I posted this in the FFV/VI 3DS thread;
Could the 3DS revive the gorgeous pre-rendered 2d backgrounds that were abundant in the PS1 FFs? Let's take this for example:
Is it feasible to separate that background into a large amount of layers in order to create a believable illusion of depth? A camera a la TWEWY would shift the layers slightly as your character moves around the area in order to retain the effect.
Theoretically, this technique has two benefits;
1. It gives a sense of depth to a static but highly detailed background, making it pleasing to look at and fun to explore.
2. The hardware doesn't need to allocate a lot of polygons to the environments, so those can be used to create more detailed character models.
Thoughts?
Could the 3DS revive the gorgeous pre-rendered 2d backgrounds that were abundant in the PS1 FFs? Let's take this for example:
Is it feasible to separate that background into a large amount of layers in order to create a believable illusion of depth? A camera a la TWEWY would shift the layers slightly as your character moves around the area in order to retain the effect.
Theoretically, this technique has two benefits;
1. It gives a sense of depth to a static but highly detailed background, making it pleasing to look at and fun to explore.
2. The hardware doesn't need to allocate a lot of polygons to the environments, so those can be used to create more detailed character models.
Thoughts?