Himuro said:
That's good level design to you? This is what I see: a jump that allows Sonic to go over three platforms at once, instantly making the platforming a non-issue, an amalgam of vapid features such as pointless qte, bland level design and platforming.
The one interesting thing I get from these videos is the power up system.
I fail to see how this is some Sonic savior. It still contains many issues that are pertinent with 3d Sonic games.
Here's what, as far as I can tell, is missing from past Sonic 3D games:
-Some arbitrary thing that prevents you from playing the next Sonic level.
-Shitty friends that prevent you from playing the next Sonic level.
-Extreme bugginess.
As far as the level design goes, I never really had an issue with the SA/SA2/Unleashed style of Sonic level, but branching paths (and not just sequence breaking) appear to be back in a big way due to the wisps. Someone compared it to a Kirby game, and I think that's kinda accurate given it looks like more of an exploration-platformer.
Also, it looks like the padding that was in previous Sonic games have been removed. Even the multiplayer, which was all minigames in Secret Rings, now revolves around unique platforming levels.
So it looks good. Not great (although I think the soundtrack is great so far), but good, and that's much better than what you can say about the last... I dunno, seven... eight... nine-ish...? 3D Sonic games.
Not a day one purchase of course, but I'll probably get it if there's no sad bad thing that ruins the game like collectathoning or long unskippable cutscenes or a shitty hub world designed by Naughty Dog.
It's always about the gameplay. Unless it's an adventure game.
It was from the Simpsons.