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Dragon's Dogma Fence Sitters - Footage You Need to See

Anteater

Member
what are the controls like? does it control like the elder scrolls or a regular action games?

Regular action game I think, I remember someone said the controls feels a bit weird and takes a bit to get used to, but judging from videos it seems pretty action game-ish:

http://www.youtube.com/watch?v=Za56RJ19kZA

For controls I think you have light and heavy attacks for face buttons, and you hold L1/R1 to activate primary and secondary skill shortcuts on the face buttons.
 

RPGCrazied

Member
Need demo now! I could less for the RE 6 demo, I just want to make my pawn for the real game.

Sure I love RE, but its just a demo.
 

xextil

Neo Member
A new dev blog entry: How Dragon's Dogma Changed the MT Framework

Up until this title we had drawn the image to the screen utilizing the very standard rendering pipeline technique called "forward rendering." However, with this technique limits are imposed on the lighting and it is a rather ill-equipped rendering pipeline for 24-hour weather variation. By utilizing deferred lighting we are now able to practically place an infinite number of light sources into the environments. With this function it's now possible for us to display truly realistic light sources at long distances, lantern-like effects and effects caused by the casting of magic.

Additionally, the MT Framework has been upgraded to 2.x since Lost Planet 2, so now we can provide even richer graphics than what was possible with MT Framework 1.x, which was utilized in Resident Evil 5. This time we've focused even more effort on shaders and implemented even more functions. It's now possible or us to display various kinds of interactivity in our graphics--characters can be shown totally drenched in water or with their clothes scorched.

In particular, we have implemented functions for the player and NPC humanoid models to display different combinations of real-time variation per model. You'll notice that in game there are various body types for each player, pawn, NPC and the like and yet all of them are generated in real time from the same one model.

Also, Dragon's Dogma is utilizing the latest anti-aliasing technique (provided by nVidia), FXAA. The integration of this into the MT Framework had not made it in for the Captivate, E3, or TGS versions (they utilized a different anti-aliasing technique)--but FXAA is fully integrated into the product version of the game. With this we are able to use high-quality anti-aliasing to provide these massive environments which will look even smoother.

More here: http://www.capcom-unity.com/gregaman/blog/2012/04/05/how_dragons_dogma_changed_the_mt_framework
 

Anteater

Member
Seems like there will be FXAA in the final game, I hope it's not blurry or something

Thought this environmental shot looks pretty cool:

c03e0b62cf029f4837fd4xbksz.jpg
 

Data West

coaches in the WNBA
Everytime I see video of 2 handed fighting, it looks really dull. Like, it looks so incredibly delayed compared to the sword and shield/magic/bow/daggers
 

ironcreed

Banned
A new dev blog entry: How Dragon's Dogma Changed the MT Framework



More here: http://www.capcom-unity.com/gregaman/blog/2012/04/05/how_dragons_dogma_changed_the_mt_framework

Sounds damn good, and it shows. Especially in the lighting at night and effects like how fire can be seen burning and searing through the flesh of monsters. As I have said before, this game is going to get lots of the little things right that will add up on the whole, despite maybe a few warts here and there.
 

Anteater

Member
Everytime I see video of 2 handed fighting, it looks really dull. Like, it looks so incredibly delayed compared to the sword and shield/magic/bow/daggers

Yeah, I have a feeling it's just one of those tank characters that run around taking hits and charge the giant sword to do the final blow to bosses
 

Jasoneyu

Member
Sounds damn good, and it shows. Especially in the lighting at night and effects like how fire can be seen burning and searing through the flesh of monsters. As I have said before, this game is going to get lots of the little things right that will add up on the whole, despite maybe a few warts here and there.

The only thing I worry about is the pop-in for a lot of the distant textures or environments. I see it a lot in the various videos on youtube.
 

Anteater

Member
The only thing I worry about is the pop-in for a lot of the distant textures or environments. I see it a lot in the various videos on youtube.

Yeah, framerate seems to be a problem too, then there's the letterboxing, I hope switching to FXAA will improve performance, hopefully it will still look good
 

ironcreed

Banned
The only thing I worry about is the pop-in for a lot of the distant textures or environments. I see it a lot in the various videos on youtube.

Screen tearing as well in the 360 version. While issues like that stick out like a sore thumb, they are still issues I tend to overlook as long as the game itself is what I wanted. I am confident it will deliver on that front for me.
 

Dresden

Member
I just hope it's successful enough (assuming it actually is good) that Capcom can start making of these projects.

I have a feeling it'll bomb horribly, though.
 

Anteater

Member
That's a huge upgrade for the PS3. They've used QAA for several of their PS3 MT Framework games. So it's good to see that they've finally dumped it.

What's the difference between the two?

I hated the one used in RE5 so much (for ps3), anything better than that would be nice, lol
 

wanders

Member
Sounds damn good, and it shows. Especially in the lighting at night and effects like how fire can be seen burning and searing through the flesh of monsters. As I have said before, this game is going to get lots of the little things right that will add up on the whole, despite maybe a few warts here and there.
I agree with all the little things in the game I tried explaining the game to a friend but there are so many things to talk about. Climbing enemies, pawn system, double casting with pawn, shooting apples off of trees, grabbing shit, throwing shit, picking mother fluffing bunnies and probably a whole lot more.

Cot damn this game is stuffed!
 

Tex117

Banned
I have a feeling it'll bomb horribly, though.
I think it will do pretty well in Japan...

If the game gets alot of things right and is of the quality some of us seem to think it may be reaching for, then it will probably grow word of mouth in the West. (Like the Souls series).

Basically, if the gaming media picks up on this and it is great, then sales will be decent.
 

sublimit

Banned
Screen tearing as well in the 360 version. While issues like that stick out like a sore thumb, they are still issues I tend to overlook as long as the game itself is what I wanted. I am confident it will deliver on that front for me.

Yeah and lets not forget that this game is Capcom's first try in the open-world genre so i'm willing to forgive them more than a company who has lots of experience and still delivers a technical mess.
 

RPGCrazied

Member
I'd rather look at blur then jaggies out the ass. Most PS3 games have this problem, and tearing, makes for a very ugly game.

I like what Dragon Age Origins look liked for the PS3. Sure most textures was shit, and the framerate was pretty bad at times, it still looked good, and had no tearing.
 

Tex117

Banned
Dragon's Dogma /OT/ Tear your heart out.

Dragon's Dogma /OT/ Rook takes Pawn.

Dragon's Dogma /OT/ If a JRPG was not a JRPG would anybody play it?

Dragon's Dogma /OT/ Crapcom out of the Crapper

Dragon's Dogma /OT/ Pw3nd Pawn

Dragon's Dogma /OT/ Someone is pawning your shit.

Dragon's Dogman /OT/ Heartless Jrp---wait Wrp...wait...
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
From the blog:

Also, Dragon's Dogma is utilizing the latest anti-aliasing technique (provided by nVidia), FXAA. The integration of this into the MT Framework had not made it in for the Captivate, E3, or TGS versions (they utilized a different anti-aliasing technique)--but FXAA is fully integrated into the product version of the game. With this we are able to use high-quality anti-aliasing to provide these massive environments which will look even smoother.

FXAA? That technique was introduced by Nvidia last year for the PC. Does that mean that a PC version of Dragon's Dogma is now (sorta) confirmed?
 
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