Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
A miserable pile of secrets.Who is Rösti though?
Ideally, Nintendo would be using something like this, but it's probably a few years away and *very* expensive!
The circle of gaf leak reactionsIt's going to be hilarious if this thing is real and seeing some of the people who were so sure it was fake because of how dumb it looked do a 180 and try and talk themselves into it.
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
So what does a UE4 tech demo at 62fps say about the specs?
It's not really a gimmick. It's maximizing the screen space on a small and ergonomic form factor. There might be fewer buttons than one would like but that's hardly a gimmick.
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcs_Hogc
Edit:
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Yep.Right, one thing about this concept is that you could in theory make the buttons anything you wanted them to be, and as many as you want.
You could also opt to just have a regular rectangular screen in the middle with black around the edges outside of the buttons.
Wow. Nice detective work here. If this thing is pulling 62 FPS for a UE4 demo, that speaks well for the system's power.
Yup, my guess is most games won't use the whole screen, but rather have UI elements around the joysticks.
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
It's not real.
Does it bother anyone else that those A and B buttons are in the wrong order? Please Nintendo, don't give in to peer pressure and change your A and B locations to match Microsoft... You invented the A and B positions!
Is this for UE4? Can't view, at work.
If so, it would fall in line with Dave's (confirmed) leaks, adding further credibility to the photograph.
I thought the market very clearly rejected a controller with a screen on it.
Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Easy, if you want to do a lazy port, render only to a rectangle in the middle, put a frame with some ui elements on the sides, or just black(cinematic) borders
Maximizing screen space - underneath/around your thumb, palm and fingers.
It makes no sense at all.
Developers would have to create every single game with either a dummy art border around the actual playscreen or go with a huge ultrawide FOV and make sure the outside edges are completely non-essential because otherwise your fingers could be blocking the content. How does it honestly add anything? Putting HUD elements there would equally be annoying as it's outside of the central view and periodically obscured by your hands.
Sounds to me that Nintendo just grabs one idea and just runs with it all the way to the end without ever stopping to go 'why'. The Wii-U is a splendid example. Brimming with potential but completely underutilized in practice.
Right, one thing about this concept is that you could in theory make the buttons anything you wanted them to be, and as many as you want.
You could also opt to just have a regular rectangular screen in the middle with black around the edges outside of the buttons.
what isn't?
So it probably has some decent power. Too bad the controller is still an abomination. Shame.
It's going to be hilarious if this thing is real and seeing some of the people who were so sure it was fake because of how dumb it looked do a 180 and try and talk themselves into it.
This was only ever a mobile tech demo.I'm going to post a long, well-detailed post later, but still, since Rosti hex'd us...well, how well did that tech demo run on PS4 back then? I mean, we have that small number "62" on top, which should be the fps.
Honestly the weird screen and shape does not bother me nearly as much as no physical buttons. Fuck that. Haptic buttons aren't the same.
If this is real, then Nintendo's really going to have to sell me on why this is a good idea.
It's the UE4 demo for the Snapdragon 800 from Qualcomm.
Also he translated "it looks" as "she looks", that mistranslation seems to be because it's a female word in French.
This was only ever a mobile tech demo.
The PS4 one was based on Elemental.
It actually says nothingWow. Nice detective work here. If this thing is pulling 62 FPS for a UE4 demo, that speaks well for the system's power.
That's the UE4 mobile tech demo. I remember seeing it a few weeks ago when discussing UE4 on the portable NX...this is the new portable?
Wii Touch UPlease don't call this Wii Touch.
It's also pretty limited (the size shape and location of the buttons are predetermined, you can't actually change the layout) and appears to leave stretch mark across the screen when the buttons depress. No thanks.
Ideally you'd want something like this. Real, physical buttons with touch for supplementary functions. Maybe you wouldn't need the entire ABXY diamond layout (that wouldn't much room for touch targets out on the periphery) but physical A & B are a must (though without X and Y, don't expect any fighting games, outside of smash and maybe some smartphone style garbage).
However even something like this does not have me sold. Why? Because of the Vita of all things. It's way too easy to accidentally hit touch targets on the thing when using the sticks and it has a good 5-6mm of space between them and the screen. Imagine what will happen if the screen actually surrounds the buttons and the touch targets are right next to them. Either the developers need to come up with some clever programming to accurately ignore accidental touches (may or may not be viable, depending on the game) or the touch targets need to be further away from the inputs to the point where the whole freeform display thing pretty much goes to waste.
Please don't call this Wii Touch.