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Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

Didn't aegies drop a bomb in another thread that the Durango CPU would be an APU? So are we still looking at an APU + discreet GPU as is rumored for the PS4 as well?

Also, I think we're looking at at least 64 MB of eDRAM in this sucker as well (on the GPU). Especially if they go w/ 4 Gbit DDR3 chips. Main RAM bandwidth would probably be in the vicinity of 51.2 GB/s if they use a 256 bit bus. Don't know if that's feasible, but worth discussing at least.


If they are going with an AMD for their CPU, it could still be possible. AMD has been pushing crossfire compatibility between their APU's and GPU's for a while now.
 
Unknown. But I've heard Microsoft is pursuing certain kinds of exclusives aggressively.

And honestly? Timed exclusives work about as well as permanent exclusives now. Getting a game after all the buzz has worn off should be seen as a loss.
I said it in a previous thread but I fully expect MS to have a similar strategy next gen as they did this one. They'll start out really pursuing exclusives, they'll moneyhat anything possible. Lots of games. But then a year or 2 later assuming they've gotten to where they want to be, they'll let momentum and 3rd parties carry them while they invest in 2 or 3 popular IPs (Halo, Forza, and something), which should be enough while they focus on media related stuff. I don't blame them, what works works. That's just my prediction though.

Come to think of it, I bet next-gen goes exactly like this one, only difference is nintendo won't be in such a dominant position hardware wise.
 
Speaking of exclusives and theOddOne, I'm pretty pumped to see what Halo 5 is going to look like if these specs are accurate. Less so in how it's going to play, but I think HaloGAF has put a pretty full time beating on 343...and they are watching, or were watching for a while at least.
 

Interfectum

Member
it was always going to be ps360 vs wii part 2, this year we'll get confirmation of that.

I don't think the Wii U will be in the equation during most of this. IMO it's going to be an epic war between PS4 vs. Xbox 3 vs. PC Gamers potentially settling into PS720 vs. PC.
 

Majukun

Member
how good are those specs,counting that will probably be half of that ram because we are probably talking about dev kits?
 
You’re right, in the long run it did not matter. However it would have been interesting to see how well the franchise would have fared on one console, from sales to image of the console.


Well, couldn’t you say this about pretty much any console? I really don’t see a problem about it at all. Exclusives are one of the selling points.

Well, that falls on MS internal studios no?

MGS was a playstation franchise. Then it stopped being. Like Final Fantasy. And a bunch of others really.
 

Nirolak

Mrgrgr
I don't think the Wii U will be in the equation during most of this. IMO it's going to be an epic war between PS4 vs. Xbox 3 vs. PC Gamers.

Judging all the rumors so far, it's also the most port friendly environment ever for those three, so the Wii U would be an extra notable burden comparatively.
 

clav

Member
Judging all the rumors so far, it's also the most port friendly environment ever for those three, so the Wii U would be an extra notable burden comparatively.

Wii-U's presence may prolong the lifespan of both the Xbox 360 and PS3 in that regard with the Xbox 360 once again used as the dominant platform then ported to the other two.
 

mrklaw

MrArseFace
Too late, it's already part of the mythos.

Alstrong said it would have 256 MB of eDRAM

Well I was just using his die size info, combined with the rumours of a huge die which seemed to only be half accounted for by GPU/CPU. We know MS like edram and there is 200+ mm sq. unaccounted for..
 
That's ... not what I'm hearing about Sony, from what little I am hearing. Nothing super concrete there though.

Double teaming it? Using "lower end" gpus, keeping the costs and heat down and playing to the combined strength of them to keep up maybe.

Honestly, this the best part about console launches. Then comes the disappointment and the Ps3.5 and Xbox 360.5 comments when the goods are shown. Comparisons WILL be made.
 

muu

Member
Xbox 360 was built with a 5 year generation in mind
Xbox Next will be built with 10-15 year generation in mind

I don't see that happening. Look at Sony's 10year plan and how that panned out. Moreover, Nintendo is still on a 5yr cycle, and a device that looks so far ahead runs a very real risk of being taken over by something close or slightly better with a few real bells and whistles.
 
I don't see that happening. Look at Sony's 10year plan and how that panned out. Moreover, Nintendo is still on a 5yr cycle, and a device that looks so far ahead runs a very real risk of being taken over by something close or slightly better with a few real bells and whistles.
do people still not understand what sony meant by 10 year plan.
 

DieH@rd

Banned
So how much would a pc cost with these specs..

Basic parts? Really not much, even if you include large markup.

But everything in new consoles will be heavily customized and packages in new ways that are not available for PC users [big APU's, large caches infused directyl into GPUs, who knows what bandwiths to ram....].

Enough time has passed that even midrange 2013 PC hw packaged in streamlined architecture can provide VERY SIGNIFICANT performance boost over 7th gen of consoles.
 

aegies

Member
Well if it is nothing major, tell us. Will it have little RAM, bad GPU, what?

That's the thing. I'm hearing very, very, very little about it. People have been cagey about Durango, but they've been worse about Orbis.

There could be a million reasons for that, but yeah. There's not nearly as much confidence in Sony as there is in Microsoft. Which, you know, call me an Xbot if you want, I guess. But the developer survey released months back bears that out.
 
I don't see that happening. Look at Sony's 10year plan and how that panned out. Moreover, Nintendo is still on a 5yr cycle, and a device that looks so far ahead runs a very real risk of being taken over by something close or slightly better with a few real bells and whistles.

Seriously people the 10 year plan is not complicated nor is it hard to figure out. They explained in laymans for everyone and people still get this wrong...why?

PSX: 1994(1995) - 2006
PS2: 2000 - 2012
PSP: 2004 - ??
PSV: 2012 - ?? (This probably won't last 10 years IMO)
 

KageMaru

Member
how good are those specs,counting that will probably be half of that ram because we are probably talking about dev kits?

As others have said, there is no rule that twice the amount of memory has to be in the dev kits. For the first 4 years of the 360's life cycle, the dev kits had the same amount of memory as the retail units. Only when the density increased were they able to fit 1GB in the dev kits. Also last I heard, the PS3 had 768MB of memory in their dev kits. There's a good chance that 8GB is for retail while the dev kits have 12GB of memory.

As for how good the specs are, they are great for a console....so far. Some details still need to be revealed to get a bigger picture.

Wii-U's presence may prolong the lifespan of both the Xbox 360 and PS3 in that regard with the Xbox 360 once again used as the dominant platform then ported to the other two.

You act as though the Wii-U will have some kind of influence over game development. I think they need to work on getting support for this development first before the Wii-U has any effect on anything.

I think we'll still see support for the PS360 for the next 3 years or so, but that's typical in this industry and wouldn't have anything to do with the Wii-U.
 

charsace

Member
The 8000 based card has to be on the release that's coming and not the OEM. People at MS have been preaching about general computing for years. The card that the next xbox has is gonna be HSA compatible.
 
That's the thing. I'm hearing very, very, very little about it. People have been cagey about Durango, but they've been worse about Orbis.

There could be a million reasons for that, but yeah. There's not nearly as much confidence in Sony as there is in Microsoft. Which, you know, call me an Xbot if you want, I guess. But the developer survey released months back bears that out.
I still think this is a case of 'japanese company in a bubble'. Microsoft probably has better communication with most developers during this whole process so naturally they feel more confident towards it, while Sony is being Sony and is probably only sharing the absolute minimum that they must share with developers while they suss things out on their own in their bubble, which of course a lot of devs don't like, especially when they the other side is so different in comparison.
 

Proelite

Member
I don't think there is anything to worry about Sony when it comes to tech. The systems will end up being port buddies.
 

DieH@rd

Banned
I still think this is a case of 'japanese company in a bubble'. Microsoft probably has better communication with most developers during this whole process so naturally they feel more confident towards it, while Sony is being Sony and is probably only sharing the absolute minimum that they must share with developers while they suss things out on their own in their bubble, which of course a lot of devs don't like, especially when they the other side is so different in comparison.


I think Sony is focusing a lot of their efforts on 1st party games [tons of their studios went dark a long time ago]. Those studios will whip out phenomenal games, and 3rd parties will have from ~march to eventual launch to adapt their games to [hopefully] easy to use x86 ahitecture.
 

TheOddOne

Member
Well, that falls on MS internal studios no?

MGS was a playstation franchise. Then it stopped being. Like Final Fantasy. And a bunch of others really.
The first Mass Effect was funded and published by Microsoft. The IP rights stayed with Bioware. Letting developer keep their IP in exchange for publishing and marketing was common practice Microsoft did to secure first party games, look at Gears of War, Too Human and Alan Wake. The Game finally came out and was huge success. Then EA bought Bioware, including, you guessed it, the Mass Effect franchise. Imagine paying for development of a new IP, doing marketing and publishing and then somebody swooping in and nabbing it. It was huge loss for them, nobody can deny that.

The situation was very different from third-party games going exclusive to the defacto largest install base console.
 

AOC83

Banned
Wii-U's presence may prolong the lifespan of both the Xbox 360 and PS3 in that regard with the Xbox 360 once again used as the dominant platform then ported to the other two.

I don´t see the WiiU getting any relevant third party support in the future , so it probably will have very little to do with the PS360 lifespan.
 

Globox_82

Banned
That's the thing. I'm hearing very, very, very little about it. People have been cagey about Durango, but they've been worse about Orbis.

There could be a million reasons for that, but yeah. There's not nearly as much confidence in Sony as there is in Microsoft. Which, you know, call me an Xbot if you want, I guess. But the developer survey released months back bears that out.

Could it be because they know little about Orbis/PS4, instead of being disappointed in specs?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I don´t see the WiiU getting any relevant third party support in the future , so it probably will have very little to do with the PS360 lifespan.

Unfortunately. That's the way I see it as well.
 

neptunes

Member
I remember when so many GAFers were convinced that the leap to next gen was going to be so minimal that the rumored WiiU specs wasn't going to be an issue.

Seriously people the 10 year plan is not complicated nor is it hard to figure out. They explained in laymans for everyone and people still get this wrong...why?

PSX: 1994(1995) - 2006
PS2: 2000 - 2012
PSP: 2004 - ??
PSV: 2012 - ?? (This probably won't last 10 years IMO)
I'm willing to bet it will last at least 8-10 years.
 

B.O.O.M

Member
That's the thing. I'm hearing very, very, very little about it. People have been cagey about Durango, but they've been worse about Orbis.

There could be a million reasons for that, but yeah. There's not nearly as much confidence in Sony as there is in Microsoft. Which, you know, call me an Xbot if you want, I guess. But the developer survey released months back bears that out.

Not hearing much doesn't mean it should inspire confidence nor reduce it right?
 
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