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Michel Ancel and Rayman dev team show up at fan(?) protest RE: Rayman Legends delay

Jburton

Banned
1. It is anti-Wii U consumer, as people bought the system expecting the game to come out in a certain time-frame.

2. You do realize that they worked overtime to finish the game before the deadline and after they accomplish that they are told it is delayed and sent to die?


Lol, utter drivel.

Anti-Wii U consumer, sent to die ........ it will die if released on the Wii U now ...... has bad business written all over it.
 

Mlatador

Banned
Wii U sales have been low, small install base ...... ubisoft made a business decision.

Wait until more sales of Wii U and the 360/PS3 versions are done and pay for one marketing campaign.

Ahahaa! Marketing campaign??!!

All the demo kiosks, being pseudo-exclusive, all the coverage and attention they got from major gaming sites, especially nintendo ones and now Raymangate is so much PR exposure that they don't even have to market it that much anymore.

Just fucking release it!
 

stalker

Member
I think this has been mentioned before, but I am convinced that the guys with Ancel in the first picture are just fans who visited the studio to "protest".

Nice gesture from the team nevertheless, appreciated.
 

Miruhoggu

Neo Member
As far as I know, these photos are not people from Ubisoft Montpellier protesting about the delay of Rayman Legends but people for Ubisoft Montpellier posing for a souvenir with FANS that want Rayman Legends to be released earlier on Wii U. Just saying.
 

NotLiquid

Member
If they were to release it on Wii U today, they would very likely be sending it to die.

Not necessarily. A lot of games within launch window sell reasonably well due to game droughts and the console actually still being "news". Even Rayman 3D, a half assed 3DS port, managed to sell reasonably well and chart months into the 3DS' lifespan. A bigger consumer base didn't really help Origins but it was still profitable, and if Legends was developed similarly I doubt it'd have to sell a lot of units for Ubi to be happy with it.

That and any Nintendo exclusive tends to do well generally.
 
Also that they have to go back on crunch to redesign and port the game, along with making even more demos along the way.

If they do that then they're idiots. Sure, the job market is tough but there comes a point where you either walk away or work yourself to death.

(I'm talking from personal experience here)
 

PBMax

Member
I love how the Miiverse protesting has put the UPlay channel back into the plaza. Everyone who turns on their system is seeing messages against this decision.
 

Tenki

Member
Origins sold 50k across 3 plataforms during the first month.

this one, Wii U only... mega bomba written all over it. Ubisoft did the only logical thing.

Origins didn't have the hype of this and it wasn't released during a drought time for a console. Most of the Wii U owners have bought NSMBU, do you think they wouldn't want another great platformer? Not everyone, but a lot do.
 

marc^o^

Nintendo's Pro Bono PR Firm
Shame on Ubisoft. This is an outrage! I hope they have the good sense to overturn this decision and release the damn game already.
It will probably depend on how much they care about their Facebook page, which is held in hostage as we speak.
 

Jburton

Banned
I'm more talking about the idea that as long as you're paying your employees you can make them do whatever you want no matter what and they have no right to complain about anything you do.

I am all for employee rights but if I made a chair for a company I work for, are my employee rights or satisfaction tied to when it was made available for sale?


In fact ubisoft are trying to ensure that the creative teams work is as successful as possible by waiting to release it into the best market conditions.


p.s. This "protest" seems very tongue in cheek.
 
Honestly, what kind of initial console sales numbers were Ubi hoping for? Did they expect another Wii situation? There will never another Wii situation in the console game. Times have changed. I feel like they could've very likely hit the 150K mark globally releasing in Feb for WiiU, disc and digital
 
R

Retro_

Unconfirmed Member
Origins didn't have the hype of this and it wasn't released during a drought time for a console. Most of the Wii U owners have bought NSMBU, do you think they wouldn't want another great platformer? Not everyone, but a lot do.

All the more reason not to waste the hype surrounding the title on the release on a single platform I think

At least when you have other versions in the oven

p.s. This "protest" seems very tongue in cheek.

Yeah.

I made the mistake of reading the title and thinking it was more serious than it was
 
Everyone saying Ancel should go to Nintendo seems to forget that BG&E2 has oft been delayed for (supposedly) the wait for the next-gen consoles. I know, I know, technically Wii U is the next gen from Nintendo, but in terms of computational power it sits just above the the PS3 and 360, which means it's still not enough to fully realize whatever madness they were hoping to achieve with the sequel.

I'm also disgusted by some of the posters (mainly a small few) who think these people have no right to be doing this, or should be fired. They've been outspoken about the fact that after all this major crunch time (meaning less time from home, family, friends, etc.) they see no payoff with reception to their game. I'd be royally pissed too. I get that Ubisoft wants to make as much money as possible, but hell, couldn't they just change up the PS360 editions and release them with an alternate title?
 
Lol, utter drivel.

Anti-Wii U consumer, sent to die ........ it will die if released on the Wii U now ...... has bad business written all over it.

Actually, if they can get it out the door quickly, this game couldn't possibly have any better publicity than it's getting right now.
 
D

Deleted member 47027

Unconfirmed Member
All the more reason not to waste the goodwill developed on the release on a single platform I think

At least when you have other versions in the oven

"goodwill" isn't something that sticks when it's time for financial meetings.
 

Goldrusher

Member
How I see it:


scenario A:

+ release the game now for Wii U
- game is a financial disaster
- studio closes
- everybody fired
- no more Rayman

scenario B:

+ release the game now for Wii U
- release it later for PS3 & 360, at a lower price
- two marketing campaigns
- game barely makes a profit
- many people are laid off
- no more Rayman
- back to uninspired movie-games

scenario C:

+ already 7 more months of employment
+ a shared marketing campaign
+ game is profitable
+ studio remains in business
+ everybody keeps their jobs
+ more Rayman games


Why wouldn't you choose C ?
 

Tobor

Member
If they think (as they are doing porting it on other consoles) that Wii U owners are not overlapping the PS360 owners, it makes no sense.

What percentage? You have data for that?

Look, overall, it makes good business sense to delay the game. Let the Wii U install base grow, and do one ad campaign for all three versions.

September isn't ideal for obvious reasons, but I think Ubi is stuck between a rock and a hard place.
 
Developers should not be afraid of their publishers. Publishers should fear their developers.

guy-fawkes-mask2.jpg
 

thefro

Member
"goodwill" isn't something that sticks when it's time for financial meetings.

It's still pretty stupid when they could release it on Wii U now and then on the other platforms and make more money overall.

It's not like RE 4 bombed when it came out on PS2 a year after the Gamecube version.
 

Tenki

Member
How I see it:


scenario A:

+ release the game now for Wii U
- game is a financial disaster
- studio closes
- everybody fired
- no more Rayman

scenario B:

+ release the game now for Wii U
- release it later for PS3 & 360, at a lower price
- two marketing campaigns
- game barely makes a profit
- many people are laid off
- no more Rayman
- back to uninspired movie-games

scenario C:

+ already 7 more months of employment
+ a shared marketing campaign
+ game is profitable
+ studio remains in business
+ everybody keeps their jobs
+ more Rayman games


Why wouldn't you choose C ?

Scenario D:
+ release the game now for Wii U
+ game is profitable
+ release later for PS3 and Xbox 360
+ studio remains in business
+ everybody keeps their jobs
+ more Rayman games
+ everyone is happy
 
Being honest here:

if you told me 1 year ago that a fucking RAYMAN game would be heralded as Wii U saviour in the US then I would've sent you to the shrink.

Times, they are a changing.
 
If someone can objectively prove to me that Legends would have bombed on Wii U in February, and Ubisoft wasn't just buying into Wii U doom and gloom sensationalism for a three month old console, then I will stop saying that this isn't a huge fuck up on Ubi's part.

The game would have sold fine. There were plenty of people who were picking up a Wii U for this game, and it would've had decent legs going into summer.

Kudos to Ancel. I'd ditch Ubisoft and take my team with me.
 

Calamari41

41 > 38
I am all for employee rights but if I made a chair for a company I work for, are my employee rights or satisfaction tied to when it was made available for sale?


In fact ubisoft are trying to ensure that the creative teams work is as successful as possible by waiting to release it into the best market conditions.


p.s. This "protest" seems very tongue in cheek.

If your company made you work 16 hour days 7 days a week for months because you absolutely had to get your chair finished by a certain date, and then when you finished they told you that they were going to hold onto it for 7 more months before they sold it... yeah I think you might have feelings about that.
 

marc^o^

Nintendo's Pro Bono PR Firm
Actually, if they can get it out the door quickly, this game couldn't possibly have any better publicity than it's getting right now.
.
For a start all miiverse now knows about UPlay and Rayman. I keep seing moms asking on miiverse: "what's this UPlay app?". Awesome :)
 
R

Retro_

Unconfirmed Member
"goodwill" isn't something that sticks when it's time for financial meetings.

"hype" is a better word then

basically the interest that surrounds a title when it's an unknown quantity. I'm sure that stimulates initial sales in someway
 

kirblar

Member
Not necessarily. A lot of games within launch window sell reasonably well due to game droughts and the console actually still being "news". Even Rayman 3D, a half assed 3DS port, managed to sell reasonably well and chart months into the 3DS' lifespan. A bigger consumer base didn't really help Origins but it was still profitable, and if Legends was developed similarly I doubt it'd have to sell a lot of units for Ubi to be happy with it.

That and any Nintendo exclusive tends to do well generally.
We're not really in the initial launch windows, though. The system simply is not selling right now, and whatever internal sales projections they based the budget on have likely been jettisoned in light of the most recent sales numbers. We've got some of the same data they do (UK sales) and the decision is completely understandable from a business perspective.

A delay is better than the game not selling well at all and crippling Ubisoft's ability to produce future installments.
 
They should just release it digitally only for now, problem mostly solved.
This is actually sort of a genius solution. Basically a soft launch now on the eShop, with the retail U release coming alongside the PS360 versions (with extra content?) in September. It'd placate both the angry Wii U base and frustrated dev team, it'd avoid invetory/pricepoint risks that could've brought down the PS360 release later, it'd require little in the way of promotional expenses (this whole delay saga arguably brought more attention to Legends than anything else so far) and given the "on disc" language in Microsoft's cert guideliness it might circumvent that even.

It solves nearly all the problems here.
 
D

Deleted member 47027

Unconfirmed Member
If someone can objectively prove to me that Legends would have bombed on Wii U in February, and Ubisoft wasn't just buying into Wii U doom and gloom sensationalism for a three month old console, then I will stop saying that this isn't a huge fuck up on Ubi's part.

If a copy of Rayman Legends sold for half of the sold Wii U consoles currently, would it be considered a bomb?
 

sikkinixx

Member
Cool to see, not that it will do anything but piss their bosses off.

They already lost my sale by delaying it to the time period of launch of new consoles and GTA V. Gonna be savin' my pennies. Meanwhile my Wii U remains buried under 6 inches of dust.
 

miksar

Member
Scenario D:
+ release the game now for Wii U
+ game is profitable
+ release later for PS3 and Xbox 360
+ studio remains in business
+ everybody keeps their jobs
+ more Rayman games
+ everyone is happy
But it is not possible because all those late ports of PS360 games are selling like shit! And because the most casual zombie game of all time did better than Rayman Origins initially on PS360Wii.
 

SykoTech

Member
Get back to making Beyond Good & Evil 2, Ancel.

I jus hope all this controversy nets Legends some good sales when it releases. Worked for Left 4 Dead 2.
 

Roxas

Member
Are these devs fucking idiotic.

Do they want there game to sell literally thousands now, or maybe hundreds of thousands / couple of million in a few months time.
 
I'd be amazed if it even charted in most places. The Wii U userbase is virtually non existent and I can't see Rayman being the game to change that.

To be fair, the Wii U worldwide userbase is slightly behind that of the Wii at the same time in its life span.

I do not expect that to continue necessarily though.
 
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