I think Ryse is a terrible game but people seem to like it. People like stuff you might not.
Ryse is a great game bogged down by its underdeveloped scale
I think Ryse is a terrible game but people seem to like it. People like stuff you might not.
Devastatingly abominable. Hopefully whichever publishers that take their chances on RAD send someone over to oversee development on their future projects so something like The Order: 1886 won't exist again.
I don't even know why Sony took a chance with them in the first place. The majority of their games are shovelware, at best.
Here's just some of the gems they've put out over the years:
- Mario is Missing (NES)
- Wayne's World (NES, Gameboy)
- The Adventures of Rocky and Bullwinkle (NES)
- Bebe's Kids (SNES)
- Independence Day (PS1)
- Monster's Inc Scream Arena (GCN)
- Hulk (Xbox)
- Crash of the Titan (360)
They've only made a few good games like Hulk: Ultimate Destruction.
Not sure if you're joking...
RaD earned their chance for a big budget title by making two pretty great portable God of Wars.
Then they demonstrated how incredibly green they were at both game design and story telling. Not really optimistic about them turning that around given their "No, it's the critics who are wrong." public statements on top of that.
I haven't played it but how can it be that bad?
I'd be interested in a sequel if they improved on all the glaring flaws. More gameplay to story ratio, better story, more werewolf enemies that are fun to fight, etc. and it would be hard for me to resist. The premise is just so promising. It's a shame they ruined any possibility of a sequel, and I'm sure they were saving a lot of ideas for the sequels they were sure they would be making.
It's just saddening to me how RAD managed to fuck up their chance with Sony to become a AAA developer. Like how can you take a cool game concept like '19th century knights fighting werewolves and beasts with steampunk tech' in such a boring and lifeless direction? It just blows my mind...
If you want to go big on story you should probably have a good one. As well as memorable characters.The game always get bashed for "trying to be a movie" but it's what got me excited in the first place. I was hoping for this game to be a success so it would have lead to more games this generation that would put an emphasis on world building.
Where it falls short on gameplay it deserves to be criticized, but I see nothing wrong if a game wants to go bold on its presentation. We've seen this since Final Fantasy 7 made extensive use of FMV's and no one complained.
The game always get bashed for "trying to be a movie" but it's what got me excited in the first place. I was hoping for this game to be a success so it would have lead to more games this generation that would put an emphasis on world building.
Then they demonstrated how incredibly green they were at both game design and story telling. Not really optimistic about them turning that around given their "No, it's the critics who are wrong." public statements on top of that.
I would love to know where these "public statements" were made, since I don't recall any one of us every saying anything to that effect.
I would love to know where these "public statements" were made, since I don't recall any one of us every saying anything to that effect.
I haven't played it but how can it be that bad?
I would love to know where these "public statements" were made, since I don't recall any one of us every saying anything to that effect.
Definitelly a big step from what they had done before, indeed. They were up to 120 people on The Order 1886, not sure how many who worked on their previous games.Shame it had to be this way. rad were woefully unprepared for console development, they did not bring any of their talent and expertise on level design and gameplay from the PSP games.
Feels like big hyperbole to me, but thats your take on the game, thats fine, but people still have different opinions and expectations you know, so its not shocking at allShocking really. I went in expecting it to be bad but I was still disappointed. The shooting is honestly so garbage, it makes Uncharted 1 feel like fucking DOOM. The graphics and animations were top notch, but they were about the only thing that wasn't straight dumpster. It's like the reverse NieR Automata.
I got this game on sale for $10 several months ago, and I think it's next on my list. Can't wait to beat it and see where I stand.
Yes, lots of people have already told me it's not worth even that, but I'm still curious.
The game always get bashed for "trying to be a movie" but it's what got me excited in the first place. I was hoping for this game to be a success so it would have lead to more games this generation that would put an emphasis on world building.
Where it falls short on gameplay it deserves to be criticized, but I see nothing wrong if a game wants to go bold on its presentation. We've seen this since Final Fantasy 7 made extensive use of FMV's and no one complained.
... you're getting ready at dawn mixed up with a completely different studio called radical. ready at dawn are the developers of daxter, the god of war psp games and a few ports here and there.I don't even know why Sony took a chance with them in the first place. The majority of their games are shovelware, at best.
Here's just some of the gems they've put out over the years:
- Mario is Missing (NES)
- Wayne's World (NES, Gameboy)
- The Adventures of Rocky and Bullwinkle (NES)
- Bebe's Kids (SNES)
- Independence Day (PS1)
- Monster's Inc Scream Arena (GCN)
- Hulk (Xbox)
- Crash of the Titan (360)
They've only made a few good games like Hulk: Ultimate Destruction.
Perhaps it was mainly a PR person, but I seem to remember someone attached to the game suggesting that people watch certain reviews on YouTube. Mainly ones that said "If you don't like this game, your expectations were incorrect. It's designed to be a PLAYABLE FILM not an action game!"
Then there were comments about how the game was a steak dinner... (A notion that still pisses me off. Steaks have substance.)
Sorry for the delay in detail, digging up this old stuff in proving rather difficult. Usually better at Google Fu than this.
http://attackofthefanboy.com/news/s...-review-scores-order1886-calls-press-hateful/
Blacklist them "Hateful reviewers".
Isn't that every AAA game?It depends on your tastes I suppose. Generally to me though it broke down about like this:
Strong focus on QTE's
Bad stealth sections with illogical insta fail states
Sometimes you're forced to walk, some times you're forced to run. Player agency is not valued.
The shooting sections feel like a cheap Android game. Also completely forced weapon selections from one level to the next. Find a cool gun? It's gone. You'll never see that one again.
The story's bad, and it's also structured in a way to deflate all tension since you know from the intro that your guy makes it through the rest of the events in the game.
Sequel bait ending. Whole game feels like a demo for the real game.
Short and linear. No replay value unless you want to collect things to get an easy platinum.
That's basically a list of everything I hate in gaming, so I intensely dislike this game.
Isn't that every AAA game?
I actually didn't mind it - thought the combat was good. Just needed to be more of it, and a better way to actually fight the werewolfs etc instead of that really bad QTE mess.
Please ignore me.