WretchedTruman said:If they really wanted to spite all of you, give the game a 9 and prove all of your cynical expectations shortsighted.
I really wish that GG would make a 3rd person game with the scout, it would be the best thing everEnthusiasTech said:
I hope Games Radar give this game a 5.FirewalkR said:That's the point of all this cheap reverse psychology, mate! :lol
EnthusiasTech said:
looking at the history of the site, it seems like the Helghast are not the bad guys at all, I just hope GG dose a game in the role of the Helghast since they are way cooler then the ISABallistictiger said:A Helghast campaign game would be awesome.
I would love to play as the "Bad" guy for one and win.
Bad guys never win that's sad.
Yeah.Guled said:looking at the history of the site, it seems like the Helghast are not the bad guys at all, I just hope GG dose a game in the role of the Helghast since they are way cooler then the ISA
how is it funner to kill, the bodies have the same physics and everything?Private Hoffman said:You know, I don't want to play as the Helghast for one reason only: killing helghasts would be more fun than killing the ISA.
It's the same reason why I mostly chose the ISA side in beta (but also because of balancing issues that have since been resolved thanks to the HG's red eyes)
How have GG fixed the Helghast balancing issue?Private Hoffman said:You know, I don't want to play as the Helghast for one reason only: killing helghasts would be more fun than killing the ISA.
It's the same reason why I mostly chose the ISA side in beta (but also because of balancing issues that have since been resolved thanks to the HG's red eyes)
FirewalkR said:Indeed it does not compute mate, the anger at GamesRadar's office is palpable. Hoffman's poster-size avatar pic is almost unrecognizable from all the darts. An 8.0 is wishful thinking at this point.
I know what you meant.
Guled said:how is it funner to kill, the bodies have the same physics and everything?
Guled said:how is it funner to kill, the bodies have the same physics and everything?
Just think of them as the bad guys or drop your humanity.Private Hoffman said:They're just more interesting to look at. They're menacing...They're evil looking.
Killing the good guys just isn't the same.
Jes.-ARNiE- said:How have GG fixed the Helghast balancing issue?
AzRim904 said:Just picked up my demo code. I preordered online so I'll get another one in my email on the 2nd. GAF can have.
How generic-looking.EnthusiasTech said:
Jes?Dubbedinenglish said:Jes.
European here , need demo codeAzRim904 said:Just picked up my demo code. I preordered online so I'll get another one in my email on the 2nd. GAF can have.
run, run while you still canDax01 said:How generic-looking.
I'll be your worst enemy. I'll not play any single MP game as an ISA if it's possible. (I know you are talking about SP campaign guys).Private Hoffman said:They're just more interesting to look at. They're menacing...They're evil looking.
Killing the good guys just isn't the same.
Dang.BeeDog said:
I hear that the ISA have a blue glow around them-ARNiE- said:How have GG fixed the Helghast balancing issue?
FirewalkR said:You HOPE it's gonna get an 8.0. You have no idea what new lows deranged internet gaming journalists will go to.
-ARNiE- said:How have GG fixed the Helghast balancing issue?
Private Hoffman said:Check out this video:
http://www.gamekings.tv/index/videos/minidocu-killzone-2-special-part-3/
At around 12:30, you will notice they show off some new multiplayer map. But you also get a glimpse of the ISA. They now have glowing blue decals to match the Helghast's red eyes.
They also make the lights fade as players get further away.Private Hoffman said:Check out this video:
http://www.gamekings.tv/index/videos/minidocu-killzone-2-special-part-3/
At around 12:30, you will notice they show off some new multiplayer map. But you also get a glimpse of the ISA. They now have glowing blue decals to match the Helghast's red eyes.
Private Hoffman said:Check out this video:
http://www.gamekings.tv/index/videos/minidocu-killzone-2-special-part-3/
At around 12:30, you will notice they show off some new multiplayer map. But you also get a glimpse of the ISA. They now have glowing blue decals to match the Helghast's red eyes.
mr_nothin said:They also make the lights fade as players get further away.
Dax01 said:Okay, I've looked at most of the single player videos from the OP.
I like what I see. The only thing is that in the Nail Gun video available at JeuxVideo, when the character goes to turn the wheel towards the very end, the hands move like they belonged to a robot.
Turning the wheel was being controlled using the SixAxis motion controls?BeeDog said:It's a shame they didn't fix the animations for those sequences, it indeed looks stupid. I guess it's a sideeffect of trying to map the SixAxis movement to the hands directly, probably can't make it animate so well when it should mimick your own movements.
Helghast PSN title please.Guled said:I really wish that GG would make a 3rd person game with the scout, it would be the best thing ever
exactly, Insomniac did it with R&C and I hope that GG dose it with KZClinton514 said:Helghast PSN title please.
SSM25 said:
where is this from?
Then there would be way too much "long distance fighting".Private Hoffman said:That's somewhat disappointing. I'll have to see how it's implemented, but I liked being able to take people out from a far distance by seeing their glowing red eyes
mr_nothin said:Then there would be way too much "long distance fighting".
People will hang back and wait for the lights to show up.
I think it had to be done.
Yep, you also use the SixAxis when you set up some wall-mines/explosives (or what it is) Those animations doesnt look too good as you say, at least not compared to the rest of the animations in the game, i agree. I am not sure how many times you must do these things through out the game though, but if i should guess it is not that oftenDax01 said:Turning the wheel was being controlled using the SixAxis motion controls?
Wow.
Private Hoffman said:That's somewhat disappointing. I'll have to see how it's implemented, but I liked being able to take people out from a far distance by seeing their glowing red eyes
Won't the scout tag people anyways?SolidSnakex said:That never really happened in the beta. Unless you have a sniper rifle you really don't have much of a shot to hit someone from a really long distance. I managed to do it once with the standard rifle but I even know that was luck. But getting that headshot was still awesome.