davidjaffe said:First off, thanks for planning on buying the game! Much, much appreciated!
As for...
(cutt for space)
...with, I doubt we're going to convert you with this title.
David
Patriotsbball5460 said:I think he was saying, 'we want unlockables, and don't nickel and dime us over pseudo-DLC that in previous games would have been normal unlockables. That's how I took it anyways..
davidjaffe said:unlockables (don't be stingy we hate it when studio nickle and dime us )/QUOTE]
I don't understand. Unlockables or DLC? How can we nickel and dime you with unlocks?
basically I'm just saying that players love unlockables, put different unlockables in different difficulty levels, and I guarantee you most fans would spend the time to unlock them all
mysticwhip said:I hope the learning curve isn't too harsh. I remember buying Warhawk about 8 months after it's realease & it was impossible to become a decent player in that game.
Don't know about Ubisoft, don't have many games from them, but Versus mode in RE5 wasn't even cut lol, it was already on the disc. You were buying a unlock key which was 1.86mb IIRC.shwimpy said:Yeah... I think he's saying please don't pull a Ubisoft or Crapcom and blantantly cut portions of the game and sell them as DLC later.
Patriotsbball5460 said:davidjaffe said:I think he was saying, 'we want unlockables, and don't nickel and dime us over pseudo-DLC that in previous games would have been normal unlockables. That's how I took it anyways..
I see. The game WILL have unlockables. I also think we are planning DLC. As for day 1 DLC, maybe but maybe not.
If we DO day 1 DLC be aware we are very aware of the fans perception that if content is done when the game ships then it should be on the disc. Also be aware that:
a- there are possible reasons this simply can not be that have to do with things that- once we announce certain things (assuming those certain things occur)- will make a lot more sense.
b- Our biggest commitment is to guarantee people who buy our game get amazing value and feel taken care of and treated like the super important people to us that they are. So if you pay for our game, we will be failures if you don't feel you've gotten an amazing product and an amazing value. However, I don't buy into the idea that just because the developer has content ready before the game ships that the customer is entitled to all of that content in the initial purchase price of the game. A guy on my twitter account put it best (and I'm paraphrasing): you don't go into McDonalds and order a large french fry and assume that- just because there are more fries that are in the bin in the back, waiting to be boxed up- that your 1.75 (or however much fries cost) entitles you to every french fry in the store just because it's already been cooked. As a customer, you have a right (and in my mind a responsibility) to tell McDonald's to fuck off if they charge more cash for a product than you deem appropriate. But if you feel you get your money's worth for the product you have purchased (and I always think the customer should feel they've gotten MORE than their money is worth) then I don't think you are entitled to everything else just because it's ready at time you make your purchase.
David
AwShucks said:You mentioned earlier in the topic that you use the right stick to look up at helicopters. Does this mean no dual-stick control scheme for driving? Maybe I was one of the few, but I always used the control schemes that used both sticks. I guess finding a way to look up would prove difficult if the right stick was used for driving related functions.
Nice to hear. I remember loving the original on the PSOneCactus said:If it's anything like the previous titles (can't see why it wouldn't be) then that should not be a problem. Very arcadey, very pick-up and play, and multiple control options. Once you get the basics down, you'll be alright.
red shoe paul said:Are we going to see older maps like France and shit redesigned for at least Multiplayer?
davidjaffe said:1- Only 3rd person cameras yes. We just don't have the memory for interiors. And as cool as they look, the gameplay suffers a lot for most players when playing a game like this from driver POV. I know some people dug it in TM1 (and I loved it, cool wise) but those peeps were in the minority and so we decided to use our memory elsewhere. The view in the trailer is probably not going to make it in the game because it causes a lot of strange visual bugs when you hit jumps and go over hills and undulating terrain. If we have time we can address those bugs but if not, it's a view I'd like to add in via an update down the road if we can.
davidjaffe said:We may do France and other maps (HD with some added elements) as DLC but not for launch. Launch is all new maps.
David
Ploid 3.0 said:Since this is a competitive game, first person would only be good for lining up careful shots like that sniper thing. Anyone that played Socom 1 or 2 knows how much awareness you gain from being in third person. Even in GT5 I feel limited in cockpit and that's just linear racing. (I don't use 3rd person chase in GT5, I'm just blind on my sides usually).
SapientWolf said:Will all the weapons still be floating power-ups or do players have the option to spend resources to acquire them like CS?
This is one of the things i loved most about warhawk, cant wait for this.davidjaffe said:Floating power ups. One of the goals of the game is to create strong, cat and mouse style battles and relationships between players. None of this 'step out of a building, get shot within 2-5 seconds, die and respawn' pacing of most FPS games.
Because of this, players have a lot more Hit Points. Because of this, we still use a power up/pick up game. Otherwise players would just stand in front of each other and pound the fire buttons over and over. So the pick ups are used to motivate players to move around the levels and create pro/con areas of the map for players to fight on (i.e. putting a great power up on the edge of a building for example or a health pick up at the top of a parking garage thus creating opportunities for a car that is about to die in a Last Man Standing game to get engaged in a thrilling chase as he races to get the health while his enemy is right on his tail, trying to kill him as he spirals up the various floors to reach the top).
Anticitizen One said:Very disappointed that it's really just a sweet tooth game. I wanted the full cast back including outlaw and axel and calypso
Premium edition with Sweet tooth R/C car pretty please.davidjaffe said:Not a mega fan of CEs but I have heard rumblings of a CE. But nothing set in stone at all. I think if we did one we've talked of including one of the masks as well as other stuff but there really is no announcement. We may not do a CE at all (and I kind of hope we don't). I think the game needs to be the game. A single edition. If people love it- and we hope they will- then we can release special editions and such. But I do know some people love the CEs.
Hell, I'd love to sell lots of TM toys and schwag but just sell them as separate items and not tie them to a CE.
David
Historic data has shown that the best time for DLC, from a revenue point of view, is around the 1 month launch window of a game. Therefore, DLC is typically planned and budgeted for before a game is even completed. DLC is often used to extend the life of a successful game for months or even years after release, but it is also used in lieu of a price raise, since it's easier to make a $60 decision and two $10 decisions than an $80 decision..la1n said:Ok that McDonalds example of why DLC is okay even when completed prior to the games shipment is stupid. It doesn't even make sense comparing those two types of business. As a gamer, and I'll admit their are fewer like me out there anymore, if a company expects i'm going to go above and beyond my initial buy in price to purchase items that could have easily been included upon initial purchase then they are sorely mistaken.
However if this add on content happens to be something of value, something that really represents an additional five dollar purchase then okay i'm game. The only example of this I have come across is Dead Rising Case Zero. I welcome others to do the same but you have to realise that as a gamer we have truly been nickled and dimed to death this generation with content that is of little real value and yes should have absolutely been included upon the initial purchase.
Apple to Oranges I guess but i'm willing to go out on a limb and say this pricing model will not last, not in it's current state. People will blindly buy for only so long.
Bukana said:David Jaffe, Please tell me, is Twister gonna be available in the game, at launch !?
She would be an awesome fit to these maps and especially Nuke-Mode.
Thank you,
davidjaffe said:We all love Twister! But my answer is we don't know yet. Sorry . I'm not messing with you- we've got a batch of cars we want to put in and she's in that group but we don't know if we'll get them all in time for launch.
The most epic level forever in TM series was the paris level from TM2, especially that Eiffel Tower partDubbedinenglish said:As far as classic I just want to see the TMB level where you start out on theon the storm tossed prison ship and them come ashore. Can't remember the name by my god that level was epic to see for the first time.
Dubbedinenglish said:As far as classic I just want to see the TMB level where you start out on theon the storm tossed prison ship and them come ashore. Can't remember the name by my god that level was epic to see for the first time.
davidjaffe said:It is too early. Let me check ,see where we are with that. I fucking hate that but it may be unavoidable. But perhaps not. Honestly, have not even thought to discuss it with the team. Will check, get back to you assuming Sony says it's cool to release that info now.
David
davidjaffe said:I see. The game WILL have unlockables. I also think we are planning DLC.
Ninja Scooter said:David Jaffe: Any chance you can add in the ability to pick up tourists and have to drop them off at various sites throughout the level?
Ninja Scooter said:David Jaffe: Any chance you can add in the ability to pick up tourists and have to drop them off at various sites throughout the level?
Those twisted metal contestants are so crazy that they are liable to do anything!Cactus said:I can't imagine that any of the contestants in a Twisted Metal tournament would want to give a tourist a lift around the city while psychopaths in armored cars are pummeling them with fire missiles...
I mean, it's easier (and more fun) just to run them down
FootNinja said:David, Can I ask what you thought of Twisted metal head on's multi player? It was my favorite multi player game of all time and I cant help but wonder if this game will be drastically different to play online.
Thanks for the input, you are fucking incredible.davidjaffe said:I didn't play it much but from what I did play my take was that it was really fun but it was a bit too straight forward for my tastes. I think one of the reasons Scott, Kellan, and I are such a good design team is because we all bring a set of game desires to the table that compliment each other. Scott is much more straight forward, pick up and play, arcade. I love that but I also want more depth and skill and strategy. I sometimes push too hard to the point that it's like, 'Dude, TM ain't fucking chess'...and Scott sometimes pushes too hard in his direction where it's like, 'Ok, this thing is fun and a great party game but it needs more meat on the bones'.
Since Scott was the only Game Director on Head On (we share the duties of Game Director when we work on titles together), it really reflected more of his design sensibilities. And so I really dug it and thought it was fun but it lacked- for me- the sense of depth and tactics that I like in games like Twisted. For me, Scott at his very best as a solo Game Director game can be experienced in Downhill Domination. It didn't sell what I know they wanted it to, but damn, it was addictive arcade fun!
David
davidjaffe said:Would love to but alas, no Paris in this game. But we may do it as DLC! Does that at least get us 2 copies from you?!?