Santerestil
Banned
Anarchy Online reformatted hard drives at launch.
And the Deponia Demo cancelled all the folders in my Start Menu when I uninstalled it.
It's shit like this that make you doubt of abandoning consoles.
Anarchy Online reformatted hard drives at launch.
Didn`t Diablo 3 already get hacked so we can host our own servers? I don't think a lot of reworking would need to done.
And the Deponia Demo cancelled all the folders in my Start Menu when I uninstalled it.
It's shit like this that make you doubt of abandoning consoles.
Didn`t Diablo 3 already get hacked so we can host our own servers? I don't think a lot of reworking would need to done.
Either way, I thought about reinstalling the game then I remember why I quit in the first place. Bad loot is still bad loot.
At work right now...
Has this been patched yet?
That said... I know people who have placed random facebook games for hundreds of hours. Don't discount the clever tricks developers use to keep people playing, especially in loot whore games.
It's a lootwhore game with mechanics specifically designed to make you play for hours before you get to the real meat of the game. It's not unreasonable to call it an average game after 50+ hours.
No it hasn't, and neither has the unidentified item exploit.
Seems like they are going to wait for the usual maintenance period.
I think the fact that the game is completely average is why people are loling at the exploits. If they spent 12 years developing a 7/10 game, with a very unpopular online system, pretty bland and basic art, and on top of this has bugs, wtf where they doing for those 12 years?
No it hasn't, and neither has the unidentified item exploit.
Seems like they are going to wait for the usual maintenance period.
If I understand correctly, I'd barely call that one an "exploit". Not everyone buys/sells unid items.No it hasn't, and neither has the unidentified item exploit.
Seems like they are going to wait for the usual maintenance period.
If I understand correctly, I'd barely call that one an "exploit". Not everyone buys/sells unid items.
There is a program on github/code.google.com which tells you the affixes an item has rolled when you copy and paste the item code into it, it also gives you the identified item code which you can paste into chat to see the values.What
WHAT
SPILL THE BEANS MAN
This exploit seems like something that would be pretty difficult for Blizzard to track.Welp Inferno down, and now I can for some reason feel better about never playing that game again.
Will be interesting to see if my battle.net account gets banned.
doesnt work anymore after the server restarts.
glad i got everything in while it lasted
So? Lootwhore game or not, it won't be played by many people for tens of hours on end if it's fundamentally bad. Right now people are saying that player count is dropping like a stone because they've stopped playing and their friends have stopped playing, but we have no actual data, not to mention enough hindsight. Don't act like making an addictive lootwhore game is simple. It's not, that's why there's like one real contender to Diablo, and it remains to be seen whether it has any sort of longevity to it. Which by the way remains to be seen for D3 as well, but people have been acting like 3 months is enough to declare the game dead. For now I'd say the anecdotes of people 'quitting' are normal because we're all early adopters. We're the people who've played the game for hours on end these past few months. It's only logical that many of us would start to become bored. You won't have me believe that tales of people playing D2 non stop for the last 10 years were commonplace. Out of the 10+ millions of people who've bought D2, only a fraction of a fraction have done that.
The cynicism over a bug that 1) will be fixed quickly enough that people will have forgotten about it in a matter of weeks or months (and I guess years for the most bitter), 2) isn't even that serious considering this game is NOT an MMO, doesn't have to be played competitively (or even multiplayer for that matter) to be enjoyed, and only concerns one class at a high level, is simply ludicrous. There's a godmode bug for lvl 60 wizards that's soon gonna be hotfixed? Big whoop.
I don't get it. We get an online only game that players supported because it would be used to "protect the integrity of the auction house", and yet I see people dismayed that an exploit is being patched?
Seems pretty damn schizophrenic.
Sounds about right. With the third "just have fun" segment caught in the middle of all this nonsense.There aren't too many games where you can openly profit from with real money. There is a segment of the playerbase that is flipping items, buying gold, and making hundreds of dollars. So there's a "protect the integrity" playerbase and an "all about the Benjamins" playerbase.
I don't get it. We get an online only game that players supported because it would be used to "protect the integrity of the auction house", and yet I see people dismayed that an exploit is being patched?
Seems pretty damn schizophrenic.
God mode was the most fun I've had on here in weeks. The game felt social, we had a group of 4 wizards clearing act4 for laughs, it didn't matter one JUST got to inferno and didn't have dps, we just had fun, and rofl stomped act4, something that I'd never normally due to the cheap mechanics and lack of a reward over act3.
To anyone else that tried it... I think this illustrates whats wrong with Diablo 3, not only did I not find anyhting of value over my standard act1/2 runs but I also saw how the insane cheap mechanics of act3/4 are actually killing the game. I find so much conflicting statements from Jay Wilson Q&A sessions, for example:
"We didn't allow legendaries to spawn below your level because we got feedback it was a poor user experiance" (when asked on why low level legendaries dont drop like in d2)
Yet, they have no problem spoon feeding me level 52 weapons in act4 inferno.....
Anyway, its a shame they fixed it because not only did the game feel social, but I actually had fun.
For the record, I didn't even post a single thing on the AH, cause frankly... it was all crap.
The risk reward system of D3 is just too broken right now. I think the wizard exploit opened up a lot of eyes, that farming Act 3 is just as bad as farming Act 1. There is no more incentive for people to play.
"The funny thing is it was actually kind of fun and cathartic being able stand there and give it right back to ridiculously overpowered and !@#$ing cheap champions and elites for a change.
If only the game were ever that enjoyable while still retaining some sort of challenge instead of being so one-sided in your enemies' favor throughout Inferno."
I got to actually use skills on my wizard that I wanted to use, not that I was forced to use.
Invulnerability aside, it was fun not having to play critical mass or kite all day. Kinda how I'd expect to feel in 10s of millions worth of gear.
Or as one post I read put it - in these games you're supposed to start off weak and become strong, but the way Diablo 3 is designed you start off strong and become weak.I think this post from the Blizz thread put the experience felt nicely.
No youtube at work... is this really a new one or just trolls? For barb please?
Some games can be gauged from the beginning if they are fundamentally flawed, but a game like Diablo 3 doesn't show these flaws until late game. The reason is because most the mechanics/design behind the game don't come to fruition until inferno/level 60.
There are glaring fundamental flaws, such as lack of characters diversity, no drive/competition, market being driven by GAH,RMAH and what really destroys the game HORRIBLE LOOT TABLE. I have to yell that out because the game lacks creativity with loot. That most classes go two ways with their gear. Either AR, Vit, LoH, Pri Stat or Crit DMG/Crit CHN, Pri Stat, what else you can afford.
As you level you are unlocking skills, gaining new spells, gaining access to new stats, so why would I see the fundamental flaws. It really is the prefect guise, so 40-50 hours go by before you see for what an premie of game D3 really is.
We have no raw numbers as to how Diablo 3 is doing, and Blizzard did state over 100k on during any given time. But out of 6+ million, is between 4% to 10%. So when we look at the Xfire chart which only shows a trend http://beta.xfire.com/games/d3. It is a pretty good sample size. Toppled with the number of public games going from 30k week of release to 3k now, to me I would find it hard not believe otherwise that the game is dying.
My bro has a 60 wizard and thought about trying out the game, but first would have to install the game, then it hit me. The loot is still trash so why bother?
No youtube at work... is this really a new one or just trolls? For barb please?
Blizz really screwed the pooch not beta testing later game content.
You can add effects to barbs. This one seem better than wizard's buff. I have a 60 tornado barb but not enough motivation to try it. Kripp had a lot of fun messing with it. Again, people having fun! Nerf incoming.
http://youtu.be/ofA0D9rwunY
Last point: I noticed you talked about "no competition/no drive". Drive is one thing, and I agree it lacks a powerful incentive to play after a while. But don't talk about lack of competition. This has no place in Diablo. You and other people here might be playing the game as if the point of it was to compete with other players, but it's not. It's not an MMO, it's not an eSports game, it's nothing like that. People will create meta-games out of anything, but D3 is not that at its core, not for most people. That's why PvP wasn't there at launch and is still just a side mode to the main game. The main game can be played solo from start to finish, and all multiplayer games in D3 so far are about cooperation and helping lower-leveled friends. This is not a social/competitive game. This is not World of Warcraft or Starcraft 2.
My brother finally "finished" the game in nightmare (or is it Hell? Not sure.) mode with this shit. Thank you, Blizzard.
I could not disagree more. Two things kept me coming back to D2 since it was released (other than good loot design, lol) : build variety, and PvP. In fact, D2's PvP was quite popular, as you'd regularly see many games go from partied boss-stomps to dueling outside of town, as well as several games titled stuff like "duelPK" and whatnot.
You might not like the idea of competitive play in Diablo 3, but it was a very strong component of the series prior to D3, and just another reminder of how out of touch Blizzard of today is with the franchise.