Thelonelykoopa
Member
Oh Wow, I love how video gamey it looks if that makes sense.
Oh Wow, I love how video gamey it looks if that makes sense.
Game of my dreams. Mad respect for the small team working on this, it's way too good. I really want to see what they can do with Venice and Tibet.
Anyone find the third dragon?I found silver and jade ones but don't know if there is a third one. There's this secret spot in the last area but only rewards you with medkits and flares
Pretty dang nice looking. Seems tough to get it to run well in 4K but 2560X1600 was a smooth 60. (it undoubtedly lacks a proper SLI profile what with it being a fan release).
Unlike many classic tomb raider fans , I didn't really get into the series much until CD took over the game design and made them easier to play well. So this remake , however long it persists plays better to me. I just wasn't much of a fan of how movement was handled in this series on the PS1, felt too stilted but I also realize it came out pre-analog sticks so they didn't have much choice.
Also reminds me that I still need to go back and finish anniversary and underworld at some point.
Not really. Crystal's community manager has already given him the green light. Of course, Square might change their mind at some point down the line but for now, I wouldn't expect any C&Ds. Eidos/Square have generally been pretty accepting of fan projects and fan games (though when it comes to fan games, most have been made using the official level editor based on the old PS1 engine and I don't think any of the handful of projects using more modern engines ever released anything playable up until now).
If you mean the helicopter scene, I'm pretty sure that that's an in-game cutscene.
I highly, highly doubt the community manager has the authority to do what people suggest he/she is able to do, but I'm hopeful. The minute the lawyers see this...
I highly, highly doubt the community manager has the authority to do what people suggest he/she is able to do, but I'm hopeful. The minute the lawyers see this...
Well I certainly hope so.
I highly, highly doubt the community manager has the authority to do what people suggest he/she is able to do, but I'm hopeful. The minute the lawyers see this...
The best Tomb Raider.
Seems that for now, they are fine with it. But I feel this could change so easily, the moment they greenlight a TR2 remake, this is fucked.
I wish SE would consider putting this throught their Collective initiative, seems a match in heaven to me.
I need to try this demo.
Game looks amazing.
Always loved Venice.
The whole game is fantastistic. Tibet really created a sense of loneliness and wanderlust.
Hated the TR where Lara communicates through headset to homebase forgot which one that was.
If CD had any sense they would get this guy and his small team on board and give him the resources to turn this into a full game.
I'm sure a remake of Tomb Raider 2 would sell like hotcakes.
Wrong, I'm afraid. Tomb Raider Anniversary only sold around 1.3 million copies - that's less than even Tomb Raider Chronicles, and the least that any game in the series has sold.
There simply isn't widespread commercial desire for remakes of old Tomb Raiders.
Wrong, I'm afraid. Tomb Raider Anniversary only sold around 1.3 million copies - that's less than even Tomb Raider Chronicles, and the least that any game in the series has sold.
There simply isn't widespread commercial desire for remakes of old Tomb Raiders.
You're assuming Anniversary sold poorly because it was a remake of Tomb Raider 1 and not because:
CD's previous game was meh.
The game was poorly marketed.
Most previews of the game focused on QTEs and crap that nobody wanted and how they ruined the T-Rex.
Any number of confounding variables.
Also Anniversary was still a CD game through and through, while this game appears to have some faith that gamers can figure out where to jump without signposts everywhere.
There are two small things that make it so much better to me that the big AAA guys mess up.
1. Climbable ledges aren't marked or colored, they look natural.
2. Lara does not constantly talk to herself or communicate with anyone else.
Those really help it feel a bit more like Tomb Raider should feel. You actually have to look around and figure out where you could possibly go, rather than just look for incredibly obvious ledges, and with no talking you can really feel like you're out there alone and left to your own devices.
Stuck in that room before the long bridge/wall...guessing it a lockpick on the floor I dont see or something...?
Door is locked,bars on all windows...
What SE should do is throw some of their staff at this to address some of the minor problems and then release it as a digital download when it's complete.
The problem is that there's lots of stuff that looks climbable or grabbable but isn't. In the original games, you never had to wonder whether you could climb sth. If it looked like it was climbable and it was in jumping distance, you could climb on it (and when you failed, it was usually your own fault). Trying to marry Crystal's (terrible) scripted ledge system (and the tedious ledge-hopping mechanics that go along with it) with subtle, non-descript ledges just doesn't work too well.
I'm a bit confused, which room are you talking about exactly?
Very early,once you get out of that cave,theres a small room in the corner that you go in through the only opening without bars on it but I cant go back out through there,there is one door that doesnt open that leads to the bridge...
Are you talking about the room with broken door opening mechanism? If so, you have to jump around the room on beams and break the non-working part of the mechanism.
Nope,even earlier then that...I'll check later to try and give a better description...probably something really obvious that I am missing lol.
If CD had any sense they would get this guy and his small team on board and give him the resources to turn this into a full game.
I'm sure a remake of Tomb Raider 2 would sell like hotcakes.