Great boxart, I'm surprised is so brown considering how lush the game's infested forestry is, though. It does set a mood, however.
Multiplayer was confirmed a long time ago. Hope they make it very survival-y, and tactical, like SOCOM:
-No health regen, unless by pickups or creating your own health with scattered items (it would take time o
-No respawn (round based)
-Reliant on stealth/sound
-Very few bullets, scavenge map for weapons and ammo (like Halo, but more survival-y)
-Flesh out that buddy system they introduced in UC3's horribly watered down MP
Maybe even have some nifty gameplay mechanics like everyone carries a small pack of health they can use once per round (requiring time to pull out and apply) or transfer to teammates. Would be even better if you could target limbs, resulting in crippling, which could be healed via pickups and teamwork, via that buddy system idea they half-assed in UC3.
MP games these days focus too much on throwing perks at you and senselessly running and gunning. Here's a chance to bring back slow, methodical gameplay that brings with it its own intensity. Search and Destroy in COD4 and SOCOM's multiplayer has always been intense and exciting, as well as tactical and heart pounding. I truly hope they go this route
UC2 MP was great, let's hope they redeem themselves with an amazing Multiplayer for TLoU
What do you guys expect/want it to be like?