Well, done with the video. It's not a review, but more like a first impression based on an early part of the PS3 preview code.
They are pretty happy about the whole thing but are concerned about progression feeling less-freeform than expected. Feels like solving a huge puzzle rather than coming up with your own solutions to any given challenge. Or something like that. They point out this might be due to the tutorial-ish nature of the early portions of the game tho.
The first and only boss fight they encountered wasn't really that engaging. Enemy AI/patter heavily scripted and stuff.
On the tech side of things they are pleased with detail, lighting, animations and particle effects but lament tearing in quite a few situations, hoping for the final code to have v-sync locked. Excellent art direction helps visuals as well.
The rest of the preview is basically descriptive (you can do this, you can do that) with no significant comments that I recall.