Miles? :0
Looks great though.
I'm right here bro.
This thread is going as expected.
Miles? :0
Looks great though.
Exactly, I bet the majority of the game isn't heavy with QTEs just the big set pieces like this where it's needed. Plus if they get creative like that first person one where you have to web up the helicopter I'm totally cool with itAgreed. Pretty much the only other option to keep these set pieces would be a simple cutscene but I think I still prefer QTEs.
Do we know if this is going to be an open world game or completely linear? If open world, it's the best looking open world game I've seen yet
Do we know if this is going to be an open world game or completely linear? If open world, it's the best looking open world game I've seen yet
It's open world. This is just a story/setpiece heavy mission.Do we know if this is going to be an open world game or completely linear? If open world, it's the best looking open world game I've seen yet
Do we know if this is going to be an open world game or completely linear? If open world, it's the best looking open world game I've seen yet
I mean Platinum Games have tons of QTEs too for set pieces.
I can understand using Batman style gameplay for the combat, but having Batman style stealth sections was a bit too much for me.
After watching the demo again I think I can accept the QTEs, I don't like them in most other games but they do fit Spiderman completely, you can't do those big spidey's set pieces without involving QTEs here and there.
How it can even work otherwise? it's not like doing an Uncharted set piece, the scenes in Spiderman are too complex and Spidey got too many extraordinary abilities to give you total control so it's either giving up on Spidey's big set pieces (which is unacceptable, part of the franchise's DNA is big set pieces and spectacles, he is not Batman) or just adding QTEs in between for those epic moments.
I rather have those moments than have them removed.
Lol hearing the theater crowd and than coming to gaf is always the funniest thing ever for past 3 years so far
but thats what spider man dose...
Peter is 23?
He has a job?
High school teacher Parker, please.
QTE hate is irrational.
We know there are good QTEs (God of War, MGSR) and bad ones. In my opinion the better ones usually don't have fail states and generally blend well with the gameplay.
Remains to be seeen how these work
Oh yeah. Well, hopefully it happens down the line.No one teaches High school at 23.
They confirmed it's physics based.Fires web at building directly ahead, swings to his right. This swinging is either not physics-based at all or there's a ludicrous level of air control.
I can understand using Batman style gameplay for the combat, but having Batman style stealth sections was a bit too much for me.
My biggest concern is that this looks just like a natural evolution of the beenox games.
From combat to traversal and "set piece". It has more budget and looks better, but it's the shit thing.
And those games got old REALLY fast.
Seeing those old mission designs again really doesn't fill me up with hype.
I really hope they have a more narration driven aspect with Peter to vary the Spiderman monotony.
I'm incredibly disappointed with the combat. This really looks like the successor to the Beenox movie games.
Probably air control but what do you want Spiderman to just slam against every building and scream "damn you momentum!"?. There's a point entirely 1:1 accuracy of what you'd do in real life would get grating.Fires web at building directly ahead, swings to his right. This swinging is either not physics-based at all or there's a ludicrous level of air control.
EDIT - I see it's confirmed to be physics-based, so, yeah, lots and lots of air control.
He can do stealth hell, he has an alternative ID when he wants to go ninjaI can understand using Batman style gameplay for the combat, but having Batman style stealth sections was a bit too much for me.
With Mr.Negative in game, you know what that means?
Anti-Venom
Probably air control but what do you want Spiderman to just slam against every building and scream "damn you momentum!"?. There's a point entirely 1:1 accuracy of what you'd do in real life would get grating.
Gaf comparing a set piece vertical slice of Spidey to a tell tale game I'm done
If it wasn't for the button prompts and the little white glow around the enemy I'd have thought this was CG from a film. Outstanding stuff.
You gotta love Gaf, lol.
I think the game looks fine and it's coming along nicely. I have faith in Teddy Price and the boys and gals over at Insomniac. Does anyone know of this is Insomniac proper over at Burbank or is this the team in North Carolina?
Almost positive it's the Burbank team, I mean it has to be.
It looked amazing. People will bitch about fucking everything.
It was a heavily tailored gameplay demo of a game that's still a good 6 months to a year away. It showed a little bit of everything: hints of the plot. combat that would be familiar to anyone that's played the Arkham games. Spidey web gadgets. QTE's. Environment prompts that look to make combat a little more varied. Swinging through the city (with what appeared to be button prompts for more precision/options while swinging around). Some first person mechanics. Interior sections/transitions, possibly hinting at interior levels/locations in some form.
The 8 minutes showed us a lot, but was still designed around giving us a taste of the variety present in the game. I thought it was a fantastic way to end the presentation.
Besides, a fucking Spider-Man game not from Activision, designed by a developer that absolutely specializes in making fun games. From Ratchet to Sunset Overdrive, Insomniac fucking know fun. Even their "weakest" games have been solid. I feel like I've been waiting decades for a quality Spider-Man game. I'm reserving judgment, but what we've been shown looks damn good.
This captured Spidey's acrobatics and fluid style of combat and use of webs in combat/stealth way better than any Spiderman game I've ever seen. None of the other games even come close, based on this; the fluidity of how he'd use the environment, web enemies to the environment, the aerial elements of the fighting, etc.I came here to post exactly this. The demo was incredibly disappointing. After all the talk Marvel did last year, about how much Insomniac gets the character and etc, the last thing I imagined this would be is exactly the same thing as Amazing Spider-Man but with much higher production values.