I'm so bored of all these 60 fps threads. Is this what enthusiast gaming has come to? Where we measure a games worth by how many frames per second it has? So sad.
I'm so bored of all these 60 fps threads. Is this what enthusiast gaming has come to? Where we measure a games worth by how many frames per second it has? So sad.
If we want this game to have a healthy community for a decent amount of time it's going to need to have 60FPS MP. The competition is raising the game and that's becoming the golden standard for most any game in the genre.
I think GG made a good decision here because it matters less for their single player vision.
My issue with Shadow Fall is it seems to lack the incredible sound of Killzone 2
http://www.youtube.com/watch?v=jFZcxQnS1MU
Everything about it was amazing, the guns, the atmospheric sounds, the announcers voice (Radec)
I'm talking about ammo and turrets. In KZ2 and 3, they were key parts to teamwork. If you didn't have at least a good engineer fixing ammo boxes and repairing turrets, you were screwed. It was a good meta-game.
A game would start, snipers would rush to areas to spot and scan, tactitian's would lay out spawns, Engineers would repair the many, many objects around the map. And there was always a struggle to maintain those ammo depots and turrets.
I am somewhat worried that they took all that out. I hope maps are sizable and the abilities are retained for that kind of teamwork. The biggest concern I have is diminished teamwork, and a lack of squads.
Basically, I hope there are maps the size of Salamun Market. That map defined Killzone 2 for me.
I don't mean to speculate so much, but it's not my fault we have such limited info!
Yeah, lack of Radec in KZ3 cut deep, man. Such a rad (pun intended) voice; it really got you razzed up to be a Helghan asshole.
Fear not, though, as the most important and AWESOME soundbite in all of FPS gaming is still present: the KZ chirp (and the even better headshot chirp).
Just no. 30 solid frames per second is perfectly functional for gameplay. So many other things like stable net code, interesting design, lag free servers and post game support are critical. Anything more than 30 frames is straight up cosmetic and no more important than having the best lighting or other graphical tricks.If we want this game to have a healthy community for a decent amount of time it's going to need to have 60FPS
This may go down as the worst first post in GAF history.
Just no. 30 solid frames per second is perfectly functional for gameplay. So many other things like stable net code, interesting design, lag free servers and post game support are critical. Anything more than 30 frames is straight up cosmetic and no more important than having the best lighting or other graphical tricks.
Anything more than 30 frames is straight up cosmetic and no more important than having the best lighting or other graphical tricks.
Just no. 30 solid frames per second is perfectly functional for gameplay. So many other things like stable net code, interesting design, lag free servers and post game support are critical. Anything more than 30 frames is straight up cosmetic and no more important than having the best lighting or other graphical tricks.
Fans of competitive multiplayer would be best served to lobby for an online infrastructure that supports lag free gameplay instead of allowing players with shitty connections to connect to servers halfway across the world ruining the experience for everybody. Instead they are screaming themselves blue in the face about which game has the most frames per second and missing the point entirely. Furthermore 60 frames per second does not necessarily mean more fluid motion, contrary to popular belief and having your framerate locked at and not dipping erratically is much more important than simply having more frames.That's an amusing theory that is sure to gain real traction with fans of competitive multiplayer everywhere.
Fans of competitive multiplayer would be best served to lobby for an online infrastructure that supports lag free gameplay instead of allowing players with shitty connections to connect to servers halfway across the world ruining the experience for everybody. Instead they are screaming themselves blue in the face about which game has the most frames per second and missing the point entirely. Furthermore 60 frames per second does not necessarily mean more fluid motion, contrary to popular belief and having your framerate locked at and not dipping erratically is much more important than simply having more frames.
That said, 60 fps is definitely better than 30. It's just the absolute last thing that worries me when it comes to next gen consoles.
Anyway, shouldn't the title say 'targeting 60fps'? At least I didn't see them confirm 60fps in the OP anywhere...
That's a really great news! But why would they make SP a 30 fps while MP is 60?
I think I was disappointed because he assumed that the single-player would be 60 FPS as well and, therefore, its visuals gimped. The original article cited by the OP didn't mention multi- or single-player.
How about they offer a digital download of just the multiplayer? I think the 4-6 hour scripted campaign mode stuff is getting pretty old. I can think of maybe three fps games that had a good single player.
KZ3 was better playing than KZ2 due to drastically toned downed input lag and more intuitive controls. I know alot of people enjoyed KZ2's multiplayer but I didn't, too many grenade and rocket explosions and the hip firing winning at a distance as opposed to aiming down the sights. Still, KZ3 had it's share of problems with overpowered classes (that's for you Sabouteurs). Regardless I'd like to see both team players and solitary ones being able to be successful in the mp.
How about they offer a digital download of just the multiplayer? I think the 4-6 hour scripted campaign mode stuff is getting pretty old. I can think of maybe three fps games that had a good single player.
Don't know what is so funny, he is actually right.
Though of course it depends on the persons sensitivity, I can say it doesn't impact me at all between 30fps and 60fps, though others may be sensitive to this
But yeah its subjective.
I would prefer that actually. I hardly touch the single player on CoD , Medal of Honor, BF3, and mostly every other fps that I've owned, and I don't plan on playing the Killzone SF single player either.
$40 would be a fair price for MP only.
The mp is much more fast paced. I think it will not be noticed that much compared to SP.May be really weird and difficult switching between the two. On pc games, if I first play the game at 60 and then increase settings causing the FPS to drop, I find it impossible to play and revert the settings back. I think this may end up being a bad decision, but idk, lets see how it goes.
The mp is much more fast paced. I think it will not be noticed that much compared to SP.
May be really weird and difficult switching between the two. On pc games, if I first play the game at 60 and then increase settings causing the FPS to drop, I find it impossible to play and revert the settings back. I think this may end up being a bad decision, but idk, lets see how it goes.
I don't understand this sort of logic. Most people will blow through the 6 hour campaign and be done with it. After that, hopefully most will transition to multiplayer.
This isn't Elder Scrolls Skyrim with 100s of hrs of gameplay frolicking around in the hills.
95%+ of gamers won't be switching back and forth between SP and MP. That makes no sense too me. Now if this were Dark Souls then yes- I'd understand that argument because it is common for an RPG player to shift between MP & SP. But this isn't Dark Souls. This will be a short SP campaign no doubt. A quick wham bam thank you for the fun ride through a beautiful park
Couldn't they at this point include a 30/60 switch for the campaign too?
Don't know what is so funny, he is actually right.
Though of course it depends on the persons sensitivity, I can say it doesn't impact me at all between 30fps and 60fps, though others may be sensitive to this
But yeah its subjective.
@ChawlieTheFair, yeah we'll have to see what it's like when it hits. The e3 demo looked quite linear (like kz3's campaign). I was actually looking forward to them sticking to that style.
It's not true at all. 60fps means decreased input lag. Games that run at 60fps usually have 66ms of input lag, while 30fps have 100ms of input lag at a minimum (only Hot Pursuit has been able to get under 100ms). Most have over 100ms. It's one reason why something like CoD feels extremely responsive and why fighting games demand 60fps framerates.
Just no. 30 solid frames per second is perfectly functional for gameplay. So many other things like stable net code, interesting design, lag free servers and post game support are critical. Anything more than 30 frames is straight up cosmetic and no more important than having the best lighting or other graphical tricks.
If the 60fps trend continues then people will become used to 60fps. Then games that are 30fps will die. I know this gets brought up a lot, but people who play COD say "It feels good." or "Feels better than other games." That is because of 60fps. COD players go back to COD because they like the feelDon't know what is so funny, he is actually right.
Though of course it depends on the persons sensitivity, I can say it doesn't impact me at all between 30fps and 60fps, though others may be sensitive to this
But yeah its subjective.
What? The only difference is that you are not against real players. That is not enough reason to be ok with a choppy framerate.Because 60 fps is a lot less important in SP and graphics are less important in MP?
But a rock solid 30fps looks like 60fps!Yeah nothing as of yet points towards them having the game running at 60fps yet. The framerate in the footage was unlocked and varied a lot.
And to the people tired of all this 60fps buzztalk, for once we actually have a buzzword that means something significant. There are no tradeoffs to target good performance.
I thought that gameplay at the beginning of the conference looked awfully smooth but I thought it might have just been a rock solid 30 or something since we all thought it was only going to be that up until now.
Ugh no E3 demo was anything but linear. E3 demo was the jungle level which was basically an open area with choose your priority and choose your method type of gameplay