Ok, more follow up about the pointer issue from
IGN.
"There are a couple of "pointer" based games on display, too. A game called "The Shoot," basically a rail shooter along the lines of Resident Evil: Darkside Chronicles or Dead Space Extraction. Players move the PlayStation Move controller to guide the on-screen reticule around the playfield and shoot the incoming enemies. The "lag" I felt in the augmented reality demos was more apparent here because you didn't have your on-screen self guiding the reticule, and it wasn't matching up with any physical object. Plus, the game has its own calibration system and it was throwing off my aim someone had set up the calibration for wide sweeping motions to guide the reticule just a few inches on-screen. Luckily a quick recalibration with the menu option, and a simple tap of the button on the controller and I was back in business.
I should note that The Shoot did get thrown out of whack in aiming, much like the same thing that happens in Wii Sports Resort's Sword Play. The game has a built-in recentering tool for when the reticule drifts, so it looks like the system may have a similar calibration issue that Wii MotionPlus does."
the guy who wrote that also said
So it seems like, as some argued, Move is far superior for 1-1 movements for things like Table tennis and sword, but not as good for absolute pointing.