Uhm, it will probably look like the console version looked on HDTVs. No big deal.
Lol no. It will look much worse. I can tell who doesn't play PC games in this thread.
Uhm, it will probably look like the console version looked on HDTVs. No big deal.
Are you serious?
EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
So cheap too- I bought 2 damn copies when it was $59.00. LAST OCTOBER on both consoles.
The game was 27 bucks on GMG with the deal of the day code
Dark Souls is a phenomenal experience no one should miss out on. Then again I bet the difficulty may dissuade most new users more than the "sub 720" graphics.
For that alone I smile.
I was a disappointed to see this, but then I saw the required specs and realized that I probably would spend the whole game getting kicked to menu anyways.
Would love to see what's going on with the source code that they need that kind of hardware to get 30fps at 1024x720.
Uhh so who's cancelling and who's keeping their pre-orders? Idk what to do. Odds are high that someone will release a resolution fix within a week or two, right?
No. TVs have upscalers, filters and processing that will smudge the image and apply all this post-processing. PC monitors are direct output meaning you see all that shit as is.
So asking that the game not be limited in a way that no other PC games from this generation are limited is being elitist?
Even if it is possible to mod it I assume that because it is gfwl you will lose the online funtionality, which seems to be a core part of the experience.
Well, there IS a port of Ninja Blade (also by FROM Software) available on the PC though I don't know which company actually handled the porting process.Are you serious?
EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
I dunno about that.No, but some of the people bitching in this thread like this is the end of the world don't seem to realize that this version is still better than the console versions.
For those of us that have the console versions, the entire point to getting the PC version is to get the most out of it visually, I don't think anyone sensible even wanted more than an unlocked FPS, or at least an unlocked internal resolution. While having Blighttown's FPS issues ironed out is a relief, it's also hardly enough to justify $30+ when I could probably spend $20 at an extreme just getting the DLC on consoles later. Or at least this in a $10-20 Steam sale.EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
Uhm, it will probably look like the console version looked on HDTVs. No big deal.
You should check out the PS2 emulation thread, FFXII looks like a current-gen game compared to the screenshot to the OP.
Jesus. Are you serious?Are you serious?
EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
This sounds like one of those "30FPS is fine guys!" when referring to PC version.
1. Console version runs on 2006 hardware. Now we have 2012.
2. Lots of PC gamers play using the monitor, which will not FUCKING BLURRRRRRRRRR the image as TV does.
It's the console version with a stable frame rate and the DLC several months early, that's enough for me for the low price, I wish it was better but... oh fucking well.
Yeah, the technical side of the port is disappointing but if that makes Dark Souls a no-buy for you, then you are no gamer in my eyes. You PC guys need to stop acting like Dark Souls is suddenly completely unplayable. Hundreds of thousands of console gamers were able to appreciate this great game despite it's technical shortcomings - because the content is awesome and that is what matters most in the end. Stop being in love with your hardware specs and learn to enjoy the actual game.
Good to see not every PC gamer is a graphics whore.
Except 30FPS is fine, for most part. Lots and lots of my favourite gaming experiences were 30FPS, I could care shit about 30 or 60FPS, I only want constaant framerate.
Is there even a good reason for the FPS lock? Atleast LA Noire had a decent excuse? What's theirs?
No, but some of the people bitching in this thread like this is the end of the world don't seem to realize that this version is still better than the console versions. And there's tons of people who enjoyed those versions just fine.
Except 30FPS is fine, for most part. Lots and lots of my favourite gaming experiences were 30FPS, I could care shit about 30 or 60FPS, I only want constaant framerate.
Are you serious?
EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
So cheap too- I bought 2 damn copies when it was $59.00. LAST OCTOBER on both consoles.
The game was 27 bucks on GMG with the deal of the day code
Dark Souls is a phenomenal experience no one should miss out on. Then again I bet the difficulty may dissuade most new users more than the "sub 720" graphics.
For that alone I smile.
I doubt you can.Lol no. It will look much worse. I can tell who doesn't play PC games in this thread.
Key framed animations? There have been instances of games in which the animations display at 30 frames per second (Halo, for instance) and bumping up the framerate results in a very uneven presentation (60 fps camera pans combined with 30 fps animation looks awful).Is there even a good reason for the FPS lock? Atleast LA Noire had a decent excuse? What's theirs?
I don't think 1024x720 has actually been valid resolution period. 1024x768, however, was once common but it certainly wasn't the norm in 1994. Mechwarrior 2 supported it but the performance was very slow. Very few PC games offered a resolution that high. Heck, most 3D cards that showed up in the mid-90s couldn't even display that resolution. A 3dfx Voodoo 1 was limited to 640x480 by itself and 800x600 in SLI. The Voodoo 2 could achieve 1024x768 in SLI, of course, but it certainly wasn't common.I don't think I have encountered PC games running at 1024 x 720 since 1994.
You are in PC thread, not a console thread.
And it's "Couldn't care".
It's an upscaled version of a lowres image for a reason.Use this next time, instead of that dirty blury From Software port of a screen capture.
Are you serious?
EXPECTING all the bells and whistles in a pc port from a developer with no pc experience is assonine. Elitist PC GAF demanding everything.
So greedy.
So cheap too- I bought 2 damn copies when it was $59.00. LAST OCTOBER on both consoles.
The game was 27 bucks on GMG with the deal of the day code
Dark Souls is a phenomenal experience no one should miss out on. Then again I bet the difficulty may dissuade most new users more than the "sub 720" graphics.
For that alone I smile.
1. No guarantees on that front. Modding the framebuffer on a proprietary engine doesn't sound that easy
2. No, that's awful
3. No, just afraid to waste superior hardware on a shitty port
Is there even a good reason for the FPS lock? Atleast LA Noire had a decent excuse? What's theirs?
It's an upscaled version of a lowres image for a reason.
We need a new thread for this game as the "High Res Screenshot thread" is not applicable.....
I don't use upscaling on my HDTV and the game looks totally fine. Stop the graphic-whoring.This sounds like one of those "30FPS is fine guys!" when referring to PC version.
1. Console version runs on 2006 hardware. Now we have 2012.
2. Lots of PC gamers play using the monitor, which will not FUCKING BLURRRRRRRRRR the image as TV does.
By the way, if any of you guys torrent this on the basis that it's not 1080p/60FPS, you are a disgrace to this industry.