[Nintex] said:Oh wait this is Tomb Raider 'hardcore', it'll probably be 'bang' 'bang' 'bang' I'm ANGRY NOW AND KILL YOU
mik said:It doesn't bother me--and I'm certain it will be invisible or irrelevant in a playable camera. I just think it's weird to unleash your first batch of ultra-hi-res screens with that so obvious.
RockmanWhore said:Why are these bullshots so huge? It makes all the flaws shine even more. The resized screens looks much better and most of the crazy stuff should be barely noticeable at 720p.
They weren't at this unrealistic resolution.Dance In My Blood said:These all looked significantly better in the magazine itself.
SketchTheArtist said:Check out the mapping on the arches of the wagons on the left.
Happens to the best of them.
Chinner said:just thought id say to any of you butts who feel like jerking off that the tomb aider movie is on bbc1 right now.
hey_it's_that_dog said:Maybe I'm missing your point. Are you saying that the repeated texture of identical logos on train cars is just as unrealistic as mirror image blood splatters on a human character?
Because yes it's an example of repeating textures to save memory. But no, it's not even close to being as conspicuous or unrealistic as the blood textures.
[Nintex] said:I think the 'let's make everything dark and edgy' ship has sailed for me. I would've liked some nice environments instead of dark caves and a bleeding Laura.
Maybe this game will get brighter during the adventure. Like it starts out with Laura in pain and agony and she showly crawls from the dark caves into a world full of sunshine and love and this is all shown by slowly changing the graphics depending on the mood of the game.
Oh wait this is Tomb Raider 'hardcore', it'll probably be 'bang' 'bang' 'bang' I'm ANGRY NOW AND KILL YOU and be over in like86 hours.
Had to double check but damn, you're right.Sub_Level said:No more dat ass on Lara
SketchTheArtist said:No, check out the arches that are holding the containers, not the containers themselves. It looks like somebody 'box-mapped' those pieces. Really sloppy work and I can't believe it got passed the marketing department.
There is a texture error inbetween Columbia and Height.hey_it's_that_dog said:I'm still not sure what you're talking about. I immediately noticed the mirrored blood texture, but I still can't see whatever supposedly egregious thing you're talking about. From your use of the term "box-mapped" I'm going to assume you have some specialized knowledge that I am lacking which is leading you to see things that laypeople like myself might not notice. Is that a fair assumption?
jvalioli said:There is a texture error inbetween Columbia and Height.
They used the texture that was meant for the boxes on the side of the claws.
Lyphen said:Had to double check but damn, you're right.
I don't want to play this any more.
It was all the talk from the article about the new free aim combat and how it can match up with other shooters.Loxley said:To those convinced that this game will have a huge focus on shooting over exploration or puzzle solving, please point out to me where you see a single gun in any one of those screens.
Salazar said:Thief 4 was announced. I have faith that it is in some stage of preparation.
The resolution of those shots is only slighter bigger than 1920x1080. So yeah I kind of do expect them to be that big.JohngPR said:It's really easy to spot flaws in screenshots that are twice the size of what you will probably see.
Looks great IMO. Hype rising for me.
Ceebs said:It was all the talk from the article about the new free aim combat and how it can match up with other shooters.
hey_it's_that_dog said:I'm still not sure what you're talking about. I immediately noticed the mirrored blood texture, but I still can't see whatever supposedly egregious thing you're talking about. From your use of the term "box-mapped" I'm going to assume you have some specialized knowledge that I am lacking which is leading you to see things that laypeople like myself might not notice. Is that a fair assumption?
MightyHedgehog said:Doesn't seem all that bad when you consider that Bioshock Infinite isn't due for release for another year or more, though. Lots of corners cut and lots of smoke 'n mirrors all to give the appearance of a finished AAA title in that debut video footage, I'm sure.
Pretty much my feelings as well. Hopefully the gameplay is more impressive.[Nintex] said:I think the 'let's make everything dark and edgy' ship has sailed for me. I would've liked some nice environments instead of dark caves and a bleeding Laura.
Maybe this game will get brighter during the adventure. Like it starts out with Laura in pain and agony and she showly crawls from the dark caves into a world full of sunshine and love and this is all shown by slowly changing the graphics depending on the mood of the game.
Oh wait this is Tomb Raider 'hardcore', it'll probably be 'bang' 'bang' 'bang' I'm ANGRY NOW AND KILL YOU and be over in like86 hours.