GORGEOUS, It's so hard to resist having the console sealed on the next room, just waiting to be opened D:
Pixel Counter GAF! Is this game actually 720p or 1080p? I couldn't tell, because I was so immersed in the game! °_°
I still want to know though.
Digital Foundry have got a review of the demo up.
It is 1080p at 60fps.
http://www.eurogamer.net/articles/digitalfoundry-vs-the-rayman-legends-wii-u-demo
That first time the monsters pop up with the "blah dee blah" or whatever they say, I grinned from ear to ear. If the other musically themed levels are anywhere near as charming, I for one will be quite pleased!Castle Rock!
Loved Origins. Getting this for sure.
I realised that about halfway through that level, but I guess I was just subconsciously looking at the TV expecting to control something - because I was just a moment ago on that same level? And in the demo at least that part just comes on suddenly. You're playing as rayman and then suddenly you're globox with some touch screen guy? Maybe just bad presentation demo-wise
The gyro bits you have to look at the screen for, but at least they make that clear.
I think it just took me some time to get into the flow because I wasn't expecting the big change from me controlling the main character.
'if you can't tell, why do you care?'
The "Black Betty" level was amazing to play in 2P. Really, really, really cool.
I wonder if the game can be played fully in co op. I would be really dissapointed if only a small part of the game is 2p
5-Player Co-op Gameplay: Now more players can join in on the fun! With 4 Wii™ Remotes™ and the new Wii U controller, up to 5 players can play at once. At any time if someone wants to leave or join in, the game will continue without interruption.
boy am I surprised!
*sigh*. people are never going to stop asking this question. I've given people the answer every time it's come up. If people playing the game can't figure it out themselves, I don't know what to say other than 'if you can't tell, why do you care?'
I don't really get how anyone can load up the game and start playing and not instantly know that it's 1080p and 60 fps.
edit: I chuckled when they said 'Rayman Legends plays out almost entirely at 1080p60 with just one unnoticeable frame-rate drop logged at the end of one of the levels.' because I noticed that framedrop every time I played Castle Rock. It's not an issue or anything, but for me the difference between locked 60 fps and something even slightly under that is massive due to motion inconsistencies. I do not miss 3:2 pull down.
amazing demo is amazing anyway. march is going to be sweet. does the full version have offscreen play? it should work for the most part, but it'd kind of get tripped up by the things you have to rotate without some rejigging.
I played the demo last night, all 3 levels. I had done the castle rock one in the Gamestop demo, and it's still just as fantastic if not a little too easy.
The big news for me was that the Murfy level was a lot of fun. I think i can appreciate it MUCH more after playing Rayman Jungle Run for Android. In fact, i'd be surprised if Ubi doesn't just port the Murfy levels over to iOS and Android after Legends comes out.
This + Bayonetta were my 2 reasons for getting a WiiU and so far this doesnt' disappoint in the least.
IMO the Murphy stuff felt like they just shoved it in as a cheap way of utilising the hardware (similar to early DS games) and the constant 'now look at the tv screen to perform this action' was just a nuisance more than anything. I'd prefer them to remove the Murphy levels and allow for off-TV play. Won't happen though. Rest of the demo was nice.It looks gorgeous. I hate to sound like a broken record though, but I have no interest in the Murphy gameplay. It just doesn't do anything for me; I certainly wont be rushing out to buy a console for it. They could do stuff like that on an iPhone if they really wanted to. The actual platforming however looks to be fantastic. Sort of a more refined version Origins. The music stages look a lot of fun, as the treasure chest chases were in Origins.
I don't know. I love Rayman and I'm happy to see more of him. If I had a Wii U already I would almost certainly be getting this. On the other hand though, seeing gimmicky segments like with Murphy put me off more than anything. It just feels like the devs are jumping up and down yelling "Look what we can do!" even though the mechanic they're yelling about really is nothing special or new.
IMO the Murphy stuff felt like they just shoved it in as a cheap way of utilising the hardware (similar to early DS games) and the constant 'now look at the tv screen to perform this action' was just a nuisance more than anything. I'd prefer them to remove the Murphy levels and allow for off-TV play. Won't happen though. Rest of the demo was nice.
IMO the Murphy stuff felt like they just shoved it in as a cheap way of utilising the hardware (similar to early DS games) and the constant 'now look at the tv screen to perform this action' was just a nuisance more than anything. I'd prefer them to remove the Murphy levels and allow for off-TV play. Won't happen though. Rest of the demo was nice.
I just played this and discovered something funny. If you play as the viking girl, you can run and then hold down and she'll pull throw her axe under her feet and grind on it like a sled. I found this funny to do on the Castle Rock level for the first part but once you get to the parts where you have to hit the piles of skulls you gotta stop or you'll get caught by the flames. lol.
Are you serious? I had the most fun with this section. It was fresh and felt like it had never been done before this way, despite it being pretty much ideas we've seen on iPad and other app-styled games on the platform. It just felt like a refreshing way to play on a home console and not tacked on at all.
I can't stop playing this demo. I love playing as Murphy way more than the actual platforming so thankfully my friends all prefer the platforming. Really hope we get more 2D games like this.
Are you serious? I had the most fun with this section. It was fresh and felt like it had never been done before this way, despite it being pretty much ideas we've seen on iPad and other app-styled games on the platform. It just felt like a refreshing way to play on a home console and not tacked on at all.
I can't stop playing Castle Rock. It's incredibly well designed, here's hoping we get a lot of those music levels.
Same, it's really addictive for a level. I wish it was longer.
For that use I can see it would be fun, but (selfishly) my love of Origins was from the split second reflexes needed for some of the platforming, speed runs, etc, not the coop oriented stuff - hope this game delivers in that regard. I'd be lying if I said I wasn't slightly let down by the demo due to those levels- hopeful it'll be great as a whole.I tried it with a family member in co-op, and I honestly feel it's the best way for the game to be played. They aren't big gamers, so it was really easy for them to get a grasp on Murphy and jump in and have fun working together.
need a 'Queen' music level too
oooh, THAT would drive me off me box!
Don't stop me now would be PERFECT
Don't stop me now would be PERFECT