Especially when there are 250 millions involved.
They bought a fraction of the company, they didn’t hand him 250 m to pocket. He literally has to trade 250M in value for it. Epic was also reported to have started trying to raise funds in June with a bunch of other companies that aren't Sony, after the demo. There's literally 0 evidence that the investment was so that Tim would lie for them. Many people are praising the PS5 for the same reasons as Tim. People are just butthurt because they want compliments for the Xbox or they are offended by his PC comment.
Everything in your post is kool aid, nvidia, ati e.t,c don’t know better than Sony and its mythical «customisations»? How do you know that any of what you write is true ? The whole graphics’ industry is moving to a different direction so that is «boring» , what in the world are you talking about ?
How is the SSD a....bottleneck for the XSX, hell the XSX is an extremely balanced system where everything seems like it will be working in harmony, everything in it is just great and RELIABLE. The ps5 , on the other hand, is an underpowered console with CPU&GPU which we still don’t know their average clock speeds (since Sony didn’t bother to provide the lower end of the variable clock speeds) with much slower ram for the most part and just an ultra fast SSD which some people have come to believe that it will produce graphics or something.
Sony wanted a cheaper machine that could be BC with the ps4 , that’s why the 36 CUs . The ps4 was an extremely conservative console too and so is the ps5. The only difference is that MS isn’t coming with another Xbox one, a very underpowered console, but with a true monster of a console which I bet , just by looking at it , that it is way better engineered than the monstrosity that seems to be the ps5.
Anyway the DF comparisons will come and we will see who is right. This is the insiders’ bs all over again.
Nvidia and AMD build GPUs and work on making their GPUs great. Sony (and Microsoft) are building full on systems/compute with
more than just a GPU where a bunch of different have
to work together. It's not about knowing better than AMD and Nvidia it's about putting together a system that's beyond the traditional going to AMD/Nvidia and asking for something more expensive with more raw theoretical performance. The customizations help the components work together and not bottleneck each other The custom components offload work from each other or do things very well that a general purpose CPU will not be efficient at doing.. Even Microsoft has custom components in their system that supposed to reduce bottle necks when components interact with each other in real workloads. They just have far less (at least publicly disclosed). It's not interesting to a technical person like Tim Sweeney that Microsoft asked for the better chip, it's interesting when you are innovative and new not being iterative. Sony could have again asked for the same GPU the Xbox has. Phil Spencer pretty much said the same thing last E3, that AMD was making the chips for both companies and it was pretty much just how much they want to spend. Sony decided spent more on the SSD the custom components around it (and possibly their audio chip) than raw theoretical compute power.
The SSD can be a bottleneck because if a developer is going to rely on pulling on using data when they need it instead of incase they need it, then having a slower SSD is going to be bigger bottleneck for those workloads. Both Microsoft and Sony are pushing to developers about how now they can just get the data when they need it. It's the whole reason for the Xbox Velocity architecture. Having slower storage will increase the chance of GPU/CPU idling which is time wasted where the GPU/CPU isn't don't doing work. The way games used to be made is like Amazon.com having a warehouse full of items that they think people will buy because it takes a very long time to get inventory. The new way is that getting inventory is fast enough that's its practical to just store what you need when you need it instead of having things stored in case you need it. In the new way, how fast you can get inventory to do your deliveries has an impact on how many deliveries actually get done. The longer the inventory takes, the more likely there are some workers at the warehouse that are doing nothing. Sometimes, you can find other things to keep the workers busy but not always. Having to make sure workers are busy doing those times is also extra overhead for the person managing the workers and who ever designs the workflow.
The faster RAM will be bottlenecked when you are trying to get data from the SSD to the CPU/GPU. Data is basically going to go as fast as the slowest link. There's a reason it's called a "bottleneck" because no matter how big the bottle is the small bottle's neck is going to limit the whole flow. Just like if you have an 10 Mbps internet connection, you aren't going to download a game/movie any faster if you have a gigabit home network. Not all workloads require getting data from the SSD, but it will likely be more common as again Sony and Microsoft are pushing that this is a great thing you can reliably do now.
Nobody believe that SSD itself will produce graphics. It's that the SSD and the components around it help the GPU/CPU work more efficiently in certain workloads and these workloads will arguably be more prevalent next-gen because like I said Microsoft and Sony are pushing it.
I don't know where you get the idea that the Xbox is extremely balanced. Not that it's not balanced but so far Sony has disclosed more things that they've done to actually arguably balance their system.
Sony got less CU for two reasons. Because they believe it would be easier for the developers to work with and because they wanted to also focus money on other components.
You're throwing around a whole lot of highly subjective compliments on the Xbox without any justification and based on the other things you've been saying I don't think you have a strong technical background to really make these kinds of judgments.