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Halo |OT12| Last One Out, Get the Lights

CyReN

Member
I replied on Twitter.

tumblr_m2os61J9jB1qdn352.gif
 

Dirtbag

Member
yeah to me the only real problem with sprint is pairing it with instant respawn. Now you can dash back to your attacker instantly and catch them recovering or perhaps battling your nearby teammates that came to your aid before you died. Makes for some cheap kills.

Its like a "Zerg-rush" strategy now. Just respawn as fast as you can sprint and then chuck your two grenades for clean-up.
 
-- If you think this was/is actually true I don't know what to tell you. No Halo game was even laughably approaching any sort of military verisimilitude. Reach should have proved that beyond any doubt.
-- Some of the comments in the Halo 1 artbook about the guns are actually cringe-inducing.

I don't believe they take the actual military specifications and but them in game, of course not. I do know for a fact that Bungie and 343i have had specialised trained personnel and real life weaponry for their game purposes. Bungie even used to have firing range days for their gun model designers, multiplayer guys etc. Developers do their research and then incorporate that into the weapons design and functions.

Plenty of rifles and scope types/ranges exist, such as AK-47 (no scope), battle rifles with scope (PTR series or remingtons etc) or hunting rifles with varied scopes). To say a DMR with 3X scope is really out there is inaccurate. Imbalance in gameplay maybe but there is certainly enough range in the Halo 4 sandbox for assault rifles (no scope), battle rifles (2x scope) and sniper rifles (up to 10x scope and multi-scoping).

Also Halo CE was before the developers had resources for such "extensive research".
 

MIMIC

Banned
So I get bored with Team Slayer and hop into FFA (Regicide or whatever).

My first 4 games I get 1st place 3 times....then I come in 2nd, despite having more kills than the winner. Then I come in 4th despite having more kills than 1st AND 2nd place.

I don't like Regicide anymore ;_; Actually, I guess that's my fault for not understanding the game type. Which brings me to a gripe: why don't they give a short synopsis of the gametype in the playlist menu anymore? Can't remember if Reach had it, but Halo 3 did.

SWAT: "No shields, just you and your BR" or something like that.

Having said that, I'm still loving multiplayer ^_^ No real issues for me...except now I've consistently been hit over the head by the fact that the bolt shot can be a one-shot kill weapon @_@

yeah to me the only real problem with sprint is pairing it with instant respawn. Now you can dash back to your attacker instantly and catch them recovering or perhaps battling your nearby teammates that came to your aid before you died. Makes for some cheap kills.

I just noticed this today (after playing a bunch of Regicide games).

*dies, respawns, kills guy with no shield*

"Wait...didn't he JUST kill me? lol"
 
yeah to me the only real problem with sprint is pairing it with instant respawn. Now you can dash back to your attacker instantly and catch them recovering or perhaps battling your nearby teammates that came to your aid before you died. Makes for some cheap kills.
Yeah - instant respawn feels more like a gimmick than anything else. Waiting a few seconds to spawn was never a big deal, at least not for me. I wouldn't miss it for a moment if it was removed. Just make it 3 seconds or so at the bare minimum, with longer times for objective games.
 

Dirtbag

Member
I don't believe they take the actual military specifications and but them in game, of course not. I do know for a fact that Bungie and 343i have had specialised trained personnel and real life weaponry for their game purposes.

Bungie even used to have firing range days for their gun model designers, multiplayer guys etc. Developers do their research and then incorporate that into the weapons design and functions.

Plenty of rifles and scope types/ranges exist, such as AK-47 (no scope), battle rifles with scope (PTR series or remingtons etc) or hunting rifles with varied scopes). To say a DMR with 3X scope is really out there is inaccurate.

Imbalance in gameplay maybe but there is certainly enough range in the Halo 4 sandbox for assault rifles (no scope), battle rifles (2x scope) and sniper rifles (up to 10x scope and multi-scoping).

Anyone can spawn with a DMR so what's the big deal anyway. That's a factor you can control. Too bad that you can't own with an AR on all of the maps. There are plenty of maps where the DMR is not king, but even when it is, everyone can spawn with it. That is the definition of balanced.
 
You don't always "put yourself" into a bad position, and while I don't want to use the word punished, you are prevented from firing and have to recover afterwards back to an aiming posture. You sacrifice the ability to fire for mobility, so yeah, I think the balance is just right.

Providing the possibility to escape an obviously disadvantaged position or to rally back up with your teammates across the field is more than welcome, the game was missing something before. I can't even imagine a future Halo without sprint, much less even a special mode in matchmaking. But who knows.

Enjoy your customs though.

I can agree with that and I think Halo 4 really nailed the sprint balance and slow down mechanic when getting shot perfectly. It's far better than Reach too. It seems weird to me I'm a Spartan but I can't sprint?

I know I'm a fence sitter on this feature but I do love games like The Pit, Lockout, Guardian etc where no sprint really shined for those game types and setting. I can see the merit in small competitive maps without sprint but mid-large maps with sprint.

Anyone can spawn with a DMR so what's the big deal anyway. That's a factor you can control. Too bad that you can't own with an AR on all of the maps. There are plenty of maps where the DMR is not king, but even when it is, everyone can spawn with it. That is the definition of balanced.

I'm with you mate, I thoroughly enjoy the DMR as is. I am open to a small nerf of the DMR but not just to make the BR king at all ranges. That defeats the purpose of a balanced sandbox.
 

TheOddOne

Member
It's not absurd.

I usually play Halo 4 after work and before I go to bed and I'm a little bit tired. The horrible "cards" UI just fills most of the screen with junk information. I don't care what armour other players are wearing, not do I care what their favourite "stance" is for their virtual Barbie.

Meanwhile to even look at the gamertags of either team I have tilt my head slightly and even then the tags have been converted to all caps no actual reason that benefits me trying to read them.

It really is a strain on my eyes.

This is ignoring the jumping around the screen does after voting for a map.
This is ignoring the inconsistent stylisations of the menus across the various game modes.
This is ignoring the crazy amount of nestled options everywhere.
This is ignoring the flickering bug that happens almost every time I'm hosting a lobby.
This is ignoring the fact that I can't see my lobby/party anywhere in the UI without going check the roaster
This is ignoring so many obvious and annoying other issues the UI has, both in the menu's and in the gameplay.

But no, I'm being too extreme.
approval-people-clapping.gif


Well said.
 

Dirtbag

Member
What I find interesting now is the skill of getting kills with the automatic weapons.
While you may not need as much precision aiming, you trade those skills for movement smarts and using cover to close distance. In alot of ways, automatic kills can be more difficult then rifle kills now.
 
Anyone can spawn with a DMR so what's the big deal anyway. That's a factor you can control. Too bad that you can't own with an AR on all of the maps. There are plenty of maps where the DMR is not king, but even when it is, everyone can spawn with it. That is the definition of balanced.
My firepower loadout (DMR/AR) gets the most use out of the five. So much so I made sure to make it loadout #1 just in case of host migrations. Its my ready for anything loadout named "One Man Army": DMR/AR/Stickies/Hologram/Firepower/Ammo.

Feels good to run the field and hold high ground with the DMR and then switch to the AR when things get a little closer. Hologram also helps to distract and confuse in so many situations its my swiss army knife AA.
 

Tzeentch

Member
I don't believe they take the actual military specifications and but them in game, of course not. I do know for a fact that Bungie and 343i have had specialised trained personnel and real life weaponry for their game purposes.
-- So what, they obviously don't take any of it to heart and just go with whatever seems cool at the time. Which isn't as much of a knock as it may sound, I honestly don't play Halo or Modern Warfare or whatever for super accurately modeled ballistics and stuff (although getting the audio right would be nice).
Bungie even used to have firing range days for their gun model designers, multiplayer guys etc. Developers do their research and then incorporate that into the weapons design and functions.
-- I'll believe it when I see it. The entire design of the MA5 and hell, most of the human weapons, are not believable and often are not even ergonomic or practical. They can't even stay consistent with what supposed calibre they are chambered in (compare the Halo Encyclopedia vs. Art of Halo 3 for example).
-- These guys shooting a few rounds on the range and then forgetting everything about real guns when making their space shooters doesn't mean they did any real research, any more than the layout of Halo: ODSTs urban areas made any sense except as game spaces.
Plenty of rifles and scope types/ranges exist, such as AK-47 (no scope), battle rifles with scope (PTR series or remingtons etc) or hunting rifles with varied scopes). To say a DMR with 3X scope is really out there is inaccurate.
-- None of the Halo weapons aim for accuracy or verisimilitude. They are just sort of comparable to similar looking real weapons. So trying to argue that the DMR is all sorts of reasonable and well researched when it's obvious that was never even a goal doesn't hold much water with me. They are just props for a weapon sandbox. That's all, and no more researched then they did all sorts of work into directed energy weapons to get the Spartan Laser right.
Also Halo CE was before the developers had resources for such "extensive research".
-- You're giving these guys WAY too much credit on this angle. They are just making shooty space guns that are designed to be visually and auditorially distinct within their game spaces. The MA5 and Sticky Launcher (etc etc) have about as much actual resemblance to a real weapon as the space blasters from the old Buck Rogers strips.
 

dmg04

#DEADWRONG
Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\
 
The thing that always bugged me about Halo 4 "realism" is how plasma works best against shields while bullets do the most damage to flesh and armor. Always felt a little backwards to me.

Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\
Have wondered about that one myself. Never had a problem with text in any orientation - but maybe I'm weird that way. And not that I'm a fan of the cards UI.
 

zap

Member
Look, Guys... I really don't understand the whole "I have to tilt my head to read peoples names". I never will :\

Even if you don't tilt your head to read the names, it takes a bit longer for your brain to process vertical text, so I have heard anyway. Just isn't as natural... which a UI should be.

So how did the 'spectator mode' work in grifball?
 

CyReN

Member
The thing that pisses me off is when I'm in the 5th level of inception in the menu and forget to vote with no music que to tell me when it's time/laggy screens to get off. Fun stuff.
 
This. It just doesn't feel intuitive or streamlined.
And why is it jerky? Why does it stutter and hang at times? Never saw any of that with Reach, and you could even see players changing their armor and colors in real time.

Nerfing the DMR isn't going to make the BR a king of all ranges.
A slower fire rate is all it may need, but then you'd have to do the same with the scoped light rifle I'd think.
 

Omni

Member
I'm with you mate, I thoroughly enjoy the DMR as is. I am open to a small nerf of the DMR but not just to make the BR king at all ranges. That defeats the purpose of a balanced sandbox.

Nerfing the DMR isn't going to make the BR a king of all ranges.

Which weapon breaks pretty much every map? It's the god damn DMR. Valhalla is a testament to this. You can't move an inch without getting pinged by someone with a DMR on the other side

oh, and it's hardly balanced as is. The DMR outclasses every single starting weapon in the game
 

zap

Member
Nerfing the DMR isn't going to make the BR a king of all ranges.

Which weapon breaks pretty much every map? It's the god damn DMR. Valhalla is a tesitmate to this. You can't move an inch without getting pinged by someone with a DMR on the other side

oh, and it's hardly balanced as is. The DMR outclasses every single starting weapon in the game

The BR is more fun to use imo. I just love the burst - DMR feels less fun to use, but it's more effective so I use it 90% of the time :/
 
Sent a friend request to Karl and Monkey your friends list if full :(

Online now, If you don't mind could I please join to grab those classic game types? Cheers.
 
Despite the fact that I really enjoy playing this game online with my brother, I'm seriously annoyed over the lack of Free for All Modes. With the short removal of FFA Throwback, the only Free for All Mode in the game right now is Regicide. Unless I'm doing something wrong, there is no way to play Slayer FFA in matchmaking.

I'm also extremely annoyed with the UI and the changes to Capture the Flag (It isn't even CTF anymore) and would be happy if the original UI and Classic CTF was brought back.
 

Karl2177

Member
Computron, your Foundation spawns are broken beyond belief.

Also, this Halo feels like Halo. No sprint + delayed spawns + 110% damage = good.
 
Good games tonight mastrbiggy, heckfu, Barrow Roll, Zoso, Alienshogun, Risen, Duji (lol random matchmaking - WE WIN!), and anyone else. Had a genuinely fun night.

I'm pretty sure I need to try and clip some of heckfu's dialogue. I was literally rolling from laughter.

EDIT: Nevermind. Can't hear heckfu over the game/music :(
 

LAUGHTREY

Modesty becomes a woman
I think they want to thank him for introducing modern FPS advances into Halo.

I think they're being fucking weirdos trying to harass someone who worked on the game.


Even if they're not, they're bringing attention to the guy who designed the stuff a lot of people have problems with. They know what that will lead to, even if they don't instigate it directly.


It's weird and sad, been going on for days now and I don't know how they haven't got banned.

e: oh wait, this is the Halo CE guy. The thing I was thinking about was when they found and linked to the Halo 4 guy who worked on MP.
 

Karl2177

Member
I think they're being fucking weirdos trying to harass someone who worked on the game.


Even if they're not, they're bringing attention to the guy who designed the stuff a lot of people have problems with. They know what that will lead to, even if they don't instigate it directly.


It's weird and sad, been going on for days now and I don't know how they haven't got banned.

I'm pretty sure they appreciate what he's done for the series... He's the one responsible for the first multiplayer, which they regard as the best(personally I'll say most hardcore competitive, but not best), and Shadowrun, which is also regarded as a highly competitive game.
 

LAUGHTREY

Modesty becomes a woman
I'm pretty sure they appreciate what he's done for the series... He's the one responsible for the first multiplayer, which they regard as the best(personally I'll say most hardcore competitive, but not best), and Shadowrun, which is also regarded as a highly competitive game.

Yeah, I got confused with this:

So, Paul Parsons was the Senior Sandbox Designer on Halo 4. He left 343 in January 2012, basically a year before shipping the game. The picture is what he claims he has done on Halo 4. I think we have found 343's Sage.


We need to know if he left because he wanted the game to change and 343i resisted it, or he didn't want the game to change and 343i wanted the series to "evolve."


HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS
HIS NAME WAS PAUL PARSONS

From a few days ago. Find the guy who made some of the decisions on Halo 4, then posted his Twitter, and some other weird shit.

Way over the line. Now this. This is some MLG forums shit.
 

CyReN

Member
Yeah, I got confused with this:










From a few days ago. Find the guy who made some of the decisions on Halo 4, then posted his Twitter, and some other weird shit.

Way over the line. Now this. This is some MLG forums shit.

You just stage 5 his stage 5.
 

TheOddOne

Member
From a few days ago. Find the guy who made some of the decisions on Halo 4, then posted his Twitter, and some other weird shit.

Way over the line. Now this. This is some MLG forums shit.
I agree, but also in light of the game's problems it was just something that needed to be highlighted. It was just a really rocky production looking from the outside. Sage Merill, who worked as sandbox designer on Reach, was also called out for his involvement in that game.

I don't find it too weird to call out creative people, same is done with movies, music and even books. There is still a line that should not be crossed, that I agree with too.
 
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