Of course it will!but will it outsell driveclub?
SSM is basicly the american version of XDev, they help produce they don't help them develop the games, if that is what you are saying.
SSM had no hand in development.
Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.They are being credited though.
Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
production is part of video game development...
That's pretty impressive how big is the development team?
Where is their office? Naughty Dog's office is right next to SSM I think.Sure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
They wanted to include it...
Time constraints and all.
I love that genre. Seriously, how often do we get really satisfying, chunky chest high wall movies? Probably like one a year if that. There is a real place in the market for cinematic experiences with tried and true gameplay and mindblowing graphics.
Though I do wonder how this got greenlit without multiplayer.
Yes, "assist development" can mean anything. Straight from the horse's mouth though, I'm telling you RAD handled every aspect of development.Everywhere I looked SSM was said to assist development.
It's even on their page and both wikis for Santa Monica Studios and The Order
http://sms.playstation.com/the-order/?
http://en.wikipedia.org/wiki/The_Order:_1886
http://en.wikipedia.org/wiki/SCE_Santa_Monica_Studio
No. Every single thing was in house.They didn't even outsource asset creation?
Not at launch.and photomode is there ?
This could be an Uncharted case where the sequel gets the multiplayer, which I am ok with.I love that genre. Seriously, how often do we get really satisfying, chunky chest high wall movies? Probably like one a year if that. There is a real place in the market for cinematic experiences with tried and true gameplay and mindblowing graphics.
Though I do wonder how this got greenlit without multiplayer.
hopefully it's something they're actively working on now that the game has gone gold.Not at launch.
Yes, "assist development" can mean anything. Straight from the horse's mouth though, I'm telling you RAD handled every aspect of development.
Not at launch.
Do you work at RAD? Otherwise it's not straight from the horse's mouth but via the horse whisperer.Yes, "assist development" can mean anything. Straight from the horse's mouth though, I'm telling you RAD handled every aspect of development.
I would love some type of coop horde mode. Fighting waves of Rebels and Lycans sounds like a lot of fun.
Grimløck;147837446 said:hopefully it's something they're actively working on now that the game has gone gold.
I'm fine with that. But I hope their photo mode will be improved compared to that of other gamesNot at launch.
The blimp segment was a very satisfying chunk. We've also gotten random gunplay tidbits and the Lycan encounter. Up until the blimp we only got glimpses, but that finally pushed it into acceptable levels of footage.They've held back a lot I think. Hope this surprises people when it releases.
Feels so strange to have only really gotten a few very short glimpses of gameplay.
This is basically unheard of in modern development. Impressive as hellSure but actually development of the game was done 100% in house. There was absolutely no help or input from SSM, ICE teams or anyone.
Is it coming out next month? I could've sword PSX wasn't that far back. Now to see if the impressions actually match up to our criticisms or have been addressed entirely.
man i still haven't decided if i'm getting this or bloodborne.... aaaaaaargh
Though I do wonder how this got greenlit without multiplayer.
I agree with this. Let me enjoy the story and playthrough without any interruption. And then, I play the game 2nd time to abuse photo mode. Sounds good!I'm actually glad there's no photo mode at launch. I took 1400 pictures of TLoU:R and that added a considerable amount of time to my first run through the remaster and constantly took me out the world I was supposed to be immersed in. Luckily, I had played through the PS3 version four times, so it's not like I ruined the story by repeatedly breaking the illusion. For The Order I'd like to go through without any distractions. I'll gladly wait until I've gotten in a couple, maybe three runs before I go looking for photo opportunities.
I'm actually glad there's no photo mode at launch. I took 1400 pictures of TLoU:R and that added a considerable amount of time to my first run through the remaster and constantly took me out the world I was supposed to be immersed in. Luckily, I had played through the PS3 version four times, so it's not like I ruined the story by repeatedly breaking the illusion. For The Order I'd like to go through without any distractions. I'll gladly wait until I've gotten in a couple, maybe three runs before I go looking for photo opportunities.
Both
I agree with this. Let me enjoy the story and playthrough without any interruption. And then, I play the game 2nd time to abuse photo mode. Sounds good!
Oh god.. this and TLOU have/will have a photo mode? I'm so screwed. I spent so much messing around with the one in Infamous SS.