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Guild Wars 2 - Heart of Thorns |OT| Welcome to the Jungle...

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Hawkian

The Cryptarch's Bane
Also, queen jubilee ( aka crown pavillon) hasn't been a thing since 2014
Sounds like it's time! The Crown Pavilion is the area, which is still there. It has been redecorated for Wintersday and the Lunar New Year which is pretty cool.

Honestly I loved the Queen's Gauntlet, the one-on-one fights. I'd go through them all again even with no changes. I never did get the extra Liadri achievement for doing whatever bonus challenge.
Down the queen and all those human
granted I also agree with this.
 

Wanderer5

Member
Saw the defeat of Xera tonight, and that got quite chaotic.XD Still gotta beat Matthias, and probably won't see him for a while with the new wing coming out.:x Oh well, someday!
 

SaylorMan

Member
Just got a code for this game from Humble Bundle.
Years ago I watched Angry Joe's review and thought it looked good compared to other MMOs. (Never had a stand out MMO experience)

I've installed the game, played around with the character creation (it's a nice character creator) but haven't started the game. So if I were to make a character and start what are some beginners tips? (Both for GW2 and MMOS)
 
Just got a code for this game from Humble Bundle.
Years ago I watched Angry Joe's review and thought it looked good compared to other MMOs. (Never had a stand out MMO experience)

I've installed the game, played around with the character creation (it's a nice character creator) but haven't started the game. So if I were to make a character and start what are some beginners tips? (Both for GW2 and MMOS)

North America and Europe are not able to play together, so pay attention to the region when you select a World/Server. Otherwise, the world you select only decides what World versus World team you are on.

The nine professions and five races are all unique, so feel free to make several characters and mix and match until you find something that suits your tastes. Your race decides your starting zone and story, but none of the races are purposely designed for one to provide any advantage over another.

What profession you are playing and what weapon you have equipped decides what skills you have access to, so be sure to try out all of them to see which one fits your needs.

Don't get bogged down doing the Renown Heart quests. Let them direct you to new areas, but keep an eye out on the map for the orange Dynamic Events, which develop small side stories and tend to be worth better experience and rewards.

Uncovering new areas on the map, finding points of interest, viewing new vistas, and unlocking new waypoints are all worth large chunks of experience. Gathering ore, wood, and plants will also be rewarding. Staying in the same small area farming enemies is not, and will never be, a good use of your time.

Every ten levels you can advance your personal story. It's fairly interesting and gives nice rewards when you are starting out.

Once high enough, your level will scale down to match the level of the area you are in, but you will continue to receive experience and rewards appropriate for your true level. You will never be too strong to explore a new region, regardless of the level range labeled on it.

Dungeons unlock starting at level 30, but it can be somewhat difficult to find friendly parties to play them with at the minimum level, and they can be pretty challenging for unprepared first-timers. A lot of people don't worry about starting them until they are at level 80, but that all depends on who you can find to play with.

You can click the gear icon on the top right of your inventory to automatically deposit all crafting materials to your bank and free up bag space. Your bank and wallet are account-wide, shared by all characters you create.

Trying to craft your own gear will be expensive and wasteful as you level, so don't worry about any crafting disciplines when you first start out. After you have more time into the game, you can check out some guides and decide whether you think any of the crafting-specific items, like account bound ascended gear, are worth your time.

But don't worry too much about misspending money or items, and don't sweat the details of any decisions you make on your character's build or skill/trait unlocks. Everything opens up at the end, and there's never any point where you can miss out on anything unique or lock yourself out of an important path.
 

Tech-Wolf

Member
Saw the defeat of Xera tonight, and that got quite chaotic.XD Still gotta beat Matthias, and probably won't see him for a while with the new wing coming out.:x Oh well, someday!

Congrats, Xera can be a pain when stuff (red orb, bloodstone shard) isnt dealt well. Also the chance of hitting a bug mid fight... so many bug possible. Jet pack, awayyyyyy....

AB Farm dies next week, booooooo fuck Anef...

Thanks the legion that it is finally getting " fixed"
 
wait what

no more map jumping?

forum complainers complaining on "not doing an easy as fuck method" again I see

AB farm gets nerf, yet nothing to counter the increasing price of Mystic Coin....Forum cry babies win again, nothing new Anef been doing this bullshit almost 12 years..Ectos will spike in price and the grind will glorious....
 

Massicot

Member
Man oh man, I can't wait for the Living Story stuff dropping today!

This workday is going to be a complete drag. I need time travel.

I'm pretty excited but I'm also kinda dreading it because I have things to do today that I will probably shortchange because I'll be playing a video game instead. I am an adult.
 
I'm pretty excited but I'm also kinda dreading it because I have things to do today that I will probably shortchange because I'll be playing a video game instead. I am an adult.

I'm supposed to Adult as well. But other than work and cleaning out the litterbox when I get back to my pad, I'm not doing anything other than Guild Wars tonight.

I'm actually rather nervous, as I love Divinity's Reach, for both RP and just running around purposes, and it'll be a shame for it to get Lion's Arch'd. At the same time I love it when storylines get progressed, so I'm looking forward to seeing what happens.

And I'm extra looking forward to the chance to stab Caudecus in the goddamned face. FINALLY. I HOPE. Fingers crossed.
 

Massicot

Member
Understandable. Some of the pictures on twitter from people in the area were crazy. And on the day before a big patch. Inauspicious.
 

Wanderer5

Member
jTsgNqPg.jpg
 
Blargh... I was really looking forward to playing last night. But at least I got my Elementalist up to 80.

Any news come through this morning yet? I figured someone would post once things go live. Now it's another long workday between me and storyline.
 

Quenk

Member
Blargh... I was really looking forward to playing last night. But at least I got my Elementalist up to 80.

Any news come through this morning yet? I figured someone would post once things go live. Now it's another long workday between me and storyline.

It's only 7:20am for ANet. Don't expect any news for another hour or so.
 
It's only 7:20am for ANet. Don't expect any news for another hour or so.

Yeah, I figured. The wife is off work today, so I expect a barrage of messages on Discord once things go live. Or they might hold it back till the reset this evening, which is fine by me since I don't get off till 7.

The giant mob of people sitting on the raft out in the lake in Queensdale was amusing last night, but I had to turn off Map Chat because they were getting ridiculous once word got out that it wasn't coming last night.
 

Sonicbug

Member
Yeah, I figured. The wife is off work today, so I expect a barrage of messages on Discord once things go live. Or they might hold it back till the reset this evening, which is fine by me since I don't get off till 7.

The giant mob of people sitting on the raft out in the lake in Queensdale was amusing last night, but I had to turn off Map Chat because they were getting ridiculous once word got out that it wasn't coming last night.

I was hanging out in one of those raft mobs. Someone got up on the dam and we all ported up there... then promptly fell inside the dam. Good times.
 
I was hanging out in one of those raft mobs. Someone got up on the dam and we all ported up there... then promptly fell inside the dam. Good times.

Haha! Man that was driving my crew crazy. They probably spent a half hour trying to figure out how everyone got on the damn. I was just running around on my Asura trying to 100% Queensdale, so I let them worry about it. If I wasn't gonna stab White Mantle then I was gonna be productive damnit.
 

Massicot

Member
Woooooooo

Pretty lengthy notes

Edit: Might as well post them here. Lots of fractal tweaks :eek:

Patch Notes said:
02/08/2017 – February 8th Release Notes
LIVING WORLD
The Head of the Snake


Caudecus Beetlestone's depraved White Mantle faction continues its efforts to bring Kryta to heel. Her Royal Majesty, Queen Jennah of Kryta, requests your presence in Divinity's Reach—help her root out corruption in the Ministry before crisis strikes.

New Legendary Rifle: The HMS Divinity

A new legendary weapon is now available. Speak to Grandmaster Craftsman Hobbs in Lion's Arch to learn how to craft the new rifle precursor Man o' War and forge the new legendary rifle, the HMS Divinity.

World Polish

  • Players can no longer open more Great Exalted Chests and Grand Exalted Chests by changing map instances after completing the meta-event in Auric Basin.
  • Several items involved in the legendary precursor collections can now only be crafted once per account. If these items are misplaced, replacements can be purchased from Grandmaster Craftsman Hobbs in Lion's Arch.
  • Fixed an issue that incorrectly caused several supply carts in Gendarran Fields to appear lootable when destroyed.

Bloodstone Fen

  • Updrafts have been added to the Cavern of Unseen Lights to aid in Bloodstone Crystal Node gathering.
  • Decreased the rate at which jade constructs drain bloodstone stalagmites, effectively increasing the duration of the associated events.
  • Reduced intersections between ley lines and unbound magic nodes or magical storms.

Thaumanova Rework

The Thaumanova fractal was lacking in many areas, so it has undergone a significant rework. Changes aim to reduce frustration; improve theming, messaging, and story presentation; and generally make the fractal feel more epic and believable. At tier 4, the duration of the fractal should be a bit shorter, and the overall difficulty should be slightly lower while still being challenging.

General

The audio of the fractal has received numerous improvements.
Server performance has been slightly optimized.
Players will now have to complete all four colliders, regardless of scale.
Fixed a bug that could cause the checkpoint to be reset at the beginning.
Fixed numerous minor bugs.

Main Hall

  • The Inquest are fighting for survival against endless hordes.
  • Replaced all existing spawns with new ones and added many more.
  • Removed all existing portals and replaced them with new ones that spawn via scripted events rather than player proximity.
  • Portals no longer pull in players.
  • The ”Clear out the skritt defending the central control panel" event has been replaced by a new event.
  • New dialogue scenes have been added.
  • New AI has been added to the Inquest to help them fight more intelligently.
  • Jump pads have been added to allow rapid transit between the center ring and the outer rooms.
  • The liquid in the lower area no longer applies burning.
  • Moved a Mistlock Singularity from the dormitory to a convenient location.

Subject 6 Lab

  • The Subject 6 encounter retains the same core mechanics, but failing to kill a couple of blue oozes is no longer essentially a reset. Additional scaling has also been added.
  • Improved the intro scene.
  • Reworked the Subject 6 Clinging Acid attack to be a bouncing AoE.
  • Blue ooze will now heal the boss for 6% instead of 25%.
  • Blue-ooze health has been reduced by 33%.
  • Markers have been added to all oozes to make them more visible.
  • Oozes will now instantly heal the boss when they get close, instead of pausing.
  • Stronger gold oozes now spawn at 75%, 50%, and 25% at tiers 3 and 4.
  • All oozes now die when the boss is defeated.

Dormitory

  • Aatxe have been replaced by more interesting enemies.
  • Some dialogue has changed.
  • Various small bugs have been fixed.
  • Added an objective timer.
  • Increased the amount of time players have to save Chibb.

Repulsor Lab

  • The repulsor lab was particularly frustrating for new groups, as it lacked any clear direction and was incredibly punishing. It is now a stealth-based encounter, and the mechanics are clear.
  • Reworked repulsor turret projectiles.
  • Reduced the hit box and switched to an effect to match the size.
  • Replaced blowout with a 0.5-second stun.
  • Switched to scaling, health-percentage-based damage.
  • Projectiles will now only hit players.
  • Reworked patrol golems.
  • Fixed numerous pathing issues.
  • Switched the aggro mechanic over to a small visibility circle indicated by an effect.
  • Golems will fixate for 15 seconds on any player who enters.
  • Golems have been upgraded to champion rank.
  • Golems will walk at tiers 1 and 2.
  • Golems now die when the event succeeds.
  • Deleted the stationary golem at the first console.
  • Improved consoles and barriers.
  • Consoles may no longer be interacted with through walls.
  • Consoles are now numbered on the minimap.
  • Shields are now disabled at the end of the event.
  • Safety Shield now has a longer cooldown but cannot overheat.
  • Safety Shield's Repulsor Bolt skill is now instant, and it will instantly break a golem's defiance bar.
  • Safety Shields now no longer use the staff idle animation.
  • Getting downed in the repulsor lab will teleport you to the safety-shield room.
  • Succeeding at the event will cleanse immobilize on everyone in the room.
  • Consoles can no longer be interacted with after the event succeeds.

Cooling Chamber

  • The cooling chamber was a bit too easy to solo, and it had little emphasis on the cooling rods. Now it is more rewarding of teamwork, while one may still solo it on some professions.
  • Cooling rods now have a Heat Shield skill that will block heat damage in a radius.
  • Heat damage in the room has increased.
  • Cooling rods further reduce heat damage in the room when placed in the Cooling Rod Receptacle. They also create a permanent shield at the receptacle.
  • Switched to scaling, health-percentage-based damage.
  • A golem will retrieve any cooling rods dropped in the room.
  • Cooling Rod Receptacles have gained a map marker.
  • A moving flame wall that can be dodged has been added to the room.

Thaumanova Anomaly

  • The Anomaly boss has numerous attacks that have either no tell or are very difficult to see and react to in the effect soup. The fight can take longer than it should due to high boss health and the fact that players constantly have to spread out. The fight has been reworked to be more interesting and fair. It is challenging but not overly difficult.
  • Fixed an issue that allowed the Anomaly to be res rushed.
  • The Anomaly's health has been slightly reduced*.*
  • The Anomaly has gained a strong defiance bar that can be broken for a long-duration stun.
  • Players now have a special action shield, the Hex Shield, which can protect a platform from disappearing for 3 seconds on a 32-second cooldown. It stacks duration if multiple players use it on the same platform.
  • The Anomaly's base projectile attack, Binding Bolt, has been replaced by a projectile fan attack that is easier to see and react to. Projectile hit boxes have been improved.
  • The Anomaly's hit box has been increased, and it has been centered better.
  • The Anomaly's shield knockback has been greatly reduced.
  • At higher tiers, the platform will permanently shrink at health percentages.
  • The Anomaly will no longer reflect projectiles.
  • Star Smash has had its effect improved.
  • Flux Bomb has been renamed to Flux Pulse. Its radius has been reduced from 500 to 300. The Telegraph effect has been added. Damage has been slightly increased.
  • Cosmic Instability no longer targets pets and minions, and it will now deal heavy damage to allied players standing within 120 units.
  • Players will no longer sometimes fall all the way to the bottom floor instead of being teleported back up.
  • The platforms will no longer be targetable by certain player skills.

Aetherblade


  • Reworked rotating energy wall traps before the cannon room.
  • Now applies scaling damage based on health percentages instead of standard attacks.
  • Added internal-damage cooldown of 1 second.
  • Fixed a combat-log text issue.
  • Can no longer hurt pets and minions.
  • Applies Electric Shield to the golems for 1 second instead of 3 seconds.
  • Reduced the applied agony duration for final energy walls from 6 seconds to 3 seconds.
  • Increased the internal cooldown of energy wall damage and agony application from 1 second to 1.5 seconds.
  • Golem might stacks can now be corrupted and stripped.
  • Knockback is now applied at the correct time when Frizz is defeated.

Chaos Isles

  • The Brazen Gladiator no longer clears all conditions when gaining Protective Shielding. Instead, Protective Shielding also behaves like resistance.
Molten Furnace
  • Molten protectors can now be inflicted with fear and taunted while not shielded.
  • Fixed a bug in which a party wipe before the final event could teleport you to the final chamber and stall the instance.

Nightmare


  • Fixed an issue in which Ensolyss could use Rampage before his final phase on challenge mode.
  • The crush attack Ensolyss uses when he spawns is now unblockable, making Another Goo Puddle easier for guardians to obtain.
  • Fixed an issue in which Ensolyss's defiance bar could be broken right before casting Nightmare Devastation, causing him to cast it when Arkk's shield is gone.
  • Ensolyss's attacks will no longer knock back or pull pets and minions.
  • Fixed an issue in which Siax's Toxic Blast attack would show the first AoE telegraph for too long.
  • Fixed a bug in which the 30-Second Seizure achievement could be completed in longer than 30 seconds.

Snowblind

  • Moved the first Mistlock Singularity to a more convenient location.
  • The ice elemental boss will now reset if there are no living players nearby.
  • Reduced the chill duration for orbiting projectiles from 5 seconds to 3 seconds.
  • Improved the spawning animation for the ice elemental and made it visible from farther away.

Swampland

Fixed an issue in which being downed while holding a wisp during the final Bloomhunger phase would not allow the wisp to respawn.

Uncategorized

  • Added a checkpoint at the end of the final jumping puzzle.
  • Fixed a bug in which the battery meters would not properly reset after a party wipe.

Underground Facility
  • The Rampaging Ice Elemental will now only target players with Ice Spike.
  • Fixed a bug that could cause boss fixate to become permanently broken.

Volcanic

The first cutscene can now be skipped.

Mist Potions


  • Single-use mist potions have had their prices rebalanced by reducing relic cost and increasing gold cost.
  • Duration has increased from 30 minutes to 1 hour.
  • Single-use mist potions can now be refreshed.
  • Text has been added indicating that unwanted potions can be turned in to Dessa's Alchemist in exchange for fractal relics.
  • Daily Recommended Fractal Rewards
  • The Fractal Initiate's Research Chest has had its resonating slivers replaced by a Large Mist Defensive Potion.
  • The Fractal Adept's Research Chest has had its resonating slivers replaced by a Large Mist Mobility Potion.
  • The Fractal Expert's Research Chest has had its resonating slivers replaced by a Large Mist Offensive Potion.

Daily Achievement Rotation

The Fractal Daily achievements have been switched from a 14-day rotation to a 15-day rotation so that the same dailies do not occur every two weeks.

Ascended Trinket Salvage
Ascended trinkets will now yield Stabilizing Matrices instead of +1 infusions when salvaged.


Nightmare Rewards

  • The Watchknight Tonic has been added to the Nightmare Rewards tab on BLING-9009 for a discount. It has been improved to function like the Kodan Tonic.
  • The Antitoxin Injector Skin, Mini Toxic Nimross, and Mini Watchknight have been added to the Nightmare Rewards tab on BLING-9009 for a discount.
  • Pristine Toxic Spore Samples are now awarded for completing the Nightmare Fractal Challenge Mode with a rare chance for a jackpot.

Instability Balance Changes
Toxic Trails

Added low-duration poison to toxic trails. Poison will make damage from toxic trails more visible while slightly increasing the pressure from them.

Social Awkwardness


  • Reduced the damage region radius from 60 to 44 to better match the effect.
  • Reduced the applied agony duration of Social Awkwardness from 3 seconds to 2 seconds.
  • Instead of damaging your allies, you will damage yourself for a maximum of three hits per second if you are standing near three or more allies.
  • This will allow healers to stack up for heals without killing themselves, and it will punish a player for attacking near allies rather than punishing their allies.

Afflicted

  • Reduced the number of confusion stacks applied from 5 to 2.

Last Laugh

Increased the time before the attack hits from 1 second to 1.75 seconds.

Flux Bomb

  • Flux Bomb will not apply damage or conditions to the targeted player on the first tick.
  • Flux Bomb will not target the same player within 30 seconds.

Miscellaneous

Fixed a bug in which Fractal Avengers would not properly despawn.

Raids

Bastion of the Penitent


The bloodstone explosion unearthed a portal to a place where few have been and none have escaped. Deconstruct the mysteries and learn the true story of one of history's most misunderstood figures. Assemble your squad and begin your journey at ground zero or at the Lion's Arch Aerodrome.

Thanks!
Some members of the following guilds had access to the raid at some stage in development. We'd like to thank them for their time and feedback.
[Att] Attuned
[LNR] Late Night Raiding

General

  • Glenna will now exchange magnetite shards for miniatures from any raid wing. This is now located in a new Exchanges tab on her vendor window.
  • Skill-fact tooltips have been enabled for all boss skills in Bastion of the Penitent.
  • Lion's Arch Aerodrome
  • New vendor tabs have been added to the Basic Magnetite Exchange Operative in the Aerodrome.
  • Exchanges: Miniatures and special items can be exchanged here for magnetite shards.
  • Merchant: Sells basic goods (salvage, etc.).

Spirit Vale
Sabetha

The Sapper Bomb skill now ignores snap-to-target settings.

Stronghold of the Faithful


White Mantle portal devices can now be exchanged for magnetite shards at a rate of 250 shards per device. This exchange can be completed by speaking with Glenna or the Basic Magnetite Exchange Operative in the Aerodrome.

General

Fixed an issue that would sometimes prevent a player from being revived during encounters in Stronghold of the Faithful.

Xera

The Intervention skill now ignores snap-to-target settings.

Items

The legendary precursors Friendship and Endeavor have had their recipes updated to use the new Visionary Inscription. The recipe for the Visionary Inscription can be unlocked by using Recipe: Legendary Inscription, available from Grandmaster Craftsman Hobbs, free of charge.

Profession Skills

General:
Racial abilities: The following racial abilities will no longer allow eternal pets when used with Rebound: D-Series Golem (asura racial elite), 7-Series Golem (asura racial elite), Charr Warband (charr racial elite), Snow Wurm (norn racial utility skill), Summon Druid Spirit (sylvari racial elite).

Structured Player vs. Player
General

  • Players who reconnect to a match and achieve victory will no longer receive a desertion game result.
  • Fixed a bug that caused the minimap on Revenge of the Capricorn to have no fixed position and zoom level.
  • Matches where a player fails to accept will rebalance teams after finding a substitute.
  • Fixed a bug that caused the Noblesse Oblige mastery to affect PvP and WvW.
  • Fixed inconsistent naming convention for the Diviner Amulet and the Seeker Amulet.
  • Fix a bug where new accounts had both Conquest and Stronghold game-mode preferences checked instead of the All preference.

Battle of Kyhlo

  • The Clock Tower has had its roof removed to improve visibility and camera behavior.
  • The side-entrance jump puzzles to the Clock Tower have been normalized on each side and made much easier.
  • Buildings and boxes are no longer destroyable by players. A few structures will now be automatically destroyed as the match progresses.
  • The spawn locations of siege repair have been moved closer to the trebuchets.
  • An additional exit from each side's bases have been added to reduce the possibility of spawn camping.

Revenge of the Capricorn

  • The locations of the archway and bell capture points have been moved to reduce run times and slightly condense the map.
  • Leagues
  • League rating deviation will not increase over time. This prevents players who take breaks from having ratings that are too volatile when they return.
  • Lowered the default/starting rating deviation. League placement matches will result in less volatile ratings.
  • There is now a minimum game requirement for the league leaderboard that is separate from placement games. This minimum threshold increases over the duration of the season.

PvP Map Achievements


Meta-achievements have been added to all Ranked and Unranked PvP maps. Completion of the meta-achievement will award players gold and a title.

Each map features one unique achievement themed around the secondary mechanic.
Capricorn achievements have returned, and the time gate for the Coliseum achievements has been removed.

World vs. World
General
  • On Friday's reset (February 10), skirmish points will change to 5 for first place, 4 for second place, and 3 for third place.
  • WvW portals have been changed so that they now require an interact. This is to fix the bug in which players were sometimes teleported to different maps when using a waypoint.
  • The Plush Griffon Tonic has been reenabled in WvW.
  • The Reindeer Tonic has been reenabled in WvW, but the third skill has been removed and replaced with the fourth skill.
  • The Potion of Ascalonian Mages now functions like a transformation and not like an enhancement. It has been reenabled in WvW.
  • The Permanent Portable Provisioner can now be used while moving.
  • The Noblesse Oblige mastery has been disabled in competitive game modes.
  • The Gift From Scarlet has been disabled in WvW.

Desert Borderlands

Shrine bonuses have been rearranged and changed in the Desert borderlands. The last shrine bonus for each shrine is now a themed jump pad that will allow players to travel from one shrine to the next. These jump pads will make it easier for players to traverse the area.

Shrine of Earth:
  • Activates lodestones that grant protection and stability to allies. This is used to cripple enemies.
  • A sandstorm that reveals all enemies.
  • Asura launch pads that launch players to all the shrines and inside the keep itself.

Shrine of Fire:
Inferno Hound
  • Increased the movement speed of the hound.
  • Added swiftness to skill 3.
  • The Flame's Embrace effect allows players to walk on lava. It functions the same as it used to but is now the second bonus instead of the third.
  • Fire tornadoes that launch players to all of the shrines.

Shrine of Air:
  • Air jump pads that allow players to jump to high ledges at various places in the keep. No changes were made to this bonus.
  • The Windfall effect allows players to not take fall damage while near the keep. This functions the same as it used to but is now the second bonus instead of the third.
  • Eagle clouds that transform players into eagles so they can glide to each shrine.
  • Desert borderlands now has ruins that work the same as they do on the Alpine maps and grant bloodlust.
  • The center of the map has been changed so that it is easier to traverse.
  • Removed rock walls inside the north/earth keep.
  • Fixed a bug that sometimes caused the incorrect team to earn the Windfall effect for a few seconds.


General

  • Many items crafted as part of the legendary journey can only be crafted once per account. Misplaced items can be reobtained from Grandmaster Craftsman Hobbs if they are required for other parts of the collection.
  • The Antitoxin Injector Skin has been added to the laurel vendor.
  • Encoded Orders can no longer be used in fractals or dungeons.
  • The Permanent Portable Provisioner, Tarrktun Personal Delivery Portal, Black Lion Miniature Claim Ticket, Fractal Reliquary, Ley-Energy Matter Converter, Black Lion Claim Ticket, and Golden Fortune Scrap can now be used while moving.
  • All tonics can no longer be consumed while in combat. You will still remain transformed if you consume a tonic before entering combat. This change was made so players can no longer transform to trigger weapon-swap effects while in combat.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

For a limited time, a new set of Devoted weapon skins is available from Black Lion Weapons Specialists for 1 Black Lion Claim Ticket. Black Lion Chest Keys are available in the Special category of the Gem Store for 125 gems each.
The White Mantle Appearance Pack has returned for a limited time and is located in the Style category of the Gem Store for 2,000 gems. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys.

The Shining Blade Backpack Glider Combo has returned for a limited time and is located in the Style category of the Gem Store for 700 gems.

The Mask of the Queen and the Mask of the Jubilee have returned for a limited time and are located in the Style category of the Gem Store for 400 gems each.

The Ringmaster's Hat has returned for a limited time and is located in the Style category of the Gem Store for 200 gems.

The Mini Bloodstone Rock has returned and is located in the Toys category of the Gem Store for 350 gems.

Improvements

  • Twelve exclusive hair colors can now be used to dye hair accessories using Total Makeover Kits and/or Self-Style Hair Kits, found in the Services category of the Gem Store.
  • For a limited time, avian miniatures are available for 1–3 Black Lion Miniature Claim Tickets and are available from the Black Lion Claim Ticket vendor.
  • Avian miniatures include the Mini White Moa, Mini Pink Moa, Mini Green Moa, Mini Yellow Moa, Mini Blue Moa, Mini Moa Chick, Mini Vulture Raptor, Miniature Raven, Miniature Snow Owl, Miniature Hawk, and Mini Chickenado.
  • The Black Lion Chest has been updated to the Lake Doric Chest and can be previewed for a full list of its contents.
  • Two Heavy Crafting Bags have been added as the new guaranteed seasonal item.
  • Only for the duration of this seasonal chest, the Noran's Safe Room Pass is available as an uncommon drop
.
 

Massicot

Member
New legendary rifle would be more exciting if it wasn't just used by two classes.

Glad I can finally trade in my extra White Mantle portal.

Masks in the gem store but no Pavilion :<<<<<

Really liking the Social Awkwardness change, most of the instability changes really.

Super excited to try out new reactor fractal.
 

Wanderer5

Member
Took a peek into the new raid's goodies, and there seems to be some cool stuff later on least. Judging from the mini, the third boss (least I think it is) looks cool.
 

Wanderer5

Member
But overall, how'd it go? I'm really looking forward to diving in when I get home. If I stare at the clock any harder it's gonna catch fire.

I feel it has been fine, beside some annoying bits in the last instance (which has some pretty cool things going at it otherwise). The new map is good enough from what I can tell.

But damn the fight at the end, like wow. This is probably the first time that I rage quitted from an instance.<.<
 
I feel it has been fine, beside some annoying bits in the last instance (which has some pretty cool things going at it otherwise). The new map is good enough from what I can tell.

But damn the fight at the end, like wow. This is probably the first time that I rage quitted from an instance.<.<

Cool. I'm in one of those modes where I have to feed off of everyone else's entertainment until I get to slake my thirst.

I think the only fight we rage-quit on as a team was when we were dungeon running and the big Skelk in Ascalonian Catacombs decided to glitch out. Maddening experience. Otherwise the only thing that got me to turn off my computer and go drink and watch TV was trying to do the Troll's Revenge jumping puzzle before I knew all the tricks to it. That was awful.
 
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