Jesus why is the RAM such a point of contention for you people? The RAM in both Orbis/Durango will be magnitudes larger than what was in PS360. Proelite might be saying Devs will complain about ports etc. but I'm not quite convinced until we even get final specs on everything before hand. Everyone calm down.
Ram will always be a point of contention for 3 reasons.
1. It makes a very unique and defining mark on the hardware it exists in.
2. Numbers don't mean what they appear to mean with ram. Add edram or esram and you have even more shady bits.
3. Developers use ram in different ways for their games and that has caused there to be a difficult judging point to be established that is tenuous at best.
The most IMPORTANT thing about ram isn't even the speed rating. It is the configuration. Ram that appears slower can be in configurations that eat up that penalty and vice a versa.
Think a dev can't use 6 gigs of ram for a game? Give them 6 gigs and watch them figure out a way.
Fast ram is awesome.
Slow ram could be awesome.
Tons of ram could be awesome
Tons of ram could go wasted.
It matters far less what kind and far more how it is used effectively by the OS, then the devs in their engine.
Though I don't have a dog in this particular fight. I don't see complaints coming from devs in either side. Just different ways they will choose to work around them.
EDIT: Actually devs will always screw something up. So I expect some complaints on both sides as well as. This is amazing on both sides
Whatever the FINAL configuration actually turns out to be.