• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

Wynnebeck

Banned
Jesus why is the RAM such a point of contention for you people? The RAM in both Orbis/Durango will be magnitudes larger than what was in PS360. Proelite might be saying Devs will complain about ports etc. but I'm not quite convinced until we even get final specs on everything before hand. Everyone calm down.
 

Proelite

Member
Let's see what happens.

I can see developers being roundly unhappy with 2GB.

I don't think they'll be as strongly opinionated about 4.

Now, if a platform holder came along and was making noises about needing 2 or 3 GB of RAM for their OS I can see developers having a stronger opinion about wanting 8GB...

It'd be great if all systems could have 8, but I'm not sure 4 will be too low. It'd be the same relative jump as Xbox -> 360, and some of the developers name-checked in these discussions did great things with that growth. I'll never say never about problems on this front but I'm skeptical it'll be the issue that is apparently being suggested by a couple of people here.

4GB of GDDR5 will be more than enough for Sony First Party. In all likely hood, everything will be a repeat of this generation spec wise, including the Wii U being totally out classed.

Sony First Party games will look the best. Third party ports will have issues on Orbis. Just like old times.
 

TheOddOne

Member
This was something I was talking about a couple weeks ago. I don't know if Aegies and I are discussing the same thing. But you will be seeing more of these. Joint-ventures. Kind of things.
Will they be more joint-ventures with regular developers they have worked in the past or will they also be partnering with new developers (Sounds obvious, but the job listing sounds like more regular folk they have been working with).
 

deanos

Banned
Bookmarked.
Bookmark this:
According to the rumour, almost 2GB of that 8GB RAM are reserved for the OS.
if that's true, then there is no competition here, 4GB GDDR5 > 6GB DDR3.
if somehow (noway in hell) the entire 8GB could be used for gaming then i honestly dont know.
 
Jesus why is the RAM such a point of contention for you people? The RAM in both Orbis/Durango will be magnitudes larger than what was in PS360. Proelite might be saying Devs will complain about ports etc. but I'm not quite convinced until we even get final specs on everything before hand. Everyone calm down.

Team mentality in a nut shell.


My team is doing something different than the other team. I'll fight on to prove that my team's approach is better.
 

Proelite

Member
Bookmark this:
According to the rumour, almost 2GB of that 8GB RAM are reserved for the OS.
if that's true, then there is no competition here, 4GB GDDR5 > 6GB DDR3.
if somehow (noway in hell) the entire 8GB could be used for gaming then i honestly dont know.

So Orbis has no OS?
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
eSram and eDram isn't what's going to make the ram situation better on Durango, but yes, PS3 had ram bandwith advantage over 360.

Like I said, we'll hear more devs having trouble with lack of ram in Orbis than having trouble with flops (unlikely) / bandwith in Durango. This I am 100% certain on.

Really?

PS3: 22GB/s for RSX

360: 22GB/s system RAM to GPU, 32GB/s from GPU to eDRAM and 256GB/s eDRAM.

You should not be 100% certain about anything that takes place in the future regarding people you don't speak for.
 

mrklaw

MrArseFace
4GB of GDDR5 will be more than enough for Sony First Party. In all likely hood, everything will be a repeat of this generation spec wise, including the Wii U being totally out classed.

Sony First Party games will look the best. Third party ports will have issues on Orbis. Just like old times.


Why would they have issues? If anything, both machines are potential unbalanced

Orbis has super fast ram but possibly not enough of it to feed the GPU

Durango has lots of ram but maybe too slow to feed all of it to the GPU



Maybe Multiplatform stuff has lower res textures on orbis, but not much more. Critical will be how much ram is used up by the OS on orbis.

6GB available for games on Durango vs 4Gb on orbis seems pretty close.

But if orbis needs eg 1Gb for the OS, then it's 6GB vs 3GB and the differences might be more noticable.
 

Karak

Member
Jesus why is the RAM such a point of contention for you people? The RAM in both Orbis/Durango will be magnitudes larger than what was in PS360. Proelite might be saying Devs will complain about ports etc. but I'm not quite convinced until we even get final specs on everything before hand. Everyone calm down.

Ram will always be a point of contention for 3 reasons.

1. It makes a very unique and defining mark on the hardware it exists in.
2. Numbers don't mean what they appear to mean with ram. Add edram or esram and you have even more shady bits.
3. Developers use ram in different ways for their games and that has caused there to be a difficult judging point to be established that is tenuous at best.

The most IMPORTANT thing about ram isn't even the speed rating. It is the configuration. Ram that appears slower can be in configurations that eat up that penalty and vice a versa.
Think a dev can't use 6 gigs of ram for a game? Give them 6 gigs and watch them figure out a way.

Fast ram is awesome.
Slow ram could be awesome.
Tons of ram could be awesome
Tons of ram could go wasted.

It matters far less what kind and far more how it is used effectively by the OS, then the devs in their engine.

Though I don't have a dog in this particular fight. I don't see complaints coming from devs in either side. Just different ways they will choose to work around them.

EDIT: Actually devs will always screw something up. So I expect some complaints on both sides as well as. This is amazing on both sides:) Whatever the FINAL configuration actually turns out to be.
 
So Orbis has no OS?

They could use 512MB additonal, stacked LPDDR2 RAM like Vita has. I find it hard to believe that Sony would suddenly go from 50 MB to 1000 MB reserved RAM for their firmware - especially when this is ultra-expensive GDDR5 RAM. For the Xbox on the other hand it would make sense somehow to have a big amount of RAM reserved, if those rumors about Windows 8, apps and all those additional functions are true.
 
And you see that pc gaming hasn't really evolved that well because you need to make the game and tech for the lowest specced machine.

1. Go look at Far Cry 3 or Sleeping Dogs on PC
2. Yes of course they'll have to target the lower spec boxes for a certain amount of time, but this way you get a gradual evolution of your ecosystem instead of hard stops every 5-8 years and then having to blow everything up and restart on scratch. Not to mention you'd also avoid waning interest like at the end of this generation.
 

FrankT

Member
Well according to VG it will be 3GB due to OS. Whether or not that is what was referred to as part of the wrongs earlier I doubt it as I think Aegis was speaking to the 360 side.
 

Proelite

Member
Really?

PS3: 22GB/s for RSX

360: 22GB/s system RAM to GPU, 32GB/s from GPU to eDRAM and 256GB/s eDRAM.

You should not be 100% certain about anything that takes place in the future regarding people you don't speak for.

CPU to XDR is 25.6GB/s.

But yes, you're right. It's not really comparable.
 
Really?

PS3: 22GB/s for RSX

360: 22GB/s system RAM to GPU, 32GB/s from GPU to eDRAM and 256GB/s eDRAM.

You should not be 100% certain about anything that takes place in the future regarding people you don't speak for.

The XDR memory controller interface (XIO) on the Cell BE is 72 bits-wide and is capable of operating at 3.2Gbps data rates providing 25.6GB/s of total memory bandwidth.

http://www.rambus.com/us/technology/applications/gaming/ps3.html
 

KageMaru

Member
Team mentality in a nut shell.


My team is doing something different than the other team. I'll fight on to prove that my team's approach is better.

Yeah the whole debating and fighting over systems that aren't even reality is getting a bit much. I imagine things will get even more retarded around here once both systems are revealed. =/

512mb/1GB of slow DDR3 are dedicated for the OS.
bookmark this too.

This is very unlikely to happen.
 
Gemüsepizza;46560147 said:
They could use 512MB additonal, stacked LPDDR2 RAM like Vita has. I find it hard to believe that Sony would suddenly go from 50 MB to 1000 MB reserved RAM for their firmware - especially when this is expensive GDDR5 RAM. For the Xbox on the other it would make sense somehow to have a big amount of RAM reserved, if those rumors about Windows 8, apps and all those additional functions are true.

Sony will not want to be left behind on the services front. If you pay attention to Kaz, all he wants is a unified service platform. For this platform, they need a delivery mechanism as the flagship. That'll be the PS4.

They will really need to focus on the OS and software/services side of the box. They will need to make sure the system is scalable for market agility. Out of all the leaks that could be accurate, 3GB of OS reserve for Durago will really make Sony think about what MS could be wanting to do with that.

If you want a simple gaming only box, stick with PC. The next gen consoles will be all about software and services independent of gaming.
 
Really?

PS3: 22GB/s for RSX

360: 22GB/s system RAM to GPU, 32GB/s from GPU to eDRAM and 256GB/s eDRAM.

You should not be 100% certain about anything that takes place in the future regarding people you don't speak for.

Cell to XDR bandwidth has been answered already, but do you remember 360 CPU to memory bandwidth?
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.

Well if we want to cherry pick a single interface, why not the 256GB/s eDRAM. Hell Major Nelson had done so officially for MS.

http://majornelson.com/2005/05/20/xbox-360-vs-ps3-part-4-of-4/

The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.

The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth

Seems Ms thinks they had the advantage in bandwidth (they really did).


Cell to XDR bandwidth has been answered, but do you remember 360 CPU to memory bandwidth?

[11MB/s up and down] Bandwidth is most important for GPUs and rendering, hence all the high end PCs with DDR3 for the CPU and GDDR5 for the GPU. Why are people throwing CPU memory bandwidth out, cheap points?
 

mrgreen

Banned
As others have said, look how much programmers can do with games using the limited memory of the 360/PS3, and compare how much memory the same games need on PC, just to run at minimum recommended spec.

That said, the next Xbox will have at least 4GB memory because at least 2GB will be needed for the OS, Kinect 2 and all the future things that gamers apparently will want (augmented reality?). The GPU will have it's own memory just the same as on PC because that's the best way of doing things and the consoles will want to get as close to high end PCs as they can.
 
Different markets and targets, apple and the rest do the frequent updates to keep their prices up (adult audience with money to spare). The majority of a console userbase is still children, so your priority as a hardware manufacturer is to keep lowering the price of a unit..

Adults are targets too now. The Xbox is used more for a media box than a gaming box! My brother used to be a gamer but he literally has not played a real game outside of the NHL games since like Fallout 3. Still, I see him on the Xbox every day using stuff like Netflix.

And this model doesn't preclude them from doing something like this:

2013 - 1st gen Xbox3 is $350
2014 - 1st gen Xbox3 is $280
2015 - 1st gen Xbox3 is $220, 2nd gen Xbox3 is $350
 
...Bandwidth is most important for GPUs and rendering, hence all the high end PCs with DDR3 for the CPU and GDDR5 for the GPU. Why are people throwing CPU memory out as a smoke screen, cheap points?

I only asked for the complete picture - don't put words in my mouth, thank you.
 
Well if we want to cherry pick a single interface, why not the 256GB/s eDRAM. Hell Major Nelson had done so officially for MS.

http://majornelson.com/2005/05/20/xbox-360-vs-ps3-part-4-of-4/



Seems Ms thinks they had the advantage in bandwidth (they really did).

Yes, bandwith is not an issue, and I'm sure DDR3 in Durango is there for some reason, MS is not fool, I guess MS talked to devs before deciding size and type of ram.
 

KageMaru

Member
Cell to XDR bandwidth has been answered already, but do you remember 360 CPU to memory bandwidth?

This should help:

X360bandwidthdiagram.jpg


As others have said, look how much programmers can do with games using the limited memory of the 360/PS3, and compare how much memory the same games need on PC, just to run at minimum recommended spec.

That said, the next Xbox will have at least 4GB memory because at least 2GB will be needed for the OS, Kinect 2 and all the future things that gamers apparently will want (augmented reality?). The GPU will have it's own memory just the same as on PC because that's the best way of doing things and the consoles will want to get as close to high end PCs as they can.

I don't think Kinect will really use anything unless they plan to have the OS Kinect enabled while playing games. If an application or game uses the device, it will come at a cost, however if it's not being used, there should be no additional cost for the device. No different than this gen pretty much.
 

gofreak

GAF's Bob Woodward
Sony First Party games will look the best. Third party ports will have issues on Orbis. Just like old times.

I think there's scope for either machine as described to have issues of one degree or another with a game vs the other depending on the shape of that game.

But I don't think multiplat games will be hinging themselves around the highest common denominator of any one system's components. Particularly when the lowest common denominator is a decent jump on its own*

(*Although the lowest common denominator for a while on this front might be targeted PC min requirements...)
 

FrankT

Member
I would placed a ban bet on the DDR3 crap if ban bets were allowed on Gaf. Perma ban bet.

Personally hoping Chinese boy comes through then it gets real fun. I can imagine this scenario could play out for a long time next gen if the ddr3 is right.
 
Wat? Half RAM with the double speed is not that different to the double of RAM with half speed. & there is the problems of the bottleneck. I don't know how many GB it could use at half speed of GDDR5 even with ES ram, double of RAM not counts anything.

speed of ram does not equate to qty of ram

if you really need 1gb of ram to store data, you're not going to be able to store that amount with 512mb of faster ram.

they may be able to do some streaming to get by for certain things, but if you're creating a super large persistent world that requires a large amount of ram, having half of that ram available would mean they'd have to find a way to cut it down to fit in a finite amount of space.

it's like saying you have train A that can carry 1000 people max @ 100mph and train B that can carry 500 people max @ 200mph. Train B may be able to get there faster, but they're still limited at having 500 people on board
 
Regarding DDR3 in Orbis. It doesn't really make sense having 4GB of GDDR5 in the console since it's more expensive, and waste some of it with the OS. Maybe what some 'insiders' have claimed here (some stuff were close, others were off) is exactly regarding that? Maybe 4GB of GDDR5 for games and 1 or 2GB of DDR3 for the system OS? Or maybe 2GB of GDDR5 and 1 or 2GB of DDR3?
 

Nachtmaer

Member
Was it ever explicitly said that they were going with GGDR5 (well I guess nothing has been explicitly said so far)? I thought most people just assumed it was GDDR5 considering the bandwidth is so high. What if Sony is actually going for stacked RAM (DDR3) like they did with the Vita? Didn't one of the first articles on SA say something about stacking?
 

pestul

Member
Adding some DDR3 sounds like a very complex board to me. Probably not worth the added cost when they would rather simplify things.
 
eSram and eDram isn't what's going to make the ram situation better on Durango, but yes, PS3 had ram bandwith advantage over 360.

Like I said, we'll hear more devs having trouble with lack of ram in Orbis than having trouble with flops (unlikely) / bandwith in Durango. This I am 100% certain on.

You see this is what i was worried about. Who cares about fast/slow RAM, more is better.

http://www.neogaf.com/forum/showpost.php?p=46442918&postcount=192

Things can still change right? No way sony lets MS have that much RAM advantage. :(
 

pestul

Member
Unless you're a dev working with the hardware directly you shouldn't say this so confidently.

I doubt you could blanket statement all ports yeah. Obviously, if a dev writes a huge multiplayer/open world game that really likes 4+GB of memory.. there will be some concessions made in the PS4 version. That is of course if any of these total memory rumours are true at all.
 

mrklaw

MrArseFace
You see this is what i was worried about. Who cares about fast/slow RAM, more is better.

http://www.neogaf.com/forum/showpost.php?p=46442918&postcount=192

Things can still change right? No way sony lets MS have that much RAM advantage. :(


No point having 8GB to store fantastic models and textures in, and a GPU that can spit out millions of polys per frame, if the memory can't actually transmit that much between them due to lack of bandwidth.

There is a balance to be had as always.
 
4GB of GDDR5 will be more than enough for Sony First Party. In all likely hood, everything will be a repeat of this generation spec wise, including the Wii U being totally out classed.

Sony First Party games will look the best. Third party ports will have issues on Orbis. Just like old times.

PS4 -> Durango = PS3 -> Xbox 360?

That would be...significant.
 
Top Bottom