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Final Fantasy XIV: A Realm Reborn - New Screenshots

Sure is a lot of miss information and NDA breaking in this thread :lol

There really is literally false info in this thread let alone just plain premature impressions.

Anyways, I'm probably one of the few people that hope they slow down the combat. I'd hate to always use FFXI as a shining example but my career as a Ninja/Dark Knight tank (before the 99 cap changed everything) for my endgame LS was an experience like no other. Tanking was so hectic because there was just so much crap going on to the point where you just wanted to take a breather when you could, to the point where people honestly preferred playing more "mindless" and reserved jobs like Black Mage. Systems can be slow, it's just a matter of how they design the other systems to revolve around that.

They stack mechanics on top of mechanics on top of more mechanics. I think people look at the low level videos and automatically assume it's traditional. They're right, but what they don't know is what that exactly entails for games like FFXI and FFXIV. I always sigh at the FFXII comparisons because the real-time, auto-attack similarities are all people see. The global cool downs are another example. The systems aren't perfect, but they're still making adjustments, some major, some minor. My major concern is having a world with challenges, activities, and systems that mesh well together.
 

Kokonoe

Banned
As someone who played FFXI for a very long time and was quite skeptical of the fast combat, I can easily say that I enjoy it vastly more than FFXI's. It makes grinding actually fun.
 

zeitgeist

Member
Pictures look great but I am a bit confused.

Is the weapon based class system gone? I see that there is Monk and Pugilist now. Are they different jobs?
 

QisTopTier

XisBannedTier
Pictures look great but I am a bit confused.

Is the weapon based class system gone? I see that there is Monk and Pugilist now. Are they different jobs?

It's still in.

Pug is your starter/solo class

When you turn into a monk it's more specialized and ment for party use.
 

falastini

Member
Anyways, I'm probably one of the few people that hope they slow down the combat. I'd hate to always use FFXI as a shining example but my career as a Ninja/Dark Knight tank (before the 99 cap changed everything) for my endgame LS was an experience like no other. Tanking was so hectic because there was just so much crap going on to the point where you just wanted to take a breather when you could, to the point where people honestly preferred playing more "mindless" and reserved jobs like Black Mage. Systems can be slow, it's just a matter of how they design the other systems to revolve around that.

I'm sorry, FFXI combat is too slow. You use Ninja as an example of hectic battles, but it was one of the few jobs were you actually had a lot of skills to keep track of (RDM was probably another). If your going to use FFXI as an example of a proper battle system, you need to include discussion on everything. The majority of the jobs consisted of 80% autoattack, 15% lining up skill chains, and 5% odd ability. That does not make a compelling combat system.
 
I'm sorry, FFXI combat is too slow. You use Ninja as an example of hectic battles, but it was one of the few jobs were you actually had a lot of skills to keep track of (RDM was probably another). If your going to use FFXI as an example of a proper battle system, you need to include discussion on everything. The majority of the jobs consisted of 80% autoattack, 15% lining up skill chains, and 5% odd ability. That does not make a compelling combat system.

Anyways, I'm probably one of the few people that hope they slow down the combat. I'd hate to always use FFXI as a shining example but my career as a Ninja/Dark Knight tank (before the 99 cap changed everything) for my endgame LS was an experience like no other. Tanking was so hectic because there was just so much crap going on to the point where you just wanted to take a breather when you could, to the point where people honestly preferred playing more "mindless" and reserved jobs like Black Mage. Systems can be slow, it's just a matter of how they design the other systems to revolve around that.

Like I said, some people prefer that. The only two jobs I focused on were Ninja and Black Mage, two complete opposites. For a game that you play for a very long time, that variety is very nice. I also said that it's about the revolving systems that make simple, methodical systems more engaging. I never said it was fast. In fact, I implied it was slow. Just because combat is designed to be slower and more purposeful doesn't mean it's not compelling either. Personally, I find action combat systems in MMOs to be even more tedious than auto-attack systems. It's just a standard attack. Let the game do that itself. Just because you're standing there attacking doesn't mean you're not paying attention. Action-based MMOs typical start out great but peter out pretty quickly. Monster Hunter would probably be the best example of what I think action MMO combat should be like.
 

QisTopTier

XisBannedTier
Like I said, some people prefer that. The only two jobs I focused on were Ninja and Black Mage, two complete opposites. For a game that you play for a very long time, that variety is very nice. I also said that it's about the revolving systems that make simple, methodical systems more engaging. I never said it was fast. In fact, I implied it was slow. Just because combat is designed to be slower and more purposeful doesn't mean it's not compelling either. Personally, I find action combat systems in MMOs to be even more tedious than auto-attack systems. It's just a standard attack. Let the game do that itself. Just because you're standing there attacking doesn't mean you're not paying attention. Action-based MMOs typical start out great but peter out pretty quickly. Monster Hunter would probably be the best example of what I think action MMO combat should be like.

So you want to play Tera?
 

Druz

Member
You haven't seen a lot of MMOs then.

Majority of MMOs look like garbage. Last game I was impressed with was Age of Conan, I agree with the dude this looks great.

Question for anyone: If I re-subscribe to FFXIV will I get to download the new client and beta test?
 

falastini

Member
Like I said, some people prefer that. The only two jobs I focused on were Ninja and Black Mage, two complete opposites. For a game that you play for a very long time, that variety is very nice. I also said that it's about the revolving systems that make simple, methodical systems more engaging. I never said it was fast. In fact, I implied it was slow. Just because combat is designed to be slower and more purposeful doesn't mean it's not compelling either. Personally, I find action combat systems in MMOs to be even more tedious than auto-attack systems. It's just a standard attack. Let the game do that itself. Just because you're standing there attacking doesn't mean you're not paying attention. Action-based MMOs typical start out great but peter out pretty quickly. Monster Hunter would probably be the best example of what I think action MMO combat should be like.

My mistake. You were making comparisons to FFXI, and I misread and thought you said you wanted FFXIV to have slower combat.

Initial impressions on FFXIV's combat seem to be fine to me. I have no idea how it holds up in later levels, and not all the mechanics are finished yet, but it's a decent take on the modern "traditional" MMO combat. If they can nail down group-play with their version of FFXI skill chains, while employing the quicker combat (not action combat) of more modern MMOs (like WoW), then I think they have a good system on their hands.
 
My mistake. You were making comparisons to FFXI, and I misread and thought you said you wanted FFXIV to have slower combat.

Initial impressions on FFXIV's combat seem to be fine to me. I have no idea how it holds up in later levels, and not all the mechanics are finished yet, but it's a decent take on the modern "traditional" MMO combat. If they can nail down group-play with their version of FFXI skill chains, while employing the quicker combat (not action combat) of more modern MMOs (like WoW), then I think they have a good system on their hands.

No you had it right the first time. Sorry, I'll blame myself for not making it clear and causing confusion. I don't want FFXIV to be slow but I want it to be slowed down. I just don't like that it's very spammy.
 

ebil

Member
Majority of MMOs look like garbage. Last game I was impressed with was Age of Conan, I agree with the dude this looks great.

Question for anyone: If I re-subscribe to FFXIV will I get to download the new client and beta test?
Beta phase 3 (which will probably start by mid-May) is supposed to be available to every FF14 account owner. So if you ever had one, you'll be in. And you will be able to download ARR for free when it releases if you purchased 1.0.
 

Darryl

Banned
I'm sorry, FFXI combat is too slow. You use Ninja as an example of hectic battles, but it was one of the few jobs were you actually had a lot of skills to keep track of (RDM was probably another). If your going to use FFXI as an example of a proper battle system, you need to include discussion on everything. The majority of the jobs consisted of 80% autoattack, 15% lining up skill chains, and 5% odd ability. That does not make a compelling combat system.

FFXI didn't have you spam clicking, but the rate of which battle-deciding consequences are thrown at you is extremely often even in really weak fights. Often in XP parties if you go AFK or miss a single command then your entire party would wipe.

Doesn't happen in most other games. They're spam clicky. Your character looks like he attacks fast. You're required to press a lot of buttons to keep your DPS maximized. Battle-deciding consequences are actually extremely rare. Often you could just walk out of the room and get a snack. I don't get sold easy on those as being considered a fast combat system. It feels like a cheap trick to me.
 

QisTopTier

XisBannedTier
FFXI didn't have you spam clicking, but the rate of which battle-deciding consequences are thrown at you is extremely often even in really weak fights. Often in XP parties if you go AFK or miss a single command then your entire party would wipe.

Doesn't happen in most other games. They're spam clicky. Your character looks like he attacks fast. You're required to press a lot of buttons to keep your DPS maximized. Battle-deciding consequences are actually extremely rare. Often you could just walk out of the room and get a snack. I don't get sold easy on those as being considered a fast combat system. It feels like a cheap trick to me.

Lying is bad, stop spreading bias bullshit. That entire second paragraph is so wrong I don't even know where to start.
 

Darryl

Banned
Lying is bad, stop spreading bias bullshit. That entire second paragraph is so wrong I don't even know where to start.

it is wrong now that they changed the combat system and all anyone does is AFK in FFXI. previously, you'd murder the party within seconds. it was a very tough system. i go AFK in just about every MMO that i've played since. i haven't played all of them. i played FFXIV and got pretty far and i don't think i killed a single XP mob without AFKing. the game was so hands off that my friends leveled me up for me.
 

QisTopTier

XisBannedTier
it is wrong now that they changed the combat system and all anyone does is AFK in FFXI. previously, you'd murder the party within seconds. it was a very tough system. i go AFK in just about every MMO that i've played since. i haven't played all of them. i played FFXIV and got pretty far and i don't think i killed a single XP mob without AFKing. the game was so hands off that my friends leveled me up for me.

Yeah Im sorry, but you cant afk in WoW raids or dungeons, you sure as fuck can't afk in tera and no you can't afk in guild wars 2.

And if you are afking in any version of ff14 you are being an asshole and slowing people down.
 

Darryl

Banned
Yeah Im sorry, but you cant afk in WoW raids or dungeons, you sure as fuck can't afk in tera and no you can't afk in guild wars 2

I tried to scale down my example to just simple XP parties to drive the point home. You can't even like divert your eyes during the highest-end fights in FFXI. I afk'd in WoW all the time in dungeons. Was not a big deal at all. It wasn't even as big of a deal as it was in FFXIV.

And if you are afking in any version of ff14 you are being an asshole and slowing people down.

Yea that's like your opinion man. I do stuff with friends. I can be an asshole to them all I want.
 

Arsenic

Member
This sounds both good and bad. Good in that as a former FFXI player, it's nice to hear someone else who played FFXI thinks it good. Bad in the fact that I know what FFXI did to me and my life when I became invested in it years ago. I hope self-restraint has been added to my vocabulary.

I share the same exact thoughts. I lost years of my life to FFXI, and to repeat that now would be even more devastating. The great thing is that its more soloable than ever. The quests alone provided me enough xp to get to my current level of 13. Im sure the whole game wont be like this, but at least it shows I can play the game more on my own time rather than on others.
 

squidyj

Member
Sure is a lot of miss information and NDA breaking in this thread :lol

I mean, there's only one reason this thread has activity right now.

It's the same reason I spent significantly less time studying for finals today than I had originally intended.
 

falastini

Member
FFXI didn't have you spam clicking, but the rate of which battle-deciding consequences are thrown at you is extremely often even in really weak fights. Often in XP parties if you go AFK or miss a single command then your entire party would wipe.


Doesn't happen in most other games. They're spam clicky. Your character looks like he attacks fast. You're required to press a lot of buttons to keep your DPS maximized. Battle-deciding consequences are actually extremely rare. Often you could just walk out of the room and get a snack. I don't get sold easy on those as being considered a fast combat system. It feels like a cheap trick to me.

No.

Enlighten me please. I stopped playing FFXI during CoP. The majority of jobs did relatively little in fights. I'm not going to list every single job and their responsibilities, but like I said before, most of them essentially had a only few abilities to their disposal each fight. And unless you were tanking for healing, missing your ability (usually lining up skill chains) did not wipe the party, it just lead to slower xp. I stand by what I said before. Combat in FFXI most mostly standing around autoattacking. That is not a system you should be looking to copy.

And you could not afk in WoW in any serious encounter. I don't know where your getting that from.
 

daveo42

Banned
I share the same exact thoughts. I lost years of my life to FFXI, and to repeat that now would be even more devastating. The great thing is that its more soloable than ever. The quests alone provided me enough xp to get to my current level of 13. Im sure the whole game wont be like this, but at least it shows I can play the game more on my own time rather than on others.

I wouldn't really consider that a great thing. I would like the option of being able to solo some stuff, but the real draw for me was grouping with people. It created a community at the expense of forcing players to group up so early to level.

I know this won't fly for most people nowadays, but I hope there's enough incentive for people to randomly group up to do stuff. Most MMOs make me feel isolated from the community because most people tend to solo everything except some instances and end game content. Starting out with groups around level 10 built a community where you either knew or grouped with a good percentage of the server by the time you hit 75. Not saying you can't do this with new MMOs, it's just become so easy to solo that you never really meet or hang out with people unless they are part of your guild or are needed for a random instance meetup.

No.

Enlighten me please. I stopped playing FFXI during CoP. The majority of jobs did relatively little in fights. I'm not going to list every single job and their responsibilities, but like I said before, most of them essentially had a only few abilities to their disposal each fight. And unless you were tanking for healing, missing your ability (usually lining up skill chains) did not wipe the party, it just lead to slower xp. I stand by what I said before. Combat in FFXI most mostly standing around autoattacking. That is not a system you should be looking to copy.

And you could not afk in WoW in any serious encounter. I don't know where your getting that from.

WoW is much more mobile than FFXI ever was. You were rooted in place which meant you could go afk for 15-20 seconds without issue if you were slow DD or debuff during combat (BLM/RDM, DRK, SAM). Those classes needed to be around mostly for combos and bursts to help speed up combat and defeat the mob a bit faster. Depending on your class, you could be very active during combat. Tanks (especially NIN) had to be on top of everything from provoke to their jutsu to keep the party from wiping. NINs were paper thin, but being able to blink-tank the entire time allowed healer classes to perform other duties in battle. Healers had to be present 100% of the time to make sure that player debuffs were cleared instantly, heals were given without causing too much hate, keeping slower DD hasted, and making sure to keep your mana pool high. RDM was pretty active in later levels with back up heals and refresh for the party.

Most players were still pretty active the entire time and with a good group, even slow DD could build TP quickly enough to keep everyone engaged in battle. To your point, I would say that the only ones that did relatively little in battle were the slower DD jobs. Hell, THF would sneak attack as often as they could and then follow up with trick attack, which meant a lot of positioning. RNG would have to hold themselves back since they could pop off TP shots pretty fast and had to make sure they didn't generate too much hate.
 

Emitan

Member
I watched a stream of this game and it looked really fun. Beautiful environments I could easily see myself getting lost in. Combat looked really fluid and I looooove the HUD.
 

Usobuko

Banned
Personally, I find action combat systems in MMOs to be even more tedious than auto-attack systems. It's just a standard attack. Let the game do that itself. Just because you're standing there attacking doesn't mean you're not paying attention. Action-based MMOs typical start out great but peter out pretty quickly. Monster Hunter would probably be the best example of what I think action MMO combat should be like.

The grandfather of action arcade mmorpg that does it right was Lunia. PvP, PvE ( Pre-rebirth ) and the community was rather elitist towards other mmo.

http://www.youtube.com/watch?v=rVO9txz1zb4

Everything is done by the keyboard. Game has been dead for years though.
 

Izayoi

Banned
Gorgeous game destined to be a failure. I got burned by it the first time around, and with the combat even worse than vanilla FFXIV I doubt I'll come back to get burned again. It's a shame, I really love the engine. Why can't we get over this traditional tab-targeting, global-cooldown garbage? We're not on 56k anymore, it's time for it go.
 

hteng

Banned
New screenshots of Primals (Summons) and their respective Beastmen Race.

Ifrit:
charapic_001.jpg


Amalj'aa
charapic_002.jpg


ss_001.jpg


ss_002.jpg




Ramuh:
charapic_001.jpg


Sylphs:
charapic_002.jpg


ss_001.jpg


ss_002.jpg




Garuda:

charapic_001.jpg


Ixal:
ss_001.jpg




Titan:

charapic_001.jpg


Kobolds:

charapic_002.jpg


ss_001.jpg


ss_002.jpg


ss_003.jpg


Leviathan:

charapic_001.jpg


Sahagin:

charapic_002.jpg


ss_001.jpg


ss_002.jpg


ss_003.jpg


some news about the game
http://www.dualshockers.com/2013/04...er-ps4-version-hinted-new-major-npc-revealed/
 

Midou

Member
You haven't seen a lot of MMOs then.

I'd say the way it looks in motion maxed out is pretty much an obvious winner for best looking MMO. Problem is, 90% of MMOs look fairly similar to each other, since majority of Korean ones seem to dip into the same graphical asset pool. The models especially, along with the detail of the armor and such, is fairly top notch. Plenty of Korean MMOs manage some decent models, but fall flat in everything else, typically sporadic trees and bushes, mostly 2D as well.

The FFXIV screens definitely do not do it justice.
 
D

Deleted member 17706

Unconfirmed Member
Looks great. I really wish I could get in the beta for this...

Oh well, at least the official release isn't too far away.
 

Alexios

Cores, shaders and BIOS oh my!
This is STILL in Beta?

I wanted to try it, it will be f2p right?

Benchmark is purdy and I got an EXTREMELY HIGH SCORE :D
 

Alexios

Cores, shaders and BIOS oh my!
Ah, okay... Well I'll still try any trial... Haven't scratched that itch since quitting WoW so many years ago, nothing else made me get into it, not Conan, not Warhammer, Tera, Star Trek Online seems mediocre too...
 
I've been playing the beta these past few weekends and I must say it's a lot of fun. They made it a bit more like WoW but it still feels like FF. Wayyyy better than the file of shit the original was......so far and im leaving 16 Lancer.
 
Level 30 in the beta, it's been a blast for me. Played 11 and 14 1.0 for a long time, felt right at home. The newer stuff keeps it fresh and the graphics are amazing. Doesn't have that repeated look for the areas anymore.

Music is fantastic, the FATE quests are fun and you don't feel like it's a chore to grind. Instance dungeons are fun too. I'll be picking up this game for sure.
 

LeMaximilian

Alligator F*ck House
Level 30 in the beta, it's been a blast for me. Played 11 and 14 1.0 for a long time, felt right at home. The newer stuff keeps it fresh and the graphics are amazing. Doesn't have that repeated look for the areas anymore.

Music is fantastic, the FATE quests are fun and you don't feel like it's a chore to grind. Instance dungeons are fun too. I'll be picking up this game for sure.

Since we last spoke, the game quality jumped loads. It also looks friggin gorgeous now. Really enjoying the game as well. DAT CAT DUDE!
 
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