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DRIVECLUB |OT2| You Can't Rush Evolution

nib95

Banned
Hmmmm, Lambos or Bloodborne. Tough.

I've got Bloodborne pre-ordered, but I feel like I'm still going to end up going Lambo's lol. This game has it's hooks in deep. Backlog is getting silly. So much for completing Dragon Age, and I sill have Metro Redux and other games sealed…

EDIT: Just remembered Bloodborne comes out on the 27th here in the UK. Looks like I won't have to worry about the choice!
 

v1lla21

Member
Oh man, I thought it was Tuesday and I was getting mad that the Lambos hadn't gone up yet. I was about to come on here and complain until I turned my phone on and saw that it was Monday. Lol.

BTW, what does EVO focusing on DC as a service mean?
 

IKizzLE

Member
Oh man, I thought it was Tuesday and I was getting mad that the Lambos hadn't gone up yet. I was about to come on here and complain until I turned my phone on and saw that it was Monday. Lol.

BTW, what does EVO focusing on DC as a service mean?

Finishing up season pass and putting out PS Plus.
What happens next? Who knows.
Closure. Season Pass 2. More hiring for next game. Your guess is as good as everyone elses.
 
How can I upload the saved replays to youtube?

Save your replay by accessing the share menu and pressing square. Upload it to YouTube by going into the capture gallery, select the video and hold the share button down. Select upload to YouTube, trim it to length, name it and away you go.

I've got Bloodborne pre-ordered, but I feel like I'm still going to end up going Lambo's lol. This game has it's hooks in deep. Backlog is getting silly. So much for completing Dragon Age, and I sill have Metro Redux and other games sealed…

EDIT: Just remembered Bloodborne comes out on the 27th here in the UK. Looks like I won't have to worry about the choice!

Yep as usual we get it bloody late but at least we have the lambo's to ease the pain... when they turn up tomorrow :-( Why does the US get everything first? :-(

Finishing up season pass and putting out PS Plus.
What happens next? Who knows.
Closure. Season Pass 2. More hiring for next game. Your guess is as good as everyone elses.

It's got to be season pass 2, nothing else makes sense.
 
I've just been watching some YouTube clips.
Man, I cannot wait for the Huracan and the Aventador.

But having watched some footage from the Geneva motor show I wanna say:
Evolution pleeeeeaaassseee add the Ferrari 488 GTB and the McLaren 675LT.

(As well as the Ford GT40, Honda NSX, Lexus LFA, Lotus Evora 400,, Mitsubishi Lancer, Subaru Impreza, Nissan GT-R Nismo, Ford Focus RS, Honda Civic Type R)
 
Yeah I get that but it just seems wildly inconsistent for me, I've done the same drift at roughly the same angle/speed and the scores are still pretty all over the map

Maybe I just need to practice more. It does feel less like true drifting than before though, I hope they still continue to tweak it.
I think wheel speed is taken into account, hence why similar looking drifts score differently. Spinning the wheels at high revs seems to score much higher than lower rpm, controlled drifts.
 
Finally got the chance to turn up the volume on a decent sound system on the game last night, damn the improvements to the audio is fantastic could hear so many more sounds that just weren't present in the early builds when I last had the opportunity. Looks like I will have to get myself new pair of Shure earphones.

I listened to other games afterwards that I use to hold in high regard and they don't even come close.
 

perk1n

Member
Save your replay by accessing the share menu and pressing square. Upload it to YouTube by going into the capture gallery, select the video and hold the share button down. Select upload to YouTube, trim it to length, name it and away you go.

So I can not upload the replays I saved within the game?
 

knavish

Member
Anyone feel like they've toned down the ridiculous HDR they had going on when you exit tunnels in the last patch?

yeah seems much better now. it was blinding before hand and would cause me to crash exiting nearly every tunnel.

are the lambo's going live today in the UK? anyone know a time?

also the koenisegg 1 is a total beast to control in the wet...my word...but the power! oh lordy
 

Ted

Member
So I got the #UniteInSpeed platinum at the weekend having previously completed all stars in the non-DLC tours (main game, ignition & photo finish) and had a few moments to gather my thoughts for the 52 games in a year thread. Try as I might to summarise them into a couple of paragraphs, I am really struggling, so I thought writing it out in full might help!

The Good

The driving model - I think in this area Driveclub and its arcade with a side order of basic real world concepts does a brilliant job. It's fantastically accessible but has enough depth to allow for a reasonable learning curve. Once you are up to speed it flatters and makes you feel like a hero at every turn. Sim racers generally punish every tiny mistake and remind me why I'm not talented enough to be a race car driver whereas as long as you're vaguely competent, Driveclub will let you take a few liberties and still get it all facing the right way again, generally in spectacular style. Now, before anyone jumps down my throat, that's not to say the driving is easy but rather that it is nice and approachable and really gives "feel good" vibe.

Even the super and hyper cars feel good; fast and edgy but without feeling out of control. The only criticism I would have at this speed is that in many cases it all starts to feel a little binary with too little ability to play at the edges of grip. I guess the only way I could describe it is that in a hyper class car, corner entry point becomes either "right" or "wrong" with very little middle ground.

The in game graphics - Really really good (with one or two notable exceptions). Most of the tracks look fantastic and in most cases they really do a great job of replicating the feel of the locale represented. Scotland particularly for me is outstanding in this regard. All in all the environmental graphics are not quite perfect but as damn near as close as they need to be.

The car modelling is also pretty outstanding. If I am honest though, I still think GT5 and GT6 have better interiors simply for the fact that when I look behind I remain in the vehicle and am not magically transported onto the roof. This is really jarring and though I get why they did it, for me there's little point putting all the effort into the forward facing interior view if you are forced out of it every time you look behind you.

"I'm in a car, I'm in a car, I'm in a car, *look behind*, I'm in a video game".

The Indifferent

Track design - I struggled to decide where this should sit, in good, or in indifferent and I suspect my general preference for circuits over point to point has probably pushed this into the indifferent section.

Whilst there are some tracks that are absolute gems with a fantastic mix of fast and flowing alongside really quite technical sections (Chungara Lake, Kobago, Sinclair Pass, most of the Scottish street circuits), too many feel a little non-descript with what feels like the same combinations of three or four fairly prescribed corner types that end up getting over used. Just more use of track camber and more challenging use of elevation changes would make a significant difference to me. Relaxing the position of some of the invisible walls wouldn't go amiss either as though I try to keep it on the tarmac, those times when you mess up and sail across the grass backwards struggling to scrub speed before you hit something that inevitably happen when racing are almost as thrilling as a good overtake.

Perhaps mildly contradictary to the paragraph above I would also like to see more tracks that have a focus on pure player on player, side by side racing. Some more racetrack width tracks with classic high speed to heavy braking to high speed sections (think the Kemmel Straight into Les Combes and down to Rivage or the run into the old Bus Stop chicane at Spa) and more combinations of corners with several effective entry and exit points that allow you to build towards a clean overtake (think Haug-Haken through the Mercedes Arena and down into Valvoline Kurve at the Nurburgring GP circuit).

Overall I like the track selection and a few are definitely going into my list of favourite tracks across all driving games but it is a little limited in scope for me despite the large number of circuits and point to point courses hence it neither raises or lowers the game comparitive to its peers.

Sound - If you only consider the sound of your own vehicles engine this would probably be in the good section of this post by virtue of not only being pretty good but also because of just how badly most driving games do it! Unfortunately there is far more to the aural thrill of racing than just an engine note. Just within your own vehicle many sounds are missing or under/over-represented: tyre squeal is less than stellar; there's barely any noise from the drivetrain; riding a curb garners no protest from your suspension at all; impact sounds are GT5/6 levels of cringe; and last but definitely not least, you can barely hear the rest of the pack as they fight around you. Aurally, mid-pack is a thrilling and visceral place to be and that incredible raw cacophony of, frankly, violent noise just isn't represented in many (if any) racing games very well.

Career/Tour - Uninspired I think would be the word I would use here. I'm not talking about needing a soul or a story (though a proper career mode is usually pretty fun) or any of that fluff I'm talking about how the events are essentially just there as a basic selection of things you might like to do. There's no over-arching structure, very little sense of progression (beyond the cars getting faster) and no real meta-goals beyond completion itself that make me feel that these are MY achievements and that this is MY garage and these are MY cars.

Simply put, I do the races/time-trials/drifts, I level up, I may or may not get a new car as a result of levelling up. The cars I get are arbitarily defined for me according to my level and I cannot customise my experience or progression at all.

When I fired up the game maybe I wanted to drive the RUF GT3 equivalent, nope, locked. OK, I'll focus on getting that car. Oh, I can't, it is level tied and I have to simply linearly progress through those levels until I get where I want to be.

This system isn't inherently bad and neither is its simplicity unique to Driveclub but here it is just so basic. GRID2, for example, has a similar system but here at least you get a choice at each pseudo-level and you have other gameplay options to unlock the vehicle(s) you didn't choose as your own at the first chance. Even the uber old fashioned Gran Turismo series allow you to largely choose your route through all of the events after the initial starter car pain is over.

It's a real shame as some of the individual race events are pretty fun despite being basically the same in each case. You always start at or near the back, there is never any qualifying, there is no tyre or mechanical wear and most of the races are of a similar sprint-type length.

The Bad

Car selection pre and post launch - Essentially a total and continued lack of geographic diversity and in recent cases (for the free cars) a move towards concepts/near concepts that will barely turn an IRL wheel in anger. The car selection just smacks of bedroom wall fantasist rather than petrol-head and I am definitely the latter not the former. OK, I get why some people might not care about the lack of any JDM hatches and saloons or even any fast blue-collar Fords but the exclusion of the GTR, the Supra, the NSX, the LFA and the GT40 is a pretty significant omission for anyone who really loves cars.

Lack of mechanical damage/wear - Not having any mechanical damage or wear makes every race a sprint race. While this is fun it ultimately limits the depth of races. In my humble opinion a good damage model is great for experienced racers and casuals a like. For the former category it adds a layer of strategy to a race (tyre and fuel management/pit timing) and for the latter it makes for some spectacular visual events (who doesn't like seeing sparks fly and metal bend).

Multiplayer - Ignoring the fact that I still don't get particularly great connectivity to the live multiplayer events, even when it is fully working this part of Driveclub is basic at best. A single event list made up of single races which then just re-matchmakes you into a new group and a new event (that may or may not be a related class or car) at the end of every event is just so old hat.

First and foremost you are at the mercy of whatever algorithm Evolution has coded to make up the event list so you may or may not be able to select a track and car you want to use. Then when you do get into an event that you want to do, when you have finished the next event may be a completely unrelated car on a track you hate because you are basically just shunted into the next available (by time) event queue. Personally I'd love to see a tweak to the post-event logic so rather than the game selecting simply the next available event, it selects the next available event that is the same class or one above/below (currently it may jump from Hatch -> Hyper -> Sports and this can be pretty jarring and makes corner one super risky whilst everyone adjusts to the different pace). Perhaps even more annoyingly for a "social" racer, if you have a good race with someone else in the lobby then you may not even race that user again in the next race as they might not be in the same lobby (obviously excluding them quitting by choice) after the matchmaking re-balances to fill events.

Beyond that, why is every event a single, short, race? Why not have some that are multiple races with a score board? Simply by adding these you could add a shed load of variety with very little effort. For example you could have events where the user retains a single car choice across all events (bringing in some car selection strategy for events where some tracks call for top end and others call for acceleration and grip) and events where across the series car class changes (e.g. race 1 = hatch, race 2 = sports, race 3 = performance etc.) perhaps on a single track, emphasising the need to learn tracks.

Further, why were private and club lobbies, surely the bread and butter of a "social" racer, not included from the get go? What is the actual point of the club system beyond another arbitary level lock for some cars and a means to collate a points score which is meaningless beyond "amount of time spent"? Why do no races apply the whole "even if you are at the back you're collecting points" ethos that was touted so heavily in pre-release press?

If this is all a trade off for convenience and for pick up and go racing I'm not sure it's a trade off that is worth it, at least for me.

Lack of comprehensive legacy wheel support - Not a problem specific to Evo or even resolvable by them but it still rankles.

The Summary (TL;DR)

My experiences with the game have been so varying it's really difficult for me to even conclusively say whether I actually like or dislike the game overall. To summarise why I feel either way in a single paragraph fairly is pretty much impossible. The best I can get to is that whilst the highs in Driveclub are superb there are just too many under-cooked elements that detract or distract from those high points and those elements make playing the game at any length a remarkably frustrating experience. Hopefully this is a solid foundation for a sequel.

"So close and yet, so far"/10.
 

ElNino

Member
Blasting Zone has two free places. Can't guarantee I'll be on too much in the next few days due to Bloodborne coming out.
Cool, thanks.

How does the club work once joined? Does everything I do (including single player) roll up into the club or is there specific club events?
 

Leunam

Member
Cool, thanks.

How does the club work once joined? Does everything I do (including single player) roll up into the club or is there specific club events?

Yeah experience you earn will be added to the club as well. We've already unlocked every club exclusive car but there are other smaller things left.

There are club events online but I don't think they're any different than other events besides the exclusivity.

Also, we can send out challenges to other clubs, but that's something I haven't really messed with.
 
Holy shit the engine sounds. HOLY SHIT.
icG7lfpfIJnwG.gif


SOON
 

Duallusion

Member
There's a time trial in Pace Setter Tour called Twin Peaks (with Renault Twin'Run) that feels that a bit like Venom Hot Lap, difficulty-wise - at least to me. Last star eludes me after more restarts then the last couple of tours put together.

EDIT: finally managed it, after about ten retries. A record since Venom Hot Lap 2, for me.
 
There's a time trial in Pace Setter Tour called Twin Peaks (with Renault Twin'Run) that feels that a bit like Venom Hot Lap, difficulty-wise - at least to me. Last star eludes me after more restarts then the last couple of tours put together.
That Renault is reason enough for wanting the option to adjust the cockpit view - the dash is completely concealed behind the wheel. I have to use the cockpit UI widget when driving that lil beast.
 

Duallusion

Member
That Renault is reason enough for wanting the option to adjust the cockpit view - the dash is completely concealed behind the wheel. I have to use the cockpit UI widget when driving that lil beast.

I honestly wouldn't know since I drive in chasecam since Need for Speed 2. :)

Quick Peugeot Onyx review: pretty, quite fast, glued to the road, turns like a boat.
 
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