i dont know what the point of reselling digital games is. why dont they just freakin lower the initial price?
i dont know what the point of reselling digital games is. why dont they just freakin lower the initial price?
i dont know what the point of reselling digital games is. why dont they just freakin lower the initial price?
Haha, why would I ever buy a new digital game when the used one is exactly the same? It's not like physical used games where the disc or packaging might be worn or not all there.
Only thing I can think of is that there would be limited 'stock' of used games. You can only buy a cheaper digital used game if someone has traded it in. If it is global (or even per country) en those are likely to be snapped up pretty quickly, so it might create a buzz around a new title and perhaps even encourage sales of new games - people keep checking th store to look for a $5 cheaper used game, eventually just buy it new.
As for release date - US November 22, Europe December 6th? Europe can live with an early December launch,we've had them before. Christmas is the most important date as we don't have a Black Friday.
My guess would be that if you buy the "used" digital game, it's missing some part of the whole (multiplayer or whatever). That way, you'll have to pay the difference to unlock the full game.
Extend the same rights physical disc owners have to digital only gamers? Perhaps it's something they were going to do when they had their DRM plans in place and decided to keep it/push ahead with it instead of abandoning it completely?
If MS is smart with sales it drives down used game values so low they aren't really worth selling.My guess would be that if you buy the "used" digital game, it's missing some part of the whole (multiplayer or whatever). That way, you'll have to pay the difference to unlock the full game.
Wait...... Wtf.There's probably going to be a catch: like online mode is disabled in pre-owned versions.
Somewhere way back before the 180pocolypse there was an early interview where Harrison or Whitten said something about giving us a way to trade in digital.
Was lost in the drm uprising though
Extend the same rights physical disc owners have to digital only gamers? Perhaps it's something they were going to do when they had their DRM plans in place and decided to keep it/push ahead with it instead of abandoning it completely?
Well Microsoft could always charge a fee for digital transfers like how Steam charges fees for selling on the Market. Could be a potential gold mine.
Idk about 2 weeks apart since Black Friday is like the week after ps4 release.So if MS is not going to release the Xbone November 8th these console release will probably be apart 2 weeks at most. That will be crazy.
Extend the same rights physical disc owners have to digital only gamers? Perhaps it's something they were going to do when they had their DRM plans in place and decided to keep it/push ahead with it instead of abandoning it completely?
Illusion of consumer rights? I guess?
Wait...... Wtf.
MS could sell you the "used" copy of the game at a discount price, but wouldn't mean they have to include all the features that comes with the original copy like licenses and codes D: They could charge extra on certain games to play multiplayer.
It would be like GameStop: you trade in, find a game you like that's used and hope the codes in the gamecase for dlc or passes aren't used. Except for certain digital downloads, it's almost a given that they will be.
$$$$$$$$$$$$$
^ Status quo biasUsed digital games make no sense whatsoever unless they are an inferior product or the same price as new.
Compared to eBay fees these days it's probably a bargain.Needing Gold to sell/buy "used" digital games? F' off.
Same thought here. You're not actually selling anything.
Used digital games make no sense whatsoever unless they are an inferior product or the same price as new.
Well you can't really say there's no such thing as supply in digital markets. There is. The supply for unused titles would simply be considered unlimited. There would be an interesting (limited) supply of used copy's after they start the service however. But yes, I also wonder what will happen when there are too many used copies in the market. I guess M$ is out ruling the possibility the market won't flood? :/ That unlimited new title source could prove problematic, which raises an interesting question: would M$ ever consider limiting the number of unused titles available to maintain balance for supply and demand in their virtual marketplace?but there is no such thing as supply in the digital market. you make exact copies of everything.
also, what about all the DLC you might get? does it come along with your digital game so it values your copy above others?
why would a dev want this system to even work? the whole point of digital is so that it is a cheap and highly profitable delivery method.
the only benefit i see to this is forcing developers to reduce the price of a "new" digital game more aggressively over time, but how would they really be able to compete when there's a 1000 of the same digital copies flipping over and over? what's their cut here?
Used digital games make no sense whatsoever unless they are an inferior product or the same price as new.
Needing Gold to sell/buy "used" digital games? F' off.
Nobody has really made the legal challenge for this, a standalone Oracle license is a bit different to a service based license that Steam, XBLA are. Sure you get customer service with Oracle (probably) but it's a bit different to the distribution, social, multiplayer eco system of games. I hope it does get challenged some time soon but it's more muddy than that EU case.You're selling a license. Which is the only thing you ever owned.
In some countries (especially EU), you're supposed to be able to transfer any license you buy. So it should even be a requirement for all digital markets.
Nobody has really made the legal challenge for this, a standalone Oracle license is a bit different to a service based license that Steam, XBLA are. Sure you get customer service with Oracle (probably) but it's a bit different to the distribution, social, multiplayer eco system of games. I hope it does get challenged some time soon but it's more muddy than that EU case.
I suppose the biggest difference would be that MS would share the revenue of used games between themselves and the publisher - literally the opposite of the retail model where GameStop keeps all the money and MS/publisher sees nothing
So from their perspective if they stop people buying used games at retail they will be happy.
This is pretty much the reason. Publishers wouldn't care about GameStops used game resales if they got at least a portion of the price in return. In this case, publishers would still get paid so even if the copy is used, publishers are still getting paid.
The end result - a fully functioning game - would still need to be cheaper used than new for anyone to buy it. And publishers want people online to be microtransacted
Thank goodness for all these cboat translators.
For me it's just amazing how efficient some folks are at distilling out the points.I really can't fathom that this many people on the forum are simply unable to grasp anything from his posts without someone else doing it for them. Is it really so hard? half the posts are 'OMG TRANSLATIONS QUICK'. Are you guys actually giving it a shot and then going 'it's too hard' or is it more 'do it for me internet' type of mentality?
Only thing I can think of is that there would be limited 'stock' of used games. You can only buy a cheaper digital used game if someone has traded it in. If it is global (or even per country) en those are likely to be snapped up pretty quickly, so it might create a buzz around a new title and perhaps even encourage sales of new games - people keep checking th store to look for a $5 cheaper used game, eventually just buy it new.