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Xenoblade Chronicles announced for Europe (dual language voice)

I'd be willing to bet the decision not to bring Xenoblade or Last Story likely has to do with the belief that console JRPGs that are not named Final Fantasy simply don't do well in America. Whether that's well-founded or not is up to debate, but I'm guessing that's the logic here.

That stigma combined with the lack of sales for core games on the Wii that aren't 2D nostalgia-button pressing platformers probably makes Nintendo of America skittish about taking any losses. Just because they have the money to throw around does not mean they don't get reamed by investors and corporate if they lose it.

I know it sounds like I'm beating an agenda drum here, but from everything I have heard, localization became tightly-clenched when Sin & Punishment 2 bombed. As far as I can tell, NOA was never all that keen on the game being made due to the U.S. sales of the VC game, but NCL in Japan thought that the second game should do a lot better. After all, people bought the first game, clearly a longer, better sequel should sell better, right? And then it failed everyone's expectations.

At the end of the day, NOA is a business that does not want losses. They don't hate Monolith or Mistwalker, they just don't believe the games they make are profitable for localization. I would definitely argue that is bad business, but I would not agree that it is some sort of personal vendetta.

As the American branch of a larger company, they do a shitty job with localizations because they are unwilling to take risks. That's the long and short of it, really.
 
Hey guys, this is an e-mail reply from an NOA customer service:

Thanks for writing. As an RPG fan myself, I can certainly appreciate your interest in that game. To answer your question, Nintendo has made no official announcement about this game being cancelled; rather, Monado: Beginning of the World (aka Xenoblade) has been officially announced for release in this region, though it has not been given a release date yet.

It's not some robot reply, but there might still be some hope for this after all.

I found this from a place you GO to find Nintendo news.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Cow Mengde said:
Hey guys, this is an e-mail reply from an NOA customer service:



It's not some robot reply, but there might still be some hope for this after all.

I found this from a place you GO to find Nintendo news.
Sadly you are the millionth person to post this.

Fuck that "Monado is still scheduled" auto-response.. it means nothing one way or another.
 

Let me in

Member
BocoDragon said:
Sadly you are the millionth person to post this.

Fuck that "Monado is still scheduled" auto-response.. it means nothing one way or another.
This. The reps have the same information we do; it's on a release list. The same one that we had in 2009. It has not been removed, but that doesn't mean it is coming out.
 
BocoDragon said:
Sadly you are the millionth person to post this.

Fuck that "Monado is still scheduled" auto-response.. it means nothing one way or another.

Really? I didn't know that. I remember years ago a friend showing me the annoying robot replies from NOA regarding Fire Emblem Fuuin No tsurugi. I guess they actually find someone to handle these kinds of e-mails instead of some auto reply.
 

Cactus

Banned
Let me in said:
This. The reps have the same information we do; it's on a release list. The same one that we had in 2009. It has not been removed, but that doesn't mean it is coming out.

Kirby was on it for a ridiculously long time before we finally got confirmation. Remember, there's still over a year before the Wii U is released, with almost no Wii games scheduled for the first half of 2012. I still think we see it.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Cow Mengde said:
Really? I didn't know that. I remember years ago a friend showing me the annoying robot replies from NOA regarding Fire Emblem Fuuin No tsurugi. I guess they actually find someone to handle these kinds of e-mails instead of some auto reply.
I think it is a person... but I bet their computer database of "answers" hasn't been updated in awhile. The fact that they're calling in Monado basically confirms this.

Monado was announced long ago at E3... so it was "announced" for the US market... but the fact that NoA has never said anything about "Xenoblade" since indicates that no decision has been made regarding a concrete release. It's essentially unannounced for the US.
 

matmanx1

Member
Cactus said:
Kirby was on it for a ridiculously long time before we finally got confirmation. Remember, there's still over a year before the Wii U is released, with almost no Wii games scheduled for the first half of 2012. I still think we see it.

That would be nice but I'm still going for the import this fall. I don't trust NOA at all.
 
BocoDragon said:
I think it is a person... but I bet their computer database of "answers" hasn't been updated in awhile. The fact that they're calling in Monado basically confirms this.

Monado was announced long ago at E3... so it was "announced" for the US market... but the fact that NoA has never said anything about "Xenoblade" since indicates that no decision has been made regarding a concrete release. It's essentially unannounced for the US.

He does call it Xenoblade.
 
ShockingAlberto said:
I know it sounds like I'm beating an agenda drum here, but from everything I have heard, localization became tightly-clenched when Sin & Punishment 2 bombed.

I feel like it's important to clarify here, though, that this is a reasonable explanation of why people making poor, short-sighted decisions driven by unprofessional grudges, poorly thought out ideas, and an institutional mandate to half ass their way to victory would handle their localization business so terribly, but not really a justification.

In a creative industry, being aggressively risk-averse is basically like standing up and admitting that you suck so bad at your job that trying to do it properly will guarantee failure. Literally every Nintendo success in the past seven years has been one of ambition and risk and every failure or disappointment has been one of refusal to budge outside of overly safe comfort zones.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Cow Mengde said:
He does call it Xenoblade.
He calls it "Monado (aka Xenoblade)".

Which tells me that it's a real person reading off a screen that allows him to say "Monado is announced" and adding his own knowlege that this is the project now known as Xenoblade.

That he can only officially confirm Monado confirms how old and unreliable that "announcement" is.
 

Let me in

Member
Cactus said:
Kirby was on it for a ridiculously long time before we finally got confirmation. Remember, there's still over a year before the Wii U is released, with almost no Wii games scheduled for the first half of 2012. I still think we see it.
I'm certainly not hoping that it doesn't come out, but I also think past is prologue with NOA. And Xenoblade isn't exactly a flagship Nintendo property.
 
BocoDragon said:
He calls it "Monado (aka Xenoblade)".

Which tells me that it's a real person reading off a screen that allows him to say "Monado is announced" and adding his own knowlege that this is the project now known as Xenoblade.

That he can only officially confirm Monado confirms how old and unreliable that "announcement" is.

Yeah, but technically, we don't have an official name to speak of. I mean, if it's not announced, chances are they won't have a "name" beyond what they originally called it.
 
Well there is still hope for this game to come to the US :)

if not I am going have to find a way to mod my wii to play the UK version

maybe this all depends on the Sales of this game in Europe?
 

Sophia

Member
ShockingAlberto said:
I know it sounds like I'm beating an agenda drum here, but from everything I have heard, localization became tightly-clenched when Sin & Punishment 2 bombed. As far as I can tell, NOA was never all that keen on the game being made due to the U.S. sales of the VC game, but NCL in Japan thought that the second game should do a lot better. After all, people bought the first game, clearly a longer, better sequel should sell better, right? And then it failed everyone's expectations.

Seems pretty lame that a game that was sabotaged in the first place is the bar for everything else that's coming out.
 
charlequin said:
I feel like it's important to clarify here, though, that this is a reasonable explanation of why people making poor, short-sighted decisions driven by unprofessional grudges, poorly thought out ideas, and an institutional mandate to half ass their way to victory would handle their localization business so terribly, but not really a justification.

In a creative industry, being aggressively risk-averse is basically like standing up and admitting that you suck so bad at your job that trying to do it properly will guarantee failure. Literally every Nintendo success in the past seven years has been one of ambition and risk and every failure or disappointment has been one of refusal to budge outside of overly safe comfort zones.
Yeah, I'm not attempting to justify it to any extent, I'm just offering what I have heard.

To go further on that line of thought, a kind-of-drunk NOA employee once ranted at me for several minutes about the weak dollar and she explained how that affects pretty much everything they're allowed to do. Not sure if that has anything to do with localizations, but I didn't stick around to find out.
 

Gvaz

Banned
A game that was mostly only targeted to S&P fans went under because they figured they'd get more people? Well I never
 

Sophia

Member
Gvaz said:
A game that was mostly only targeted to S&P fans went under because they figured they'd get more people? Well I never

I've never even seen a copy of Sin and Punishment 2. Apparently there were commercials for NA, but I never saw them on TV either. They're god-awful commercials at that.
 
Marrshu said:
Seems pretty lame that a game that was sabotaged in the first place is the bar for everything else that's coming out.
I don't know that it was sabotaged, per se. The commercial wasn't amazing, but it existed, and was aired with demographics that you kind of have to advertise video games to in America: Adult Swim, Spike, G4.

Perhaps it was misguided, but I can't really fault them for the effort. I am not sure that, if I were head of whoever-at-Nintendo-handled-this, I would have broken the bank on S&P2's advertising budget. It's a very, very hard sell to a mass market.
 

Ridley327

Member
I thought S&P2 was greenlit largely on the back of the better-than-expected sales S&P1 racked up on VC, particularly the US region?
 
Ridley327 said:
I thought S&P2 was greenlit largely on the back of the better-than-expected sales S&P1 racked up on VC, particularly the US region?
It was.

I think this was the problem.

Nintendo expected it to sell well because S&P1 sold well. NOA thought it wasn't going to do well because the market for a $12 VC game coming to America after a number of years and a full retail game were different. In the end, expectations were too high.
 

Sophia

Member
Ridley327 said:
I thought S&P2 was greenlit largely on the back of the better-than-expected sales S&P1 racked up on VC, particularly the US region?

I believe so. Coincidentally, a sequel would have been best served as a downloadable title and advertised through those channels and online marketing.

Except Nintendo didn't have the online systems in place for that. Whoops.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
God... to think the future of Nintendo RPGs and hardcore titles in general were riding on the back of S&P2?

Like WTF. That's the wrong kind of hardcore. That's too underground arcadey shooter hardcore. It's the kind of game not even GAFfers are guaranteed to buy.

What a false fucking litmus test.
 

Ridley327

Member
ShockingAlberto said:
It was.

I think this was the problem.

Nintendo expected it to sell well because S&P1 sold well. NOA thought it wasn't going to do well because the market for a $12 VC game coming to America after a number of years and a full retail game were different. In the end, expectations were too high.
Makes sense. I'm not sure why Nintendo, of all companies, would think that the sequel to a game that was released 10 years ago that only recently found its way outside of Japan, particularly one in a genre not exactly known for stellar sales figures in any region, would be a sales driver.

Then again, this is the same Nintendo that thought Metroid: Other M stood a shot at clearing 1.5 million units, even in the face of toxic buzz from the fanbase.
 

M-PG71C

Member
I just noticed that we're also not getting Solartorobo Stateside as well, it'll be another NOE exclusively published title.

In case we need to jog our memories:

http://www.youtube.com/watch?v=2_jvykk61jw

July 1st is when it comes out and I'll be importing it too, I can't give up the spirtual successor to Tail Concerto. I would say fuck NOA again, but they are bringing in DQMJ2...so...
 
M-PG71C said:
I just noticed that we're also not getting Solartorobo Stateside as well, it'll be another NOE exclusively published title.

In case we need to jog our memories:

http://www.youtube.com/watch?v=2_jvykk61jw

July 1st is when it comes out and I'll be importing it too, I can't give up the spirtual successor to Tail Concerto. I would say fuck NOA again, but they are bringing in DQMJ2...so...

Wow, I totally forgot about Tail Concerto. I played that game years ago and loved it. I wonder how much it's going for on Ebay...
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
M-PG71C said:
I just noticed that we're also not getting Solartorobo Stateside as well, it'll be another NOE exclusively published title.

In case we need to jog our memories:

http://www.youtube.com/watch?v=2_jvykk61jw

July 1st is when it comes out and I'll be importing it too, I can't give up the spirtual successor to Tail Concerto. I would say fuck NOA again, but they are bringing in DQMJ2...so...
Keep in mind... Solatorobo will only work on an American DS or DS Lite.

Because Solatorobo is DSi enhanced... it will be region locked from working in any foreign DSi, DSi XL or 3DS :(
 

Brazil

Living in the shadow of Amaz
BocoDragon said:
Keep in mind... Solatorobo will only work on an American DS or DS Lite.

Because Solatorobo is DSi enhanced... it will be region locked from working in any foreign DSi, DSi XL or 3DS :(
Oh fucking hell.
 

Sophia

Member
BocoDragon said:
Keep in mind... Solatorobo will only work on an American DS or DS Lite.

Because Solatorobo is DSi enhanced... it will be region locked from working in any foreign DSi, DSi XL or 3DS :(

Thank god I still have my phat DS.
 

M-PG71C

Member
BocoDragon said:
Keep in mind... Solatorobo will only work on an American DS or DS Lite.

Because Solatorobo is DSi enhanced... it will be region locked from working in any foreign DSi, DSi XL or 3DS :(

Shit, and I don't have a Lite either. I wonder if I can get a used one for cheap...

I'm still importing nonetheless though! It'll be worth the price of admission!
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Brazil said:
Oh fucking hell.
Don't quote me on it, of course. No one's actually confirmed anything... But it is DSi enhanced and all DSi enhanced games have been locked... so you can infer it will be :(

It's probably possible to play it on a DS flashcart in an American DSi or 3DS....
 

Brazil

Living in the shadow of Amaz
BocoDragon said:
Don't quote me on it, of course. No one's actually confirmed anything... But it is DSi enhanced and all DSi enhanced games have been locked... so you can infer it will be :(

It's probably possible to play it on a DS flashcart in an American DSi or 3DS....
Oh. Wait.

I just remembered that my DSi is European. /facepalm
 

Diffense

Member
ShockingAlberto said:
It was.

I think this was the problem.

Nintendo expected it to sell well because S&P1 sold well. NOA thought it wasn't going to do well because the market for a $12 VC game coming to America after a number of years and a full retail game were different. In the end, expectations were too high.


The funny thing is that I bought S&P2 new and I purchased the VC game as well.
I guess if the present localization policy is what NOA thinks is good for business there isn't much any of us can do about it.
However, they should know that there is more to business than immediate dollars and cents but there are aspects of quality, branding and customer satisfaction.

Yeah, yeah, blue ocean demographic and all, but I must have bought over $1000 in Nintendo crap this (sucky) generation alone.
That, I am willing to guess, is quite a bit more than the average Wii Sport or Wii Fit enthusiast.
So you'd think Nintendo would want to keep me happy as well.

Going in, I never thought this generation would be the one that I say Nintendo has lost my business as far as home consoles are concerned.
I can we won back, but whereas I automatically bought a GC and Wii, Nintendo will have to earn my Wii U purchase by having a compelling library of games available FIRST.
The faith I had previously that their machines would suit me has been destroyed.
And they accomplished this feat the only way they could, by not releasing their own damned games.
 

Ramune

Member
M-PG71C said:
I just noticed that we're also not getting Solartorobo Stateside as well, it'll be another NOE exclusively published title.

In case we need to jog our memories:

http://www.youtube.com/watch?v=2_jvykk61jw

July 1st is when it comes out and I'll be importing it too, I can't give up the spirtual successor to Tail Concerto. I would say fuck NOA again, but they are bringing in DQMJ2...so...

I haven't forgotten and I'm keeping my eyes peeled for whenever my go to Euro sites have the game (and Xenoblade too) available for pre-order! I played Tail Concerto on my PSP this past December and I still had a blast. Can't wait to play CC2's newest personal project! But if it's DSi enchanced...what are the enhancements? Glad I still have my DS Lite...though I might need a better battery since it's a launch day model. ^_^;

Diffense said:
The funny thing is that I bought S&P2 new and I purchased the VC game as well.
I guess if the present localization policy is what NOA thinks is good for business there isn't much any of us can do about it.
However, they should know that there is more to business than immediate dollars and cents but there are aspects of quality, branding and customer satisfaction.

Going in, I never thought this generation would be the one that I say Nintendo has lost my business as far as home consoles are concerned.
I can we won back, but whereas I automatically bought a GC and Wii, Nintendo will have to earn my Wii U purchase by having a compelling library of games available FIRST.
The faith I had previously that their machines would suit me has been destroyed.
And they accomplished this feat the only way they could, by not releasing their own damned games.

Same here! I actually brought the VC version as I was forever comtemplating importing the original N64 cart for years. Then when I saw the sequel, I thought Nintendo were crazy! Crazy brilliant bastards! But yeah, passing on their own games when another branch sees them to be perfectly fit for localization has pretty much bummed me the heck out on any other their new machines. Not to say I won't be there when there's compelling software, but that's the point. Compel me with something besides Mario and Zelda Nintendo!

I love me some Mario and Zelda too!
 

M-PG71C

Member
I guess I view Nintendo as a whole rather than strictly NOA. If I view them as a whole, I couldn't be happier. They made some new IPs this generation, took some risks with some new games (Pandora's Tower, Zangeki no Regeliv, The Last Story, Xenoblade, Captain Rainbow), revived some old franchises (Punch-Out, Sin and Punishment), and created awesome sequels (Kirby's Epic Yarn, Wario Land Shake It, DKC Returns, SMG 1 + 2, NSMB, etc etc).

As a whole, I love the company to death and I felt the Wii kicked the living fucking shit out of both the GameCube and N64 by far. It's what I wanted out of a Nintendo console. Actually, I own more Wii games than I do PS3 and I do consider myself pretty "hardcore".

But, looking strictly at NOA, they really suck balls. They were not always this way but the last generation they really reminded me of how SEGA use to be in America back in the Saturn generation. They left so many great games behind that if marketed right, could make money.

There are some things I'll give NOA credit, they keep pushing Dragon Quest Stateside and far more so than SE ever has or ever will. For that matter, I hope Nintendo continues to get Dragon Quest games, they have really done a good job marketing them to the Western audience.

And in the rare event SE bites the bullet and goes the way of dodo, I hope Nintendo buys out the franchise outright. Of all companies, I trust they'll take care of it the best. But its more likely SE will continue to live on toy sales and FFVII porn. :/

But beyond that, they can go fuck themselves. For English localizations, I've become a very big fan of NOE and they will recieve my money as a result. Import costs be damned.
 
ShockingAlberto said:
To go further on that line of thought, a kind-of-drunk NOA employee once ranted at me for several minutes about the weak dollar and she explained how that affects pretty much everything they're allowed to do.

this really just goes to strengthen my mental picture of NCL as an overbearing, emotionless immigrant father with strict and arbitrary rules and NOA as a petulant, childish slacker teen who does the absolute minimum required of him and no more
 

Luigiv

Member
M-PG71C said:
I just noticed that we're also not getting Solartorobo Stateside as well, it'll be another NOE exclusively published title.

In case we need to jog our memories:

http://www.youtube.com/watch?v=2_jvykk61jw

July 1st is when it comes out and I'll be importing it too, I can't give up the spirtual successor to Tail Concerto. I would say fuck NOA again, but they are bringing in DQMJ2...so...
:lol That trailer is terrible. They should not have bothered dub the subtitles. Aussie accents and J-pop don't mix.
 

Diffense

Member
Ramune said:
Not to say I won't be there when there's compelling software, but that's the point. Compel me with something besides Mario and Zelda Nintendo!

I love me some Mario and Zelda too!

Yeah, Nintendo's main franchises always have quality installments but if that's all I'm going to get they might as well go third party and save me a few hundred bucks.
 

John Harker

Definitely doesn't make things up as he goes along.
As I said, it's entirely my fault. At E3 when I was talking to the new head of consumer marketing at Nintendo, I COMPLETELY FORGOT TO ASK HIM why we aren't getting this and Last Story. So, my fault. I would have persuaded them.
 

wrowa

Member
Bel Marduk said:
Hope for Xenoblade or no?
No. Solatorobo is being published in Europe by NoE, but it's not a Nintendo game. Xenoblade on the other hand is a Nintendo game -- and Nintendo literally never licenses their first/second party games to other publishers.


ShockingAlberto said:
At the end of the day, NOA is a business that does not want losses.
I like this short-sighted and narrow-minded point of view. Even in hard times, Nintendo could always count on a rather huge fanbase that dutifully buys their systems and games. But instead of throwing this part of their audience a bone or two -- even if that means taking a small loss -- they apparently regard their success as bulletproof, so that they see no reason to support that audience. You know, the few people outside of children who bought the GameCube for example. It's even funnier when taking into account that the 3DS hardware sales are absymal all over the world as of now.

With the Wii on its last breath and the 3DS struggling to establish itself, the times of Nintendo the market-leader could very well be over again. But now they also scare their fans off.


I don't know who makes those kind of decisions -- NCL? NoA and NoE? -- but it's still puzzling my mind that NoE brings over Xenoblade, even though the localization for Europe is way more expansive than a localization for the American market while at the same time the sales potential of RPGs in Europe is lower than in the US.
 
ShockingAlberto said:
I'd be willing to bet the decision not to bring Xenoblade or Last Story likely has to do with the belief that console JRPGs that are not named Final Fantasy simply don't do well in America. Whether that's well-founded or not is up to debate, but I'm guessing that's the logic here.

The hilarious thing is, the market for RPGs in Europe is basically thinner still than in North America, unless they're somehow producing a quintalingual version to cover English, French, Spanish, German and Italian at the same time. Releasing it in Europe but not NA is daft.

I do wonder if we'll never see Last Story, though. Xenoblade, who knows, such a mess at this point. But Last Story is a Mistwalker joint, and Sakaguchi maintains things like a Twitter where he gets a lot of English-language comments, and he knows how high the demand for LS is overseas and how much money Mistwalker could stand to make on such a deal in NA. If NCL fails to deliver, they're going to risk pissing off The Gooch, and with an ever-increasing number of third party developers moving away from Nintendo platforms in Japan I don't think they're going to want to risk alienating one of their remaining aces in the hole.

Who knows what might happen, though. We've seen worse decisions made in the past.
 
Effect said:
The more I think about this game and the situation around it (along with The Last Story), which is most likely not healthy at all, the less excited I get about the Wii U. If this is how Nintendo is going to act now then I see no reason to believe they'll act differently in the future. I'm starting to feel there is no reason to believe them when they say or suggest they are trying to "win back" the core or stop the core they have from leaving. Bah.

they showed me how much they care by region locking the 3DS. that's a whole new level of care, i'm so happy.
 
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