drugstore_cowboy
Member
You can say that again.
Not long until GT6 and you can forget all this DriveClub nonsense.
You can say that again.
It's probably the shadow LOD changing.
I think the same thing happens in F4.
I read somewhere that all track shadows are baked so, how baked shadows have LODs? LOD make sense in real time shadow map applying less resolution in every distant corona from the camera and improve performance, but baked shadows layer are static, highly filtered and pasted over terrain and other static elements, right?
Missed Xanadu constructive critics in that thread too. lol.
Well there's no point in rendering something like an AI car's shadow in detail from a distance, the same way you'd not have a LOD 0 car model at a distance, it's just a waste of resources.
I'm making this shit up by the way, pure guess work.
PM Helios and see what he says.
I'm talking about track shadows.
I'm talking about track shadows.
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I just noticed, the hud moves now.
So, no endurance races. No night, no tire wear and no fuel depletion makes perfect sense now.
yes, its the presentation Dan should have made to the fans, but did it inside closed doors. mostly known stuff, or stuff that was reported by those who attendedWhat's this from, the closed door presentation?
"very few people can follow me into the rabbit hole when I talk physics", and he talks about the loss of surface friction(!) on laguna's tarmac. (ie, exactly what I pointed out/nitpicked as wrong)
wtf was that video with the crash so deceiving?
yes, its the presentation Dan should have made to the fans, but did it inside closed doors.
Holy moly.
It's like them saying "fuck off and play something else" at this point.
So, no endurance races. No night, no tire wear and no fuel depletion makes perfect sense now.
as long as the user configurable set of options are solid, thats good news.Well, he said "Go online" for endurance races cause there you can set it up yourself.
Hum, tyre wear is listed as one of the simulation options on the gamescom demo.
who cares about racing with cloud-brained drivatars for 100 laps?It's there but for single player campaign it's pretty much made redundant.
I fucking LOVE reflections in video games like this. Good lord.![]()
Audio of Dan's closed door presentation
http://www.dualshockers.com/2013/08...-doors-youve-never-driven-anything-like-this/
Seeing the other cars in reflections in hoodview is awesome.
But the accuracy of reflections seem way off, shouldnt we see more of the sky. Especially how the specular highlight on the road extends itself onto the hood. Thats all kinds of wrong.
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Audio of Dan's closed door presentation
http://www.dualshockers.com/2013/08...-doors-youve-never-driven-anything-like-this/
really impressive reflection... I really hope we not only get reflection as a norm this gen but hope to see some refraction in liquid substances as well
well.. everything is a cheap trick. all ones and zeros. what you should care is how effective it is.At first glance it looks kinda cool but like others have mentioned its just a cheap trick.
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Audio of Dan's closed door presentation
http://www.dualshockers.com/2013/08...-doors-youve-never-driven-anything-like-this/
well.. everything is a cheap trick. all ones and zeros. what you should care is how effective it is.
EDIT: The other car's reflection looks like it's just a cube map. But it's super high quality. These reflections are making me happy.
Interiors of AI cars remains darkened. :-\
It seems to me that all graphical tricks to improve performance from FM4 are still present:
-30 fps mirrors
-30 fps reflections
-darkened out AIs
-simple reflections on AIs
-AI's shadows are of lower resolution than player's car
-the gamescom build has no reflections on the car in 3rd person view, the bridges and stuff aren't reflected
Please don't hate me: I love FM and have bought all of them.
After watching the two Gamersyde 60fps offscreen videos I noticed this:
+ Amazing models and shaders!
+ Great Light
+ Nice shadows
+ Minor pop-in at the track
+ Nice dashboard window reflections
- Dashboard window reflections updated at 30fps
- Rearview mirrors updated at 30fps
- Faked reflections in car's body (in interior view) -> probably used just one cubemap? ( + but updated at 60fps I think)
- Car's body reflections (in outside view) updated at 30fps ( + but accurate reflections I think)
- Objects in rearview mirror disapearing abruptly
It seems to me that all graphical tricks to improve performance from FM4 are still present:
-30 fps mirrors
-30 fps reflections
-darkened out AIs
-simple reflections on AIs
-AI's shadows are of lower resolution than player's car
-the gamescom build has no reflections on the car in 3rd person view, the bridges and stuff aren't reflected
reflections look 60fps to me
So, no endurance races.
God I hate these cut backs. I mean Gran Turismo has the same quality reflections for all cars and that's on PS3. In FM5 it seems that some completely random crap is reflected. Not cool, T10.
I was hyped for it but bored within weeks.
The novelty of a quality driving model was cool and all but the circuits forgettable and roads not exactly suited for supercars.
I still like to have a little drive now and again and the rally pack makes a nice change but the game doesn't pull me back like an FM or GT.
French ladies or endurance races.
Tyre wear and fuel use to be ridiculously simplified yet again. Yay, 10 laps of the ring and still have half a tank and barely used a 5th of the tyres...
Well, he said "Go online" for endurance races cause there you can set it up yourself.