughter them.

Really looking forward to this game.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I can see many reasons to hold that opinion just from the demo: like the different areas/enemies/bosses progression without lvl scaling. Combat goes without saying. I think they said something about hand placing items that rewarded you for doing stuff instead of auto generating the same stuff over and over, so no more being lvl 30 and finding terrible loot after doing a particularly difficult dungeon. Crafting and enchanting looked more interesting and seemed to have more options to improve your stuff, etc.
It kinda seems more 'gamey' for sure, if that is an acceptable term.; as in, the game mechanics are more directed towards having fun in everything you do, whereas in Skyrim they feel kind of disjointed/you have to make your own fun... (hopefully this makes sense).

Damn, I'll probably be getting it at launch after all.

I think every time I hear the word "gamey", I feel myself slipping away. Aren't games SUPPOSED to be gamey? Isn't that what a good game is?
 

QisTopTier

XisBannedTier
I think every time I hear the word "gamey", I feel myself slipping away. Aren't games SUPPOSED to be gamey? Isn't that what a good game is?

Yes, but you are forgetting about the people that starting gaming or got tainted by this gen. They didn't get to play very many games that are still actual games and no some hand holding story book or gritty barebones REAL experience.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Yes, but you are forgetting about the people that starting gaming or got tainted by this gen. They didn't get to play very many games that are still well actual games.

My skin crawls when I see phrases like "too gamey".
 

Astra

Member
I think every time I hear the word "gamey", I feel myself slipping away. Aren't games SUPPOSED to be gamey? Isn't that what a good game is?

I'd like to think so.
I get a kick out of people who criticise games for not being realistic. I play games precisely because they lack that realism. Could you imagine how boring a game would be if it followed the laws of the real world?
I guess some people have a problem with suspension of disbelief.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I'd like to think so.
I get a kick out of people who criticise games for not being realistic. I play games precisely because they lack that realism. Could you imagine how boring a game would be if it followed the laws of the real world?
I guess some people have a problem with suspension of disbelief.

It's not just that, for me. I like seeing numbers fall out of enemies when I slash them with a sword. I like number stats, and mechanics that have no realistic root, but exist purely to make the game more fun.
 

inky

Member
I think every time I hear the word "gamey", I feel myself slipping away. Aren't games SUPPOSED to be gamey? Isn't that what a good game is?

I don't think every aspect of every game is supposed to be "gamey", no (this is not representative of a personal preference). I mean in the sense in which some interactions are more mechanical, and some others are more involved into the progression of the game. Also I was thinking of the way they try to get you involved/immersed: Skyrim is about familiar landscapes and exploration, whereas KoA seems like they want you to feel you are progressing through a level based game: think Mario, or WoW's theme park like design.

I agree, it is a terrible word and doesn't really represents what I'm trying to say.
 

Rokam

Member
Yeah, there's a ton of things that cause damage-over-time effects, Warrior destinies included.

Alrighty just checking, saw something about bleeds and didn't remember seeing any ticking dots from the demo. Preordering as soon as I wrap up Darksiders.
 
I read the manual, but it's pretty lacking. Anyone have any idea what the symbols on the talents mean? Referring to the stealth/sagecraft/etc skills. I have no idea what I'm looking at when I choose those.
 

QisTopTier

XisBannedTier
I read the manual, but it's pretty lacking. Anyone have any idea what the symbols on the talents mean? Referring to the stealth/sagecraft/etc skills. I have no idea what I'm looking at when I choose those.

Huh, I thought they explained all that stuff... in that same manual.
 

Wallach

Member
I read the manual, but it's pretty lacking. Anyone have any idea what the symbols on the talents mean? Referring to the stealth/sagecraft/etc skills. I have no idea what I'm looking at when I choose those.

Those are milestone points. Instead of just making that skill "better", it adds a new ability to the skill that you didn't have access to previously. For example one of the Sagecrafting milestones is the ability to merge crystals together to upgrade them to the next tier.
 

kitzkozan

Member
Well that's cause Reckoning is actually a game and not a hiking simulator.

Lawl, Reckoning is not all that different from The elder's scroll. Quests seems rather dull, with ton of bland npcs. :p It's got a more structured world with more restrictions (like the lack of jumping), but they also want an ES like experience with day/night cycle and npcs doing their daily routine+tons of landmass/dungeons to explore . I see a game with plenty of flaws, some shared with Bethesda's games (dull npcs and questing) and superior in some areas like: gameplay, combat, loot, rpg systems.
 
Those are milestone points. Instead of just making that skill "better", it adds a new ability to the skill that you didn't have access to previously. For example one of the Sagecrafting milestones is the ability to merge crystals together to upgrade them to the next tier.

I'm just missing why one block has one kind of symbol and the other has another symbol. If I missed it in the manual, I'll go back and check it again.
 

ReaperXL7

Member
Those are milestone points. Instead of just making that skill "better", it adds a new ability to the skill that you didn't have access to previously. For example one of the Sagecrafting milestones is the ability to merge crystals together to upgrade them to the next tier.

yeah another good example is with detect hidden, the first milestone is finding hidden treasure chests hiding in the world IIRC (there are alot of them), and then after that the next major milestone is finding hidden doors that are only accessible if you have the milestone in DH. So long story short, Detect hidden will be essential for loot whores.

Think i'll probably end up with Detect hidden, Blacksmithing, Sagecrafting, and then dump half into dispelling, and half into persuasion. for my first go.
 

QisTopTier

XisBannedTier
Lawl, Reckoning is not all that different from The elder's scroll. Quests seems rather dull, with ton of bland npcs. :p It's got a more structured world with more restrictions (like the lack of jumping), but they also want an ES like experience with day/night cycle and npcs doing their daily routine+tons of landmass/dungeons to explore . I see a game with plenty of flaws, some shared with Bethesda's games (dull npcs and questing) and superior in some areas like: gameplay, combat, loot, rpg systems.
Eh no it's quite different. That's like saying Sonic is like Mario. Or crash bandicoot is like ratchet and clank.
 

QisTopTier

XisBannedTier
I checked the manual. It just tells you what the skills are for, not what the symbols actually mean.

The symbols mean OH LOOK COOL ARTWORK FOR THIS SKILL.

-.- does it really matter. What each skill does is what's important.

Alchemy
Create powerful arcane potions.
Blacksmithing
Repair, salvage, and create weapons.
Detect Hidden
Find hidden traps, caches, enemy ambushes, and secret doors. Detect Hidden also
increases the amount of gold your character finds in his or her travels.
Dispelling
Grants you the ability to dispel protective magical wards without suffering harm.
Lockpicking
Master the art of picking the locks on doors and chests.
Persuasion
Use special dialogue options that often provide alternate paths through a quest or grant
improved quest rewards. Having a high Persuasion Skill also lowers the cost of bribing
guards after committing a crime.
Mercantile
Buy items for less gold and sell them for more gold. This Skill also enables your
character to recover a portion of an item’s value when he or she destroys it.
 
Sup with the armor though? Is everyone going to look like a bulky armored up knight at high levels? Why don't these games ever have a "tough skin" skill tree so I can Kratos or *insert JRPG Female Character Here* my way through the game?
 

Wallach

Member
I checked the manual. It just tells you what the skills are for, not what the symbols actually mean.

I just double checked in-game; there's only one type of symbol. The only other thing I saw was that it added a straight line through non-Milestone squares once you purchased that level. Maybe that is what is confusing you?
 

kitzkozan

Member
Eh no it's quite different. That's like saying Sonic is like Mario. Or crash bandicoot is like ratchet and clank.

Curt Schilling compared his game to Skyrim+God of War. :p Sure it's different, but there's also obvious similarities. It's kind of silly to bash the Elder's scroll when it "inspired" Kingdom of Amalur. Although we can't blame the devs, given how ridiculously popular the ES has become.
 

QisTopTier

XisBannedTier
Curt Schilling compared his game to Skyrim+God of War. :p Sure it's different, but there's also obvious similarities. It's kind of silly to bash the Elder's scroll when it "inspired" Kingdom of Amalur. Although we can't blame them, given how ridiculously popular the ES has become.

Or maybe it's cause one of the main team members helped to make ES what it is?
arton9410.jpg


I just double checked in-game; there's only one type of symbol. The only other thing I saw was that it added a straight line through non-Milestone squares once you purchased that level. Maybe that is what is confusing you?
Oh herp derp he ment in game when you dump the points in. Yeah it's for milestones. The blank ones just upgrade the core ability of that skill. The milestone ones add something new.
 
The symbols mean OH LOOK COOL ARTWORK FOR THIS SKILL.

-.- does it really matter. What each skill does is what's important.
.

There's two symbols used across all the talents. My questions is merely what's the difference. You obviously don't know, maybe someone actually does. Does it really matter? I wouldn't be asking if I didn't care.
 

QisTopTier

XisBannedTier
There's two symbols used across all the talents. My questions is merely what's the difference. You obviously don't know, maybe someone actually does. Does it really matter? I wouldn't be asking if I didn't care.

I explained it in the post above :3 I misunderstood what you ment when you brought up looking up symbols in the manual xD
 

ReaperXL7

Member
Sup with the armor though? Is everyone going to look like a bulky armored up knight at high levels? Why don't these games ever have a "tough skin" skill tree so I can Kratos or *insert JRPG Female Character Here* my way through the game?

not everyone, to give you an example each destiny card in the game features an armor set that can be found in the game. Like so:













These are not all the cards, but they have mentioned that every set seen in the cards can be obtained in the game, so lots of different looks for characters. pure warrior sets will probably be pretty bulky though.
 
I think I knew I loved this game when I first strolled into the first village. I wasn't sprinting, just casually walking along, the music slowly chimed in... it felt like I the first time I walked into Spielburg in Hero's Quest. :)
 

ironcreed

Banned
yeah another good example is with detect hidden, the first milestone is finding hidden treasure chests hiding in the world IIRC (there are alot of them), and then after that the next major milestone is finding hidden doors that are only accessible if you have the milestone in DH. So long story short, Detect hidden will be essential for loot whores.

Yeah, detect hidden is going to be a must and is just one more thing that will contribute to making you want to be in the world. It is very important for a game to make me feel involved in the surroundings and I truly think this game is going to nail that immersion, pure sense of exploration and discovery.
 
I just double checked in-game; there's only one type of symbol. The only other thing I saw was that it added a straight line through non-Milestone squares once you purchased that level. Maybe that is what is confusing you?

Loading it up again to make sure I've not gone insane. So I chose the 2nd class (Varani I think, and they get starting bonuses in lock picking, mercantile and detect hidden). When I level up that very first time I see a symbol that looks like an upper case I in two slots for Lockpicking, one for Mercantile, but none in detect hidden...and now I get what you just said. Any slot that isnt a milestone is blank, and putting a point into it puts the "I" symbol on it. Thank you. Now it makes perfect sense.
 
not everyone, to give you an example each destiny card in the game features an armor set that can be found in the game. Like so:

These are not all the cards, but they have mentioned that every set seen in the cards can be obtained in the game, so lots of different looks for characters. pure warrior sets will probably be pretty bulky though.

Cool cool cool. Just a bit tired of the typical knight armor look so I'd hate to get to high levels and all the armor is super bulky. I wasn't planning on going pure 'warrior' anyway but that makes my choice easier.
 
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