shacklesmcgee
Member
Trying to disguise a bug as a "feature"? Really low Ubi
Can't even begin to tell you how much the "You work for this company" schtick annoys me now. Because it usually is a reply to me correcting somebody.Haven't you sold enough copies already, Yves? You have our money, you can stop the damage control now.
Can't even begin to tell you how much the "You work for this company" schtick annoys me now. Because it usually is a reply to me correcting somebody.
In that special case you weren't correcting anyone; the system in question was percieved as a bad DRM measure, it feels how it feels, but for you it's a good design decision and a feature, just as the AC Unity launch issues were insignificant and "overplayed" compared to the greatness of the game. Dude, you don't help yourself sometimes.Can't even begin to tell you how much the "You work for this company" schtick annoys me now. Because it usually is a reply to me correcting somebody.
http://www.neogaf.com/forum/showthread.php?t=936058In that special case you weren't correcting anyone; the system in question was percieved as a bad DRM measure, it feels how it feels, but for you it's a good design decision and a feature, just as the AC Unity launch issues were insignificant and "overplayed" compared to the greatness of the game. Dude, you don't help yourself sometimes.
From an episode of Mythbusters where they literally polished turds.
You really couldn't make it up.
I should add that despite the issues, I'm still very much enjoying the game. Paris is fantastic, and the attention to detail is incredible at times.
Shh... Don't give them idea for next year VictoryUp next - framerate drops will feature bullets whizzing past Arno simulating a Matrix-like bullet-time effect.
Yeah I noticed the pop-ins, but the thing that has bugged me the most, was the pop-ins that occurred with the npcs clothes. Walking/running around npcs would change their entire outfit before my eyes. The LOD or whatever controls that is obviously broken, and I wouldn't be surprised if its also causing a lot of FPS problems - constantly loading different assets on the fly like that.
B...but the npc count is not the problem guise, not at all, no sir.
It's an animus glitch lolHilarious. It's a 'feature'!
The worst thing is there are many talented professionals that did really good job on this title only to be disappointed because of the bad decisions of some Ubi suits.
The game needed more time, its current state is indefensible, imho.
This engine powers next year's London AC right?
This engine powers next year's London AC right?
There should be no problem, there is fog everywhere anyway.
What I don't understand is how do those three extra NPCs that warp in make the scene better in any way? Watch the gif and tell me there are too few NPC's on screen prior to the pop in... Like what the fuck? All this does is detract from the experience.
10 teams worked on unity, maybe that's just too many.
Reminds me of the infamous GTA4 popin tree.