I don't like first person games that much in the first place, but they also make me very physically sick.Please explain.
That's bullshit.The first person perspective is the ONLY acceptable viewpoint for a stealth-based game. Anything else is effectively cheating.
If anything the WiiU version would have been announced alongside a PS4 version.It's not new announcing a game for systems and than announcing a Wii U version later, AKA Watch Dogs, Black List, etc.
Deus EX HR had some great level design. Hopefully the same can be said with this game.
Never played a Thief game but this sounds really cool.
That's bullshit.
I don't want Thief to go 3rd person, the fan deserve the game they want and i don't want them to change it for me, but to say that a stealth game can't work well in 3rd person is bullshit.
Splinter Cell and Mark of the Ninja are good stealth games.
Just because you can see behind a wall moving the camera doesn't mean much, first person games use plenty of game design conventions to help you out, too.. like the crosshair to help you aim.
Shrinked .gifs make a lot of things look better than they actually are though.
Never played a Thief game but this sounds really cool.
GOTY 2014, folks.
They weren't referring to Wii U. They were referring to Durango which is an unannounced platform.why not just say wii u? Why hide behind "next generation "?
What? Blink was terrific. Dishonored's level design was pretty good, it needs work, but, tis pretty decent. You act as though Dishonored is the worst game you've ever played...I mean I probably shouldn't question you, as you're more knowledgeable about these kind of games then i am, but, I dunno I thought Dishonored had great level design.
It really did have great level design to match the blink feature. I would had a problem with it if the level design was iffy like in Deus Ex: HR. Anyways here's hoping Eidos Montreal has learned their mistake with the shitty bosses Deus Ex: HR had, dear lord they were awful. At least Dishonored had the right sense not to include them.
Hasn't this game been in development for a while? It was most likely aimed at current gen consoles for much of its life, so won't it most likely look like a port to next-gen consoles?
hopefully putting the game on next-gen allows them to make some real big, open spaces. And lighting better be amazing.
So is this level based, open world, or open level
Open level, I'd guess.
Agree. And Focus mode sounds terrible to me. Like a way to add some of the Batman detective-ish elements.
Highlighting pipes to tell you where to go! When that fails a navigation beacon! Be able to look in every drawer you see! Fingerprint system so you don't get bored looking in empty drawers! Various artifacts scattered in the level! Decorate your hideout!
They're doing a safe, predicatable Thief sequel. It will probably do ok. I'd rather they combined Thief with a bit of Mirror's Edge. Make it about stealth and speed and no combat system for going one on one- if anything you should garrotte from the shadows.
I don't like first person games that much in the first place, but they also make me very physically sick.
I've bought Dishonored full price and i had to uninstall it soon after the tutorial, because it gave me nausea.
Some FPS i can play for more time, some for less, i still have to understand what's causing it (aside from narrow FOV).
That's bullshit.
I don't want Thief to go 3rd person, the fan deserve the game they want and i don't want them to change it for me, but to say that a stealth game can't work well in 3rd person is bullshit.
Splinter Cell and Mark of the Ninja are good stealth games.
Just because you can see behind a wall moving the camera doesn't mean much, first person games use plenty of game design conventions to help you out, too.. like the crosshair to help you aim.
The first person perspective is the ONLY acceptable viewpoint for a stealth-based game. Anything else is effectively cheating.
First-person is also cheating, though; can the enemy AI in Dishonoured see you if you're hiding behind cover but use lean to look out? No? And you can see them? Same problem as third-person camera
So this is only on next gen systems? Weird, doesn't look very next gen to me at all.
Oh well, it's definitely not the graphics that have me interested in this game.
I will accept there are similarities, but Thief came first dammit.
For me it's games with fast and/or unnatural movement such as camera bobbing. I'd imagine Mirrors Edge Oculus Rift would probably be the worst thing ever for people with motion sickness.Some FPS i can play for more time, some for less, i still have to understand what's causing it (aside from narrow FOV).
Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in The City of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett….What’s yours is mine.
There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.
Into this shadowy world steps Garrett, THE master thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.
"We’re handling a precious gemstone with THIEF. Fans remember the original games very fondly and we want to preserve that essence - which we have excellent experience of doing at Eidos-Montréal - whilst also introducing THIEF to a brand new, next-generation, audience,” said Stephane D’Astous, General Manager, Eidos-Montréal. “Our goal is to deliver the fantasy of being Garrett, THE master thief, and we’re building this game around that core experience.”
- Xiao Xiao, a transvestite, greets guests
So generic bandanna-wearing masked protagonist, with a superficial opposition to a two dimensional repressive government, is the next-gen trope that replaces generic 30 year old gruff semi-bald protagonist fighting two dimensional evil organization?
Garrett has never cared about the bad shit happening around him, until he eventually (and usually against his will/desires) gets dragged into the larger conflicts.
He doesn't care what the government does, so long as he can still dip his hand into its pockets.
I'm always a sucker for fingerless gloves in FPS. No idea why.
The graphics don't look so hot for a next-gen game.....looks current gen.
The graphics don't look so hot for a next-gen game.....looks current gen.
Kind of bummed out to see the heavy reliance on Detective Vision, and I hope you can turn off objective markers.
Thief didn't have a despot or a plague. No mention of the Keepers, Hammerites, or Pagans
The graphics don't look so hot for a next-gen game.....looks current gen.
Kind of bummed out to see the heavy reliance on Detective Vision, and I hope you can turn off objective markers.
Thief didn't have a despot or a plague. No mention of the Keepers, Hammerites, or Pagans
Eh - will have to see how this turns out. I loved the atmosphere, writing, voice acting, stealth gameplay w/multiple objectives based on difficulty and overall tension from the first two games. But some aspects of the gameplay were clunky as hell. The controls for one. Too many bad memories of alerting guards when instead of clambering through a window, I jumped up and down instead, making a racket.
I don't have any issue with them modernizing the game, as long as they keep the spirit of the Looking Glass games intact. Oh, and Stephen Russell returning is a must.
That's dishonored. Guards in the Thief games sure as shit saw you if you leaned out of cover.
The only time the government is really mentioned is in T2, where part of the early plot revolves around the City Watch being more aggressive and active. "The City" seemed to mainly be under the control of various nobles/wealthy people/Hammerites.
The Baron's mentioned in the games, but if memory serves he never makes an appearance.