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Game Informer: Thief (Eidos Montreal, PC/PS4/"Next-Gen", 2014) [Up: Mag Info In OP]

Nirolak

Mrgrgr

thief2mjvr.png
 

UrbanRats

Member
Please explain.
I don't like first person games that much in the first place, but they also make me very physically sick.
I've bought Dishonored full price and i had to uninstall it soon after the tutorial, because it gave me nausea.

Some FPS i can play for more time, some for less, i still have to understand what's causing it (aside from narrow FOV).

The first person perspective is the ONLY acceptable viewpoint for a stealth-based game. Anything else is effectively cheating.
That's bullshit.
I don't want Thief to go 3rd person, the fan deserve the game they want and i don't want them to change it for me, but to say that a stealth game can't work well in 3rd person is bullshit.
Splinter Cell and Mark of the Ninja are good stealth games.
Just because you can see behind a wall moving the camera doesn't mean much, first person games use plenty of game design conventions to help you out, too.. like the crosshair to help you aim.
 

RoboPlato

I'd be in the dick
Whoa, details sound awesome. Sounds like the same kind of approach to the source material that made HR so great.
 

rdrr gnr

Member
I've never agreed with the first person view equating to more immersion. Then again the concept of immersion has its issues.
 

Kouichi

Member
That's bullshit.
I don't want Thief to go 3rd person, the fan deserve the game they want and i don't want them to change it for me, but to say that a stealth game can't work well in 3rd person is bullshit.
Splinter Cell and Mark of the Ninja are good stealth games.
Just because you can see behind a wall moving the camera doesn't mean much, first person games use plenty of game design conventions to help you out, too.. like the crosshair to help you aim.

I do agree with this, but playing through the Thief series made me wish there were way more first-person stealth games. It's just way better than third-person, in my opinion.
 

Alex

Member
Shrinked .gifs make a lot of things look better than they actually are though.

I'd say it makes them look better in the case of current cycle games, running at 720p with a myriad of soupy image quality issues, but for 1080p with proper IQ and loaded effects it makes them look significantly worse.
 

ZoddGutts

Member
What? Blink was terrific. Dishonored's level design was pretty good, it needs work, but, tis pretty decent. You act as though Dishonored is the worst game you've ever played...I mean I probably shouldn't question you, as you're more knowledgeable about these kind of games then i am, but, I dunno I thought Dishonored had great level design.

It really did have great level design to match the blink feature. I would had a problem with it if the level design was iffy like in Deus Ex: HR. Anyways here's hoping Eidos Montreal has learned their mistake with the shitty bosses Deus Ex: HR had, dear lord they were awful. At least Dishonored had the right sense not to include them.

Edit: Also hope the 'Foucs' featured can be turned off.
 

justjim89

Member
It really did have great level design to match the blink feature. I would had a problem with it if the level design was iffy like in Deus Ex: HR. Anyways here's hoping Eidos Montreal has learned their mistake with the shitty bosses Deus Ex: HR had, dear lord they were awful. At least Dishonored had the right sense not to include them.

They outsourced the bossfights. That's why they were awful. they themselves designed the "boss" encounter at the end of The Missing Link, which was tremendous. To be honest, I prefer The Missing Link to the full game in nearly every way. So damn good. It's like they took MGS2's Tanker and made a full game out of it.
 

Leucrota

Member
Hasn't this game been in development for a while? It was most likely aimed at current gen consoles for much of its life, so won't it most likely look like a port to next-gen consoles?

hopefully putting the game on next-gen allows them to make some real big, open spaces. And lighting better be amazing.
 

golem

Member
Hasn't this game been in development for a while? It was most likely aimed at current gen consoles for much of its life, so won't it most likely look like a port to next-gen consoles?

hopefully putting the game on next-gen allows them to make some real big, open spaces. And lighting better be amazing.

From the bullet points it sounds like they worked on the gameplay mechanics for much of its early development, hopefully they nailed it and can focus on level design and eye candy.
 

DocSeuss

Member
Agree. And Focus mode sounds terrible to me. Like a way to add some of the Batman detective-ish elements.

Highlighting pipes to tell you where to go! When that fails a navigation beacon! Be able to look in every drawer you see! Fingerprint system so you don't get bored looking in empty drawers! Various artifacts scattered in the level! Decorate your hideout!

They're doing a safe, predicatable Thief sequel. It will probably do ok. I'd rather they combined Thief with a bit of Mirror's Edge. Make it about stealth and speed and no combat system for going one on one- if anything you should garrotte from the shadows.

Hey, now. Go back and play Thief. Notice how all the interactible objects stand out, by virtue of the fact that Thief has graphics which date from the year of our lord 1998. It's like they're being highlighted.

So focus (which appears to be something you can turn on or off at will), if implemented reasonably, should really just reveal things as obviously as they are in the original games.

This would actually make Thief a better game than The Dark Project or The Metal Age.

I don't like first person games that much in the first place, but they also make me very physically sick.
I've bought Dishonored full price and i had to uninstall it soon after the tutorial, because it gave me nausea.

Some FPS i can play for more time, some for less, i still have to understand what's causing it (aside from narrow FOV).

It's because Dishonored features headbob. You should be able to turn that down. I don't have it installed on my laptop, so I can't check. Will try to verify when I head home, assuming I remember. Make sure your FOV is up closer to 110 and you have a comfortable 24" or 27" monitor to play with.


That's bullshit.
I don't want Thief to go 3rd person, the fan deserve the game they want and i don't want them to change it for me, but to say that a stealth game can't work well in 3rd person is bullshit.
Splinter Cell and Mark of the Ninja are good stealth games.
Just because you can see behind a wall moving the camera doesn't mean much, first person games use plenty of game design conventions to help you out, too.. like the crosshair to help you aim.

Third person stealth simply isn't as good as first-person stealth. Have you actually played Thief, I wonder?

When I play Mark of the Ninja, I play it like chess. It's all logical, rational thought.

When I play Thief, I play through instinct. I'm significantly more emotionally engaged. Yes, Mark of the Ninja is a great game, but it can't be as good as Thief simply because I can't be in a position where I feel the emotional tension present in Thief.

Why?

Because Thief is all about sound design. Because of your limited visual perspective, you have to listen. This means more of your brain is active while playing the game, since you're more consciously aware of what you're listening to. It connects you to the game more (this is why virtual reality headsets will be so much better with great sound design). Third person games don't do that, because they're focused on letting players use the camera to locate enemies and solve problems from there. They're primarily visual games.


(as an aside, games with good sound design tend to get great reviews, but I've never seen a reviewer mention this--presumably because most don't know about sound design or its effect on an audience; this, by the way, is part of the reason games most of us might consider bad can get really good reviews)
 

Stumpokapow

listen to the mad man
The first person perspective is the ONLY acceptable viewpoint for a stealth-based game. Anything else is effectively cheating.

First-person is also cheating, though; can the enemy AI in Dishonoured see you if you're hiding behind cover but use lean to look out? No? And you can see them? Same problem as third-person camera
 

Sinatar

Official GAF Bottom Feeder
First-person is also cheating, though; can the enemy AI in Dishonoured see you if you're hiding behind cover but use lean to look out? No? And you can see them? Same problem as third-person camera

That's dishonored. Guards in the Thief games sure as shit saw you if you leaned out of cover.
 
So this is only on next gen systems? Weird, doesn't look very next gen to me at all.

Oh well, it's definitely not the graphics that have me interested in this game.
 

RoboPlato

I'd be in the dick
So this is only on next gen systems? Weird, doesn't look very next gen to me at all.

Oh well, it's definitely not the graphics that have me interested in this game.

It's probably a recent decision to move it to next gen only. It's been in development for a long time so it definitely has been targeting current gen for a while. It's also over a year from release so dropping the current gen versions and focusing on next gen and PC will probably give it a huge bump visually before it comes out.
 

bhlaab

Member
Kind of bummed out to see the heavy reliance on Detective Vision, and I hope you can turn off objective markers.

I will accept there are similarities, but Thief came first dammit.

Thief didn't have a despot or a plague. No mention of the Keepers, Hammerites, or Pagans :(
 

Def Jukie

Member
Really looking forward to this. I've got faith that Eidos Montreal will make a great game after their work on Deus Ex: HR. Sounds good so far.
 
Some FPS i can play for more time, some for less, i still have to understand what's causing it (aside from narrow FOV).
For me it's games with fast and/or unnatural movement such as camera bobbing. I'd imagine Mirrors Edge Oculus Rift would probably be the worst thing ever for people with motion sickness.
 

Seep

Member
Never played this series but it looks very cool.

Anybody here got the ipad GI app I was thinking about subscribing. Yay/Nay?
 

Casimir

Unconfirmed Member
Time has moved on. Power has shifted. New greed replaces the old.

But to remain free in The City of chains – that is still the greatest prize.

First I stole to survive… then I survived to steal.

I am one man; I hear your secrets, see your hidden truths.

I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett….What’s yours is mine.

There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, THE master thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.

"We’re handling a precious gemstone with THIEF. Fans remember the original games very fondly and we want to preserve that essence - which we have excellent experience of doing at Eidos-Montréal - whilst also introducing THIEF to a brand new, next-generation, audience,” said Stephane D’Astous, General Manager, Eidos-Montréal. “Our goal is to deliver the fantasy of being Garrett, THE master thief, and we’re building this game around that core experience.”

So generic bandanna-wearing masked protagonist, with a superficial opposition to a two dimensional repressive government, is the next-gen trope that replaces generic 30 year old gruff semi-bald protagonist fighting two dimensional evil organization?

- Xiao Xiao, a transvestite, greets guests

Oh dear. I can't wait for the sensationalist articles about the 'sexism and xenophobia/stereotyping' of Asian/Asian culture and transsexual issues from rags such as Kotaku/Polygon/RPS/Gamespot. I really look forward to a white middle aged westerner telling me how I'm being stereotyped(should probably make it clear I'm not talking about the TS part).
 
D

Deleted member 102362

Unconfirmed Member
So generic bandanna-wearing masked protagonist, with a superficial opposition to a two dimensional repressive government, is the next-gen trope that replaces generic 30 year old gruff semi-bald protagonist fighting two dimensional evil organization?

Garrett has never cared about the bad shit happening around him, until he eventually (and usually against his will/desires) gets dragged into the larger conflicts.

He doesn't care what the government does, so long as he can still dip his hand into its pockets.
 

Casimir

Unconfirmed Member
Garrett has never cared about the bad shit happening around him, until he eventually (and usually against his will/desires) gets dragged into the larger conflicts.

He doesn't care what the government does, so long as he can still dip his hand into its pockets.

Yeah I know. I was commenting on the fact that if you switched the names and game titles, the Thief and Watch Dog's protagonists look like alternate skins of each other. Script wise, it looks like two revisions of the same script; not two independent visions.
 
Looks and sounds like their shitting over my 2nd favourite game of all time. (They already gave my 1st the treatment (Deus Ex)).
 

justjim89

Member
Kind of bummed out to see the heavy reliance on Detective Vision, and I hope you can turn off objective markers.



Thief didn't have a despot or a plague. No mention of the Keepers, Hammerites, or Pagans :(

If we're being honest, I always got the three of them confused anyway.
 
Kind of bummed out to see the heavy reliance on Detective Vision, and I hope you can turn off objective markers.



Thief didn't have a despot or a plague. No mention of the Keepers, Hammerites, or Pagans :(

The only time the government is really mentioned is in T2, where part of the early plot revolves around the City Watch being more aggressive and active. "The City" seemed to mainly be under the control of various nobles/wealthy people/Hammerites.

The Baron's mentioned in the games, but if memory serves he never makes an appearance.
 

Dipswitch

Member
Eh - will have to see how this turns out. I loved the atmosphere, writing, voice acting, stealth gameplay w/multiple objectives based on difficulty and overall tension from the first two games. But some aspects of the gameplay were clunky as hell. The controls for one. Too many bad memories of alerting guards when instead of clambering through a window, I jumped up and down instead, making a racket.

I don't have any issue with them modernizing the game, as long as they keep the spirit of the Looking Glass games intact. Oh, and Stephen Russell returning is a must.
 

justjim89

Member
Eh - will have to see how this turns out. I loved the atmosphere, writing, voice acting, stealth gameplay w/multiple objectives based on difficulty and overall tension from the first two games. But some aspects of the gameplay were clunky as hell. The controls for one. Too many bad memories of alerting guards when instead of clambering through a window, I jumped up and down instead, making a racket.

I don't have any issue with them modernizing the game, as long as they keep the spirit of the Looking Glass games intact. Oh, and Stephen Russell returning is a must.

I can agree with all of this. And they can nix the 3 (or was it 4?) sneaking speeds. You really only need 2.
 

Magnus

Member
Honest question:

If GI reveals this stuff online, including the cover, artwork, and tons of core information about their cover story, why in the world will anyone be compelled to go check out the issue in a bookstore/newsstand, much less buy it?
 

DocSeuss

Member
That's dishonored. Guards in the Thief games sure as shit saw you if you leaned out of cover.

Yup. Unless you were in SHADOW.

Dishonored did that because, presumably, it didn't have the light/shadow thing.

The only time the government is really mentioned is in T2, where part of the early plot revolves around the City Watch being more aggressive and active. "The City" seemed to mainly be under the control of various nobles/wealthy people/Hammerites.

The Baron's mentioned in the games, but if memory serves he never makes an appearance.

The baron's actually in the fiction? Where can I learn more about him?
 
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