• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DigitalFoundry: Destiny 2 PS4 First Look + Frame-Rate Test

border

Member
DF talked to a network specialist, who's also an ex developer from Respawn Entertainment and Sony, and he said Bungie could have offloaded some features of the games (physics, AI, etc...) to the cloud with dedicated servers and thus, Destiny 2 could have been 60fps (on PS4 Pro at least).

It's at around 5:50 in the video.

I kinda doubt that anyone unfamiliar with the game and its engine is qualified to say the extent to which cloud computing would improve performance.

At what point does Sony get blamed? If it's that easy to sit back and just say "This company should have spent more money so I could have 60 fps," then why not also fault the cheaper, weaker CPU in the PS4 Pro?
 

border

Member
I'm at work and I have no data signal. Anything mentioned for PRO 1080p users? Any sampling going on.

This video contains almost no new information or insight, other than they couldn't detect any framedrops. The PS4 Pro version will have a 4K mode of some sort, but it's unknown if it will be upsacled, checkerboard, or native.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Apologies to the user who made the "Destiny 2 DLC crowd, why ?" topic, but this video makes it look like nothing but DLC.

Will wait to see what the Pro upgrades are.
 

Symbiotx

Member
Dont get why people dont see the difference., The lighting stands out right away from Destiny 1.

Most of the people I've heard saying that don't play Destiny. Of course a sequel where they use the same art style will look like the "same game". I noticed a difference immediately, especially in crucible videos. Lighting and effects are much improved.
 
It was also stated when they were shown the PC footage at 4K 60fps it was running on a GTX 1080Ti and a i7 7700K cpu, and that the 7700K is basically a quantum leap over the Jaguar CPUs in consoles.

Time for people that think Destiny 2 will be 4K 60fps on Scorpio to come back to reality.

Well, it's not out of the realm of possibility, but it seems like Bungie has already stated they are only shooting for 30fps on consoles.

At this point, what I would expect is 4K 30fps on Scorpio, with Significantly improved image quality. Assuming the PC port has some great visual options, Bungie should be able to crank the settings up on Scorpio quite easily.

On the other hand, I'm kind of expecting Bungie to keep parity for PS4 Pro and Scorpio. Either both will have cranked visual settings, while PS4 Pro uses 4k checkerboarding and Scorpio is native 4k, or both will be Native 4k, and have almost the same visual settings as X1, while Bungie leave a huge amount of resources to waste on Scorpio.
 

Zyae

Member
To me it looks pretty comparable. Certainly better, but I definitely can see how an untrained eye wouldn't consider them improved, especially when looking at youtube videos.



Dude knows what he is talking about, but it is definitely speculative of whether it would help them hit 60+ fps. There would be no way to know for sure until profiling the game.

BF1 looks better, has more going on and hits a fairly steady 50-55fps on ps4 and x1.
 

Gator86

Member
Most of the people I've heard saying that don't play Destiny. Of course a sequel where they use the same art style will look like the "same game". I noticed a difference immediately, especially in crucible videos. Lighting and effects are much improved.

Receipts?
 

Taker34

Banned
I can see the improvements over D1 as someone who only very casually played the first one. However I do wonder how they couldn't optimize the game to run at 60 fps, at least on a PS4 Pro. Don't get me wrong the game doesn't look bad but certainly a bunch of 60 fps shooters look way more impressive than Destiny 2. Maybe the engine is too taxing and doesn't scale well with certain hardware - it really is very disappointing to say the least.
 

RoboPlato

I'd be in the dick
I can see the improvements over D1 as someone who only very casually played the first one. However I do wonder how they couldn't optimize the game to run at 60 fps, at least on a PS4 Pro. Don't get me wrong the game doesn't look bad but certainly a bunch of 60 fps shooters look way more impressive than Destiny 2. Maybe the engine is too taxing and doesn't scale well with certain hardware - it really is very disappointing to say the least.
CPU bottleneck

Bungie is deeply committed to PvE and PvP feeling the same and the added size and content in the patrol zones was too much for 60fps
 

ethomaz

Banned
I can see the improvements over D1 as someone who only very casually played the first one. However I do wonder how they couldn't optimize the game to run at 60 fps, at least on a PS4 Pro. Don't get me wrong the game doesn't look bad but certainly a bunch of 60 fps shooters look way more impressive than Destiny 2. Maybe the engine is too taxing and doesn't scale well with certain hardware - it really is very disappointing to say the least.
Because the CPU time... no matter how powerful your GPU is it will always run in 30fps on consoles because the game is CPU bound.
 

Miggytronz

Member
This video contains almost no new information or insight, other than they couldn't detect any framedrops. The PS4 Pro version will have a 4K mode of some sort, but it's unknown if it will be upsacled, checkerboard, or native.
Thanks for the heads up!
 

Gator86

Member
I'm talking about people I know that are parroting these things that don't play Destiny. You want me to screenshot their games played or what? Jesus.

No, I just think, in general, that's a lazy-ass blanket excuse people use to hand-wave away opinions that conflict with their own. Right up there alongside "you didn't play ____ enough" or "you played it too long so clearly you like it."
 
The environments themselves seem to have as much polygonal detail as the original too.

Honestly, while the initially reveal event gameplay in the burning city looked like a beautiful evolution of Destiny 1 visually, the level in this video looks so similar to Destiny 1, I did actually find it disappointing. Like, yeah, there are minor improvements to the image quality in the lighting and perhaps slightly better PBR quality, but the environment itself, the UI, the enemies, the combat, basically looked identical to what we saw in Destiny 1, outside of that huge excavator machine.

I'm sure Destiny 2 has new enemies, some truly unique environments, and some stunning new set pieces, but why they are showing off a part of the game that looks so samey to Destiny 1, is a mystery.
 
Hopefully DF can put an end to people saying it looks identical to the first game when it's a clear upgrade.

But they only mention marginal improvements, like better tunning of the PBR pipeline, more particles, and refined post processing, and even mention that they likely spent most of the time improving the content creation capabilities of the engine rather than the rendering stuff.

They make a nice remark about the cloud as well saying that the game could have be 60fps if they used dedicated servers to offload physics and AI computation to it.
 
Looks like shit. I dunno how it can't run at 60fps on the Pro when BF1 runs in the 50s on the Pro and looks much better. Bungie need to scrap their engine, it's too antiquated and demanding for what it is. I only played Destiny vanilla and I'm finding a hard time telling the difference between this and D1 vanilla. The fact it runs in the 30s on Pro and still doesn't use dedicated servers ensures I won't be buying this. I could get it for PC and run it at 60fps but I don't even wanna bother since most of my MP friends are on consoles and I don't wanna reward Bungie for this half-ass looking game.
 

tuxfool

Banned
BF1 looks better, has more going on and hits a fairly steady 50-55fps on ps4 and x1.

You cannot simply do that. For one thing, BF1 maps are small in comparison to the open areas of this game (presuming, because we haven't seen jack about this). Extending that presumption, you'd have to have the usual open world considerations, LODing and on-demand resource loading.

Of course, I'm just looking for reasons to justify this, but other explanations could just be that the engine is too resource heavy to hit those targets on consoles.

However, the idea that it cannot do 60fps because of the p2p nature of the game amuses me. They were too cheap to go for dedicated servers and that imposes knock-on effects all the way down the line.
 

Symbiotx

Member
No, I just think, in general, that's a lazy-ass blanket excuse people use to hand-wave away opinions that conflict with their own. Right up there alongside "you didn't play ____ enough" or "you played it too long so clearly you like it."

lol ok buddy. If you want to know correct terms, it's called anecdotal evidence. I never claimed it was fact, just that it was my experience. It's not excusing anything away, it's contrasting the complaints of someone who has never played the game vs my personal experience in playing the game for hundreds of hours and noticing a difference. It's as valid as any of these comments in this discussion. Just because it upsets you for some reason, doesn't mean it's bullshit.

You're free to disagree with it, but calling it a lazy-ass blanket excuse is the lazy-ass way to disagree with my experience.
 
I mean, we have to take Luke's word for it, discussion if this can run at 60fps can only be made once the PC version is out.
Nevertheless, I too expected a bigger leap.
 

jett

D-Member
Destiny was never and probably will never be a graphical showcase

Destiny could be really pretty when it wanted to.

Destiny-Moon.png


And it did that being a crossgen game, all of its visuals were hamstrung by having to run on the PS3 and 360. This being a PS4+ only thing, one expects better than refinement. The lighting looks "bloomier", shading/materials seem to be better , and the effects may or may not be more complex (I honestly can't really notice), but it looks decidedly very effing similar.
 
Most of the people I've heard saying that don't play Destiny. Of course a sequel where they use the same art style will look like the "same game". I noticed a difference immediately, especially in crucible videos. Lighting and effects are much improved.

Have hundreds of hours in Destiny 1, opened this video up and clicked about a third of the way in and immediately wondered if it was Destiny 1 being shown as a comparison point before realizing that environment didn't exist in the original.

It has improvements sure, but most of Destiny 2 feels like a more polished version of Destiny 1.

Edit: ^ Makes a good point. That's one thing that pops out immediately, the more "bloomy" feel of D2.
 
Have hundreds of hours in Destiny 1, opened this video up and clicked about a third of the way in and immediately wondered if it was Destiny 1 being shown as a comparison point before realizing that environment didn't exist in the original.

It has improvements sure, but most of Destiny 2 feels like a more polished version of Destiny 1.

Were you having a stroke or something? I know you're probably exaggerating but I think it's pretty obvious instantly that it's not D1.
 

Symbiotx

Member
Have hundreds of hours in Destiny 1, opened this video up and clicked about a third of the way in and immediately wondered if it was Destiny 1 being shown as a comparison point before realizing that environment didn't exist in the original.

It has improvements sure, but most of Destiny 2 feels like a more polished version of Destiny 1.

Edit: ^ Makes a good point. That's one thing that pops out immediately, the more "bloomy" feel of D2.

That's fine that you didn't notice. I did immediately. I don't think you can really say though that "most of Destiny 2 feels like a more polished version of Destiny 1" when we haven't seen most of it.
 

Panajev2001a

GAF's Pleasant Genius
Yep, I've said this before as well...that would've been fully possible considering Destiny is an always online game. But that'd require maintaining and paying for cloud servers. If they saw that to be financially feasible then we'd already be getting dedicated servers for the game.

The sad thing for gamers is that financially feasible is meant to sound like "can we break even" when it is likely "are we willing / do we really need to give up a percentage of outrageous revenue we are planning to get over time on this title?".

If consumers do not complain and pre-orders and season passes go well, then they are right... why bother giving people something when they are going to buy the product regardless of you giving them what they asked for or not?
 

nOoblet16

Member
Btw regarding off loading AI and simulations:

Here is something interesting I have been thinking about, I am pretty damn sure that the AI and simulations don't actually usually run on every console at the same time but rather specifically on the hosts machine. Now Destiny changes hosts every minute or so seamlessly, so every console from time to time would have to do the simulation. So in essence the AI and simulation is offloaded to the hosts machine.

What this would mean is that this point that the Titanfall network engineer talked about regarding offloading AI and simulation might already be in place except instead of offloading it to dedicated servers it's offloading it to another console (so basically P2P)...which has the CPU bottleneck meaning it has to run at 30FPS because of those calculations.
 
Pretty much. Destiny 2 defenders need to take the L and just accept the game is not a massive jump visually.

When the footage in the video started, I was confused whether they were showing the original Destiny or the sequel. Even the animations are the same including the reload one.

So what? It's a better looking game even if marginally and the first one wasn't bad looking at all. I mean what's the end game of pointing that out? Guess I should just "take the L".
 

Gator86

Member
lol ok buddy. If you want to know correct terms, it's called anecdotal evidence. I never claimed it was fact, just that it was my experience. It's not excusing anything away, it's contrasting the complaints of someone who has never played the game vs my personal experience in playing the game for hundreds of hours and noticing a difference. It's as valid as any of these comments in this discussion. Just because it upsets you for some reason, doesn't mean it's bullshit.

You're free to disagree with it, but calling it a lazy-ass blanket excuse is the lazy-ass way to disagree with my experience.

I said "in general" it's a lazy-ass excuse people use. I also simply asked whether you had evidence for using such a blanket statement, one commonly tossed around in these threads.
 

Panajev2001a

GAF's Pleasant Genius
I kinda doubt that anyone unfamiliar with the game and its engine is qualified to say the extent to which cloud computing would improve performance.

At what point does Sony get blamed? If it's that easy to sit back and just say "This company should have spent more money so I could have 60 fps," then why not also fault the cheaper, weaker CPU in the PS4 Pro?

Well, considering that a full year later their main competitor is releasing with a CPU clocked about 200 MHz higher than what they shipped with (and the PS4 Pro's jump was about 600 MHz over the PS4 CPU)... you probably would think that the CPU upgrade will have to wait for a new generation to start in earnest.
 

nOoblet16

Member
The sad thing for gamers is that financially feasible is meant to sound like "can we break even" when it is likely "are we willing / do we really need to give up a percentage of outrageous revenue we are planning to get over time on this title?".
You are correct actually. Considering games like Destiny would turn in enormous profits for the publisher.
 

RedAssedApe

Banned
TBH many people can't pick out the more subtle visual improvements. Diminishing returns and all that.

Its funny because when some outlet suddenly starts talking about them is when it becomes gospel for people. Even then I question if they really see or it's just one of those things you nod your head in agreement to while internally you're thinking...🤔

I'm not excluding myself from the above by the way. Lol
 
Destiny could be really pretty when it wanted to.

Destiny-Moon.png


And it did that being a crossgen game, all of its visuals were hamstrung by having to run on the PS3 and 360. This being a PS4+ only thing, one expects better than refinement. The lighting looks "bloomier", shading/materials seem to be better , and the effects may or may not be more complex (I honestly can't really notice), but it looks decidedly very effing similar.
Seriously, I can't believe people are trying to pass off post processing and material improvements as significant upgrades in a current-gen only sequel to a cross gen game.
 
Btw I have been making a lot of posts where I described these exact upgrades that DF is talking about i.e. proper PBR, Bokeh DoF, GPU particles, improved post processing and I got told "I have no sources and I am talking out of my ass" lol.

To those people...now you know ! Also in the homecoming mission you have volumetric lighting...first evident when you go down the stairs towards where the Speaker's tower is (the scene follows after Zavala pops his bubble to protect the player.

Yep! Great eye!

Do you have a link to a good video that shows off the one section with a volumetric light?
 
Were you having a stroke or something? I know you're probably exaggerating but I think it's pretty obvious instantly that it's not D1.

That's fine that you didn't notice. I did immediately. I don't think you can really say though that "most of Destiny 2 feels like a more polished version of Destiny 1" when we haven't seen most of it.

Did you guys bother to read the entirety of my post? I said I jumped into the middle of the video, of a particular point that DF was showing off that made it think it was D1 before realizing it wasn't.

Oh I'm so sorry, I didn't realize seeing this:
JJlxRvR.jpg


There's absolutely no way someone could be confused for a moment.
 

Gator86

Member
The sad thing for gamers is that financially feasible is meant to sound like "can we break even" when it is likely "are we willing / do we really need to give up a percentage of outrageous revenue we are planning to get over time on this title?".

If consumers do not complain and pre-orders and season passes go well, then they are right... why bother giving people something when they are going to buy the product regardless of you giving them what they asked for or not?

Basically. They're planning to make absolute bank off this game for years, especially once the expansions and microtransactions start rolling out in force. If people aren't shouting for 60fps and dedicated servers, no exec is going to waste a dime on those.
 

border

Member
Looks like shit. I dunno how it can't run at 60fps on the Pro when BF1 runs in the 50s on the Pro and looks much better.

When you consider Destiny is as much an open-world game as it is an FPS, it begins to make sense. Most open world titles don't hit 60. Remasters of last-generation open world games don't even hit 60.
 

Symbiotx

Member
Did you guys bother to read the entirety of my post? I said I jumped into the middle of the video, of a particular point that DF was showing off that made it think it was D1 before realizing it wasn't.

Oh I'm so sorry, I didn't realize seeing this:
JJlxRvR.jpg


There's absolutely no way someone could be confused for a moment.

I guess I'm not sure what you're upset about from my post. I'm also not quite sure how opening a video (notice in the upper left hand corner of that photo it reminds you) of the Destiny 2 PS4 look + frame-rate test and skipping to the middle that you didn't realize you were seeing Destiny 2 footage. -shrug-
 
Top Bottom