A fair and balanced comparison:
you might be the greatest poster NeoGaf has ever seen lol.
A fair and balanced comparison:
The people freaking out in this thread is hilarious.
Call of Duty games are a fucking Frankenstein's Monster amalgamation from different development studios, who would even take the responsibility of updating the engine?
I place the blame on Activision.
Wasn't Treyarch busy porting the WiiU version of Ghosts?
Do both Infinity Ward and Treyarch use the same engine? That might explain things.Call of Duty games are a fucking Frankenstein's Monster amalgamation from different development studios, who would even take the responsibility of updating the engine?
I place the blame on Activision.
Wasn't Treyarch busy porting the WiiU version of Ghosts?
We know Bethesda knowingly released a severely gimped version of Skyrim on PS3, as a developer on Fallout New Vegas admitted the game engine caused the PS3 to run out of memory, causing horrific slowdown later in the game. They knew this.Quite interestingly enough if they could prove that it took place it's a violation of anti-trust laws
IW engine is a highly-polished, highly efficient game engine capable of delivering AAA visuals at low latency to the satisfaction of millions of people and game critics year after year.
99% chance they'll change the score. They did that like 3 times with the Sim City reviewIts more because the Battlefield 4 review doesnt knock the Xbox One version for lower resolution or worse framerate, but COD PS4 has better resolution and worse framerate and gets knocked half a point.
Plus, its COD Ghosts people are arguing over. Its a pretty shitty game...In a month, looking back, thid will be embarassing.
It will be interesting to see what happens if COD ps4 gets a patch for framerate, and it works, what will Polygon do next.........
What? Huh? This entire thread exists because the IW engine is a horribly-polished, extremely inefficient game engine that delivers AAA visuals from 2008 to the dismay of critics that have panned this game as a disappointment.
The only thing that matters to me is that I can jump into BF4, set all the settings to High and hit a consistent 60 frames per second while my eyes bleed from the beauty of the visuals that they are beholding, while I have my Ghosts settings at a strange combination of Low/Medium and I can't even get 60 frames.
But that's because I have to turn off one of my GPUs, because they shipped Ghosts with broken SLI support.
Gies is great. I've seen him be critical of everything and providing context and information. I've been following him since Polygon's launch. I have no idea why people hate on him so much.
Do both Infinity Ward and Treyarch use the same engine? That might explain things.
We know Bethesda knowingly released a severely gimped version of Skyrim on PS3, as a developer on Fallout New Vegas admitted the game engine caused the PS3 to run out of memory, causing horrific slowdown later in the game. They knew this.
Did Sony sue them for it? No. Why?
Because Sony needs big game studios as much as they need Sony.
99% chance they'll change the score. They did that like 3 times with the Sim City review
This is exactly why I'll never buy SLI. This has been happening on and off with practically every MAJOR developer, and video card manufacturer since 3dfx Voodoo first introduced SLI. I'm sorry to hear that, but these things almost always get fixed.
Ever since SLI came out with the Voodoo2 and later with nVidia and later again with Crossfire, SO MANY games don't work right until about a month later. You can say I'm wrong if you want, but many many many games on launch have problems with dual GPU solutions.
A 7/10 doesn't say "horrible", even if you do discount every other game made by every previous iteration of the IW engine
I'm dying!A fair and balanced comparison:
While Polygon isn't my favorite site, and I think collectively they have the worst twitter public image of all the gaming sites, the majority of the reactions in this thread really feel overblown and definitely smack of a 'let's attack this site since my platform of choice didn't get the higher score" attitude.
First, it's not like their frame rate assessment is unique to Polygon. As others have pointed out, it's been mentioned in other impressions. Other reviews and hands on have conflicted with this as well, but it's definitely not isolated to Polygon.
Second, not everyone has such a sharp eye for technical differences between games. And while it's definitely an advantage to be able to identify the graphical fidelity between devices, whether it should be a requirement is debatable. Now if you run a site like Digital Foundry, yes, of course it should be required, but just as digital foundry focuses on the technical performance of a game, there should also be a place for reviewers who are more focused on analyzing the mechanics and systems of a game. As long as they can articulate their reasoning, it shouldn't be dismissed, even if they may not be able to identify resolutions with 100 percent accuracy. I guess that's why the reviewer's comment didn't bother me, since by saying that he was already looking for a sharper image due to the knowledge of the system resolutions, he's basically admitting that resolutions are not his specialty.
Regarding the whole resolution-gate thing, I think that it's completely overblown and that may lead to the opinions I've built on this thread. A higher resolution is definitely appreciated, and given the option, I'll try to always go with that. However, working in video, I gotta tell you that most people have no idea about resolutions. It's common knowledge that 1080 is better than 720, but if you isolate a video and show it to someone, most of the time they wouldn't be able to correctly define the resolution. I've had people compliment me on my HD video when it's actually a 360p video with a high bitrate. It frustrates me, since I try to make things as sharp as possible, but to most people out there, they will notice a drop in frame rate more frequently than they'll be able to identify a resolution.
I think there's a lot of a laughable and embarrassing things that go on in the 'games journalism' industry, but to be so aggressive to a site based on a review difference of .5 comes across as really immature, especially over a game that's seemingly just average in the first place.
The IW engine looked good with COD 4, World at War, and maybe MW2, even then it was showing it's age, you really have wool over your eyes if you think it still holds up in regards to newer engines.
The IW engine looked good with COD 4, World at War, and maybe MW2, even then it was showing it's age, you really have wool over your eyes if you think it still holds up in regards to newer engines.
If a game engine's value was measured purely by it's ability to spit out a high polygon count, than Crystal Tools would be the best engine made this generation, and we know how that turned out.
If a game engine's value was measured purely by it's ability to spit out a high polygon count, than Crystal Tools would be the best engine made this generation, and we know how that turned out.
Regarding the whole resolution-gate thing, I think that it's completely overblown and that may lead to the opinions I've built on this thread. A higher resolution is definitely appreciated, and given the option, I'll try to always go with that. However, working in video, I gotta tell you that most people have no idea about resolutions.
I'd normally agree and wouldn't even dream of suggesting a console maker would sue a dev over something of this nature because well shit It reflects poorly on dev more than anything. But in this case COD is a launch title for each system and is the second largest selling franchise behind GTA and is THE game for most casuals who despite what we as serious gamers like make up a wide majority of the intall base of any system so any negative difference could be the difference between cementing the lead in market share in the US or not So it really would be a huge issue if it were to be done with intent. Now all of that said my initial comment about a lawsuit was sheer snark at the thought of Activision opening them selves up to something like that to the ends of whatever conspiracy people could concoct.We know Bethesda knowingly released a severely gimped version of Skyrim on PS3, as a developer on Fallout New Vegas the game engine caused the PS3 to run out of memory, causing horrific slowdown later in the game. They knew this.
Did Sony sue them for it? No. Why?
Because Sony needs big game studios as much as they need Sony.
Dent doesn't actually work for Polygon, he just feels the need to interject himself into every conversation amongst game journalists that pops up on Twitter. I can see how one would think he does.
That's why he's a wannabe.
Battlefield is running at 1080P on X1 and looks awesome.
@IlIfadeIlI @petternilsen nope 32v32 and native ;-) they are also showing at an Xbox event in SFO tonight
After Modern Warfare 3 came out, I actually expected them to purchase Sledgehammer and merge them into Infinity Ward, or something like that.Lol, how does a shit ass looking game get bad framerates on next gen and pc's is beyond me. Activision should of invested some of those billions into actually bringing some talent into IW... GEESH!
Nice post, but that still largely misses the point of resolution gate. Even if people don't notice the difference between 720p and 1080p it still represents a big difference in the capabilities of the two systems.
For an individual game it may not make all that difference. Where it will matter is when games are matched on resolution and presumably the PS4 has a lot more power in reserve to dedicate to other tasks.
For example in this case, you could presume they could drop the PS4 version down to 720p and get it running rock solid at 60fps or even higher right? It doesn't change much when looking to play the game, but it should be a significant point when deciding on a purchase of the console.
Dent is also the guy that was absolutely certain BF wer4e running in 1080p native on Xbone, he had seen it with his own eyes:
https://twitter.com/TheKevinDent/status/395008003071418368
https://twitter.com/TheKevinDent/status/395040125534498816
So yeah.
Meh, I've been using SLI for years and I love it. Rarely have problems. I will go SLI again.
Infinity Ward's incompetence will not sway me. The correct decision would have been to "Not buy Ghosts", not switch to a single GPU setup.
So, what exactly do you consider to be the properties of a good game engine, if not putting out higher resolution, framerates, FOV, and textures etc?
After Modern Warfare 3 came out, I actually expected them to purchase Sledgehammer and merge them into Infinity Ward, or something like that.
The relationship between Sledgehammer and Activision is pretty ambiguous, at this point, as far as I can tell. I'm sure they're working on next years CoD game right now, but they aren't officially owned by Activision, right?
Half a point difference in review score = 27 page long NeoGAF thread
Half a point difference in review score = 27 page long NeoGAF thread
Lol, was reminiscing about that movie (and game) just a couple days ago.
Ohhh I totally misread that. Sorry.
He is so so vile and does this all the time. Why he gets quoted all the time here baffles me. Current level of fame: Emily Rogers 2013. Deserved level of fame: Emily Rogers 2010.
Higher than what? Frostbite? Defining good is subjective, but my definition of a decent engine is certainly broader than "having a higher resolution, framerate, FOV, and textures than Frostbite".
So to clarify superior framerate is important on cod but not on bf? Ok polygon.
Also from what I've seen/heard xb1 has more dips than ps4. So what gives? Look forward to the DF analysis.
"Can't tell the difference"?
Awesome. Were they playing on a 720p TV? And sitting 10 feet away? XD