Thanks a lot"You are treading on some mighty thin ice here."
Thanks a lot"You are treading on some mighty thin ice here."
Uncharted 2 was 12-hour long game. I believe in the Neil/Bruce wonder duo.
That village being posted isn't all that big, wouldn't surprise me one bit.
why are people saying this game will be linear?
why are people saying this game will be linear? there was one gameplay section they showed off, where they did an entire demo of an area, and then the next time they skipped the entirety of that same area, went on a different path, and had a different outcome.
linear to me means that you are forced into a strict path in which you do what everyone else playing the game has to do, and you all have the same experience. i have no doubt there is a path to follow, but i can see leeway in how you approach getting from A to B.
That village being posted isn't all that big, wouldn't surprise me one bit.
Man, it'd be awesome if this was RE4 length 20-25 hours).
Man, it'd be awesome if this was RE4 length 20-25 hours).
pics
IMO a 25 hour linear game gets boring because how much can you do yo keep people interested without becoming stale and boring? I'd say the perfect length for these games are between 9 to 12 hours, that's just me thoMan, it'd be awesome if this was RE4 length 20-25 hours).
They need to scrap development and start over with a Cody Diablo penned script. I'd pay for that trainwreckpre-order bonus for Beyond: Two Souls confirmed
I kind of get an MGS-lite vibe from the demo. That's kind of how I interpret "wide-linear". Not as constrained and non emergent as Uncharted, but definitely funneling you along a tract with the illusion of freedomwhy are people saying this game will be linear? there was one gameplay section they showed off, where they did an entire demo of an area, and then the next time they skipped the entirety of that same area, went on a different path, and had a different outcome.
linear to me means that you are forced into a strict path in which you do what everyone else playing the game has to do, and you all have the same experience. i have no doubt there is a path to follow, but i can see leeway in how you approach getting from A to B.
Yeah, I love to be disappointed.Wish they'd humor us for a bit like with UC3 and whip out a 60fps version of one of these trailers
IMO a 25 hour linear game gets boring because how much can you do yo keep people interested without becoming stale and boring? I'd say the perfect length for these games are between 9 to 12 hours, that's just me tho
This or:
This would've been better for the boxart.
Well, how are you approaching a setting like that and making it different from comics like The Walking Dead and video games like Resident Evil and Dead Island?
Druckmann: Well, I guess our focus isn't to make something that is different but focus more on who these characters are. If that becomes our focus then the story will stand on its own. It will become unique because the characters are unique. And it's really focusing on who Ellie is and what it's like for a teenager to grow up in a world that is completely destroyed.
And for Joel, what is it like for someone who has lost so much that he has to go to a place that is so dark to become a survivor in this world? What is it like for him to start caring about someone again? So, it is in exploring those themes that drives us and that is what has been helping us make a very unique experience.
They need to scrap development and start over with a Cody Diablo penned script. I'd pay for that trainwreck
Is this old?
It's becoming really evident how many people haven't been following the game.
Man that is some Ganado ass shit right thereGross...
I was moreso referencing how inappropriate her writing style would be for a project like Beyond's. It's like asking Amy Sherman Padillo to pen the script for Terminator. It'd be amusing, but who knows, Cage has it in him to fuck it up terribly as well. I just wonder whether Ellen's been subjected to some sort of reality distortion field from being around Cage, cause she's had nothing but praise for the story in every interview I've seen her inHer (pen) name is Diablo Cody and she's quite good. Certainly better than Cage.
Bonus in game cash? So it's going the f2p (sans free) model that Uncharted 3 ended up with. Good thing I've got no interest in multiplayer.
I really, really hope this does well. If it's released close to GTA V (since R* seems to have May locked up), I am dreading what'll happen.
I'm thinking a DayZ inspired multiplayer would be pretty damn intriguing. Would definitely hold my interest longer than your traditional multiplayer shoot 'em up.